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Ability: Technician

Basic Information

  • Ability ID: ABILITY_TECHNICIAN
  • Type: Offensive Multiplier
  • Breakable: No

In-Game Description

"Moves with 60 BP or less get a 1.5x boost."

Extended In-Game Description

Technician boosts the power of weaker moves by 50%, turning moves with 60 base power or less into viable options. This includes multi-hit moves calculated per hit, priority moves like Bullet Punch and Mach Punch, and utility moves with damage like Rapid Spin. Perfect for sweepers who rely on priority or multi-hit strategies.

Character count: 299

Detailed Mechanics

Implementation

cpp
constexpr Ability Technician = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (basePower <= 60) MUL(1.5);
        },
};

Key Mechanics

  1. Power Threshold: Applies to moves with 60 base power or less
  2. Damage Multiplier: 1.5x (50% increase)
  3. Multi-hit Calculation: For multi-hit moves, the check is done per individual hit
  4. Priority Move Synergy: Many priority moves are low power and benefit from Technician
  5. Hidden Power: Always benefits regardless of type (base power is 60)

Affected Move Examples

  • Priority Moves: Bullet Punch (40→60), Mach Punch (40→60), Quick Attack (40→60)
  • Multi-hit Moves: Bullet Seed (25→37.5 per hit), Pin Missile (25→37.5 per hit)
  • Utility Moves: Rapid Spin (50→75), Fake Out (40→60)
  • Coverage Moves: Hidden Power (60→90), Aerial Ace (60→90)
  • Status Moves: Doesn't affect status moves (0 base power)

Notable Interactions

  • Works with Skill Link for devastating multi-hit combos
  • Stacks with STAB and other damage multipliers
  • Does NOT affect moves that have variable power (like Low Kick)
  • The 60 BP check happens before other power modifications

Pokemon with Technician

As Changeable Ability

  • Persian-Alola (tier 3)
  • Krabby (tier 1)
  • Kingler-Johto (tier 3)
  • Wormadour (tier 1)
  • Hitmontop (tier 3)
  • Minccino (tier 1)
  • Ambipom (tier 3)

As Innate Ability

  • Persian (tier 3) - innate slot
  • Persian-Alola (tier 3) - innate slot
  • Kingler (tier 3) - innate slot
  • Beedrill (tier 3) - innate slot
  • Kricketune (tier 3) - innate slot
  • Roserade (tier 4) - innate slot
  • Scizor (tier 4) - innate slot

Competitive Analysis

Strengths

  • Turns weak priority moves into legitimate threats
  • Excellent on fast physical attackers with priority access
  • Makes multi-hit moves extremely powerful with Skill Link
  • Provides unique coverage options with boosted weak moves
  • Great for revenge killing with boosted priority

Weaknesses

  • No effect on stronger moves (>60 BP)
  • Requires specific movepool to utilize effectively
  • Less useful on special attackers due to limited low-BP special moves
  • Competes with potentially stronger abilities on some Pokemon

Optimal Users

  1. Scizor: Bullet Punch becomes a 90 BP priority STAB move
  2. Ambipom: Fake Out + multi-hit moves with great coverage
  3. Breloom: Mach Punch and Bullet Seed synergy
  4. Persian: Wide movepool of low-BP coverage moves
  5. Roserade: Benefits special moves like Hidden Power and Magical Leaf

Team Synergy

  • Pairs well with entry hazard support for chip damage
  • Benefits from speed control to maximize priority abuse
  • Works great with Sticky Web teams
  • Synergizes with weather teams using weather-boosted low BP moves

Moveset Examples

Physical Technician Set

  • Bullet Punch / Mach Punch (priority STAB)
  • U-turn (pivot + damage)
  • Pursuit (trap + boost)
  • Knock Off / Thief (utility + boost)

Special Technician Set

  • Hidden Power (coverage)
  • Vacuum Wave (priority)
  • Magical Leaf (never miss)
  • Swift (never miss + spread in doubles)

Multi-hit Technician Set

  • Bullet Seed (2-5 hits boosted)
  • Rock Blast (2-5 hits boosted)
  • Pin Missile (2-5 hits boosted)
  • Icicle Spear (2-5 hits boosted)

Notes

  • One of the most popular abilities for physical priority users
  • Elite Redux has many Pokemon with this as an innate ability
  • Particularly strong in the early-game where low BP moves are common
  • Calculation happens before other damage modifiers like STAB

Elite Redux Ability Codex