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Stun Shock - Ability ID 720

In-Game Description

"Attacks have a 60% chance to Paralyze or Poison."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Stun Shock gives each attack a 60% chance to inflict either Paralysis or Poison on the target, chosen randomly. The status effect is determined by a coin flip when the ability triggers. Only works on moves that make contact or deal damage. Perfect for disrupting opposing teams.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Stun Shock is an offensive ability that applies additional status effects to attacks. Each time the Pokémon successfully hits an opponent, there's a 60% chance to inflict either Paralysis or Poison.

Activation Conditions

  • Hit requirement: Must successfully hit the target with an attack
  • Trigger chance: 60% probability per successful hit
  • Status selection: Random choice between Paralysis (50%) and Poison (50%)
  • Contact check: Uses ShouldApplyOnHitAffect function for validation
  • Immunity check: Respects standard status immunity rules

Technical Implementation

c
constexpr Ability StunShock = {
    .onAttacker = +[](ON_ATTACKER) -> int {
        CHECK(ShouldApplyOnHitAffect(target)) 
        CHECK(Random() % 100 < 60) 
        switch (Random() % 2) {
            case 0:
                CHECK(CanBePoisoned(battler, target, MOVE_NONE));
                AbilityStatusEffect(MOVE_EFFECT_POISON);
                return TRUE;
            case 1:
                CHECK(CanBeParalyzed(battler, target))
                AbilityStatusEffect(MOVE_EFFECT_PARALYSIS);
                return TRUE;
        }
        return FALSE;
    },
};

Status Effects Applied

  • Paralysis: 25% speed reduction, 25% chance to be unable to move
  • Poison: Deals 1/8 max HP damage at end of each turn
  • Random selection: Equal 50/50 chance between the two effects

Important Interactions

  • Type immunity: Poison-types cannot be poisoned, Electric-types cannot be paralyzed
  • Ability immunity: Limber prevents paralysis, Poison Heal/Immunity prevent poison
  • Already statused: Cannot apply status to already statused Pokémon
  • Substitute: Blocked by Substitute
  • Multi-hit moves: Can trigger on each hit of multi-hit moves
  • Status Orb items: Can interact with Flame/Toxic Orb holders

Battle Strategy

  • Pressure tool: Forces opponents to deal with status conditions
  • Disruption: Slows down fast sweepers with paralysis
  • Chip damage: Poison provides consistent damage over time
  • Setup prevention: Status effects can disrupt setup attempts
  • Switch pressure: Forces switches to avoid status accumulation

Synergies

  • Multi-hit moves: U-turn, Bullet Seed, Rock Blast for multiple chances
  • Contact moves: Physical attacks benefit most from the effect
  • Status punishment: Hex, Venoshock deal extra damage to statused foes
  • Guts users: Can punish Guts activation with poison instead of burn

Counters

  • Type immunity: Electric and Poison types resist respective effects
  • Status immunity: Limber, Poison Heal, Natural Cure abilities
  • Clerics: Heal Bell, Aromatherapy remove status conditions
  • Substitute: Blocks the status application entirely
  • Non-contact moves: Special attacks may avoid triggering conditions
  • Already statused: Cannot stack status effects

Competitive Viability

  • Disruption value: High chance to inflict useful status effects
  • Unpredictability: Random status selection keeps opponents guessing
  • Consistent pressure: 60% chance provides reliable disruption
  • Team support: Helps teammates by weakening opponents
  • Entry deterrent: Makes switching into the Pokémon risky

Common Users

Best suited for Pokémon that:

  • Make frequent contact attacks
  • Have good offensive presence
  • Benefit from opponent disruption
  • Can capitalize on status effects
  • Need additional utility beyond raw damage

Version History

  • Elite Redux custom ability
  • Part of the expanded ability roster
  • Designed to provide offensive status spreading
  • Balanced with 60% activation rate for consistency without being overpowered

Elite Redux Ability Codex