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Stygian Rush - Ability ID 558
In-Game Description
"Dark-type moves get +1 priority at max HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Stygian Rush grants +1 priority to all Dark-type moves when the Pokémon is at maximum HP. This allows Dark-type attacks to move before most other moves in battle. The priority boost is lost if the Pokémon takes any damage, making it a high-risk, high-reward ability.
Character count: 291
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Priority Boost: +1 priority to Dark-type moves when at max HP
- HP Requirement: Must be at exactly 100% HP (gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
- Type Check: Uses
GetTypeBeforeUsingMove()
to determine if move is Dark-type before STAB/ability modifications
Technical Implementation
cpp
constexpr Ability DarkGaleWings = {
.onPriority = GALE_WINGS_CLONE(TYPE_DARK),
};
#define GALE_WINGS_CLONE(type) \
+[](ON_PRIORITY) -> int { \
CHECK(GetTypeBeforeUsingMove(move, battler) == type) \
CHECK(BATTLER_MAX_HP(battler)) \
return 1; \
}
Activation Conditions
- Type Requirement: Move must be Dark-type before any type changes
- HP Requirement: Pokémon must be at exactly maximum HP
- Priority Calculation: Adds +1 to the move's base priority
Complete List of Affected Moves
All Dark-type moves benefit from this ability, including:
- Physical Dark Moves: Bite, Crunch, Knock Off, Sucker Punch, Throat Chop, etc.
- Special Dark Moves: Dark Pulse, Shadow Ball, Snarl, Nasty Plot (status), etc.
- Status Dark Moves: Taunt, Torment, Embargo, Hone Claws (if Dark-type), etc.
Interactions with Other Mechanics
- STAB: Works independently of STAB bonuses
- Type-changing Abilities: Move type is checked before abilities like Pixilate modify it
- Item Effects: Unaffected by items that change move types
- Multi-hit Moves: Each hit retains the priority boost if HP condition is met
- Other Priority Abilities: Stacks with Quick Claw but conflicts with abilities like Stall
Strategic Implications
Advantages
- Fast Revenge Killing: Sucker Punch becomes +2 priority at max HP
- Early Game Control: Dark Pulse, Snarl get priority on switch-in
- Status Move Priority: Taunt and other Dark status moves move first
- Sweep Prevention: Can interrupt setup with priority Dark moves
Limitations
- One-time Use: Lost after taking any damage
- HP Dependency: Stealth Rock, Spikes, or any chip damage disables it
- Type Restriction: Only benefits Dark-type moves
- Predictable: Opponents can play around the known HP requirement
Example Damage Calculations
Standard Priority Dark Pulse (Max HP):
- Base Priority: 0 → +1 with Stygian Rush
- Moves before most standard moves (priority 0)
- Still slower than Quick Attack (+1) and Extreme Speed (+2)
Sucker Punch with Stygian Rush:
- Base Priority: +1 → +2 with Stygian Rush
- Moves before almost all moves except Extreme Speed
- Extremely powerful for revenge killing
Common Users
- Dark-type Pokémon: Natural STAB synergy with the ability
- Mixed Attackers: Can utilize both physical and special Dark moves
- Lead Pokémon: Benefit from guaranteed max HP on switch-in
- Glass Cannons: High-risk, high-reward playstyle fits the ability
Competitive Usage Notes
Optimal Team Roles
- Lead Pokémon: Guaranteed activation on battle start
- Switch-in Threats: Priority Dark moves on entry
- Revenge Killers: Priority Sucker Punch for guaranteed KOs
- Anti-Setup: Priority Taunt to prevent setup
Common Strategies
- Entry Hazard Synergy: Partner with hazard setters to limit opponent's switching
- Focus Sash Users: Maintain max HP for longer periods
- Choice Item Users: Lock into powerful priority Dark moves
Counters
Direct Counters
- Entry Hazards: Stealth Rock immediately disables the ability
- Multi-hit Moves: First hit disables ability for subsequent hits
- Status Moves: Toxic, Will-O-Wisp reduce HP and disable ability
- Weather Damage: Sandstorm/Hail chip damage
Strategic Counter-play
- Fairy-types: Immune to Dark-type moves entirely
- Priority Moves: +2 or higher priority moves still go first
- Protect Users: Can scout and waste the priority advantage
- Bulky Setup: Tank the priority hit and set up afterward
Synergies
Ability Synergies
- Life Orb: Maximize damage but lose HP after attacking
- Choice Band/Specs: Lock into powerful priority moves
- Focus Sash: Helps maintain max HP longer
Move Synergies
- Sucker Punch: Becomes +2 priority for supreme revenge killing
- Knock Off: Priority utility removal
- Dark Pulse: Special priority for coverage
- Taunt: Priority status prevention
Version History
- Elite Redux: Custom ability based on Gale Wings mechanics
- Implementation: Uses GALE_WINGS_CLONE macro for consistent behavior
- Type Variant: Part of a series including Gale Wings (Flying), Tidal Rush (Water), etc.
Related Abilities
- Gale Wings (Flying-type variant)
- Tidal Rush (Water-type variant)
- Flaming Soul (Fire-type variant)
- Volt Rush (Electric-type variant)
- Frozen Soul (Ice-type variant)
- Early Grave (Ghost-type variant)
- Cute Antecedence (Fairy-type variant)