Appearance
Supreme Overlord - Ability ID 569
In-Game Description
"Each fainted ally increases Attack and SpAtk by 10%."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Supreme Overlord boosts Attack and Special Attack by 10% for each fainted ally on your side, capped at 5 allies maximum for a 50% boost to both stats. The ability only activates when at least one ally has fainted. Perfect for revenge sweepers and late-game scenarios.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Supreme Overlord is a powerful late-game ability that converts team losses into offensive power. Here's how it works:
Core Mechanics
- Stat Boost: Increases both Attack and Special Attack by 10% per fainted ally
- Maximum Cap: Limited to 5 fainted allies (50% boost maximum)
- Activation Condition: Only activates when
gFaintedMonCount[GetBattlerSide(battler)] > 0
- Side-Based: Only counts fainted allies on the same side (player vs opponent)
Technical Implementation
cpp
// Entry check - only announces if there are fainted allies
CHECK(gFaintedMonCount[GetBattlerSide(battler)])
// Stat calculation with 5-ally cap
if (statId == STAT_ATK || statId == STAT_SPATK)
*stat = *stat * (10 + min(5, gFaintedMonCount[GetBattlerSide(battler)])) / 10;
Boost Breakdown
- 1 fainted ally: 10% boost (1.1x multiplier)
- 2 fainted allies: 20% boost (1.2x multiplier)
- 3 fainted allies: 30% boost (1.3x multiplier)
- 4 fainted allies: 40% boost (1.4x multiplier)
- 5+ fainted allies: 50% boost (1.5x multiplier, capped)
Affected Stats
- Attack: Physical moves get damage boost
- Special Attack: Special moves get damage boost
- Other stats: Unaffected (Defense, Special Defense, Speed, etc.)
Activation Requirements
- At least one ally must have fainted during the battle
- The ability holder must be switched in after allies have fainted
- Switch-in announcement occurs when conditions are met
Strategic Applications
- Revenge Sweeper: Ideal for cleaning up after team losses
- Late-Game Powerhouse: Becomes stronger as the battle progresses
- Mixed Attackers: Benefits both physical and special movesets equally
- Endgame Scenarios: Particularly powerful in 6v6 battles where multiple faints are common
Damage Calculation Example
Base 100 Attack/Special Attack Pokemon with Supreme Overlord:
- 0 fainted: 100 Attack/SpAtk (ability inactive)
- 1 fainted: 110 Attack/SpAtk
- 2 fainted: 120 Attack/SpAtk
- 3 fainted: 130 Attack/SpAtk
- 4 fainted: 140 Attack/SpAtk
- 5+ fainted: 150 Attack/SpAtk (maximum)
Common Users in Elite Redux
- Found as an innate ability on several Ghost and Dark-type Pokemon
- Often paired with offensive movesets and revenge-focused strategies
- Particularly effective on Pokemon with diverse move pools (mixed attackers)
Competitive Implications
- High Risk, High Reward: Requires team sacrifices for maximum power
- Momentum Shift: Can turn losing positions into winning ones
- Endgame Threat: Forces opponents to play cautiously around late-game sweeps
- Team Building: Encourages aggressive early-game play to set up late-game revenge
Interactions with Other Mechanics
- Stacks multiplicatively with other stat boosts (items, moves, etc.)
- Works with both physical and special moves equally
- No interaction with status moves (doesn't boost status move effects)
- Persists through switches as long as fainted count remains
Counters and Limitations
- Prevention: Avoiding knockouts prevents the ability from activating
- Priority Moves: Can bypass the boosted stats with priority attacks
- Status Effects: Burn halves physical damage despite Attack boost
- Defensive Strategies: Walls can still tank boosted attacks
- Speed Control: Supreme Overlord doesn't boost Speed, leaving it vulnerable to faster threats
Version History
- Introduced as part of Elite Redux's expanded ability roster
- Designed to create dramatic late-game scenarios and reward aggressive play
- Balanced with the 5-ally cap to prevent excessive snowballing
Supreme Overlord embodies the "never give up" mentality, turning desperate situations into opportunities for dramatic comebacks through the power of fallen allies.