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Mineralize - Ability ID 404

In-Game Description

"Normal-type moves become Rock and Rock gains STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Mineralize converts all Normal-type moves into Rock-type moves and grants STAB for Rock-type attacks. This -ate ability provides a 1.2x damage boost to converted moves. All Normal moves become Rock moves before type effectiveness, gaining super-effective damage against Bug, Fire, Flying, and Ice.

Character count: 297

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Mineralize is a type-changing ability that belongs to the "-ate" family of abilities. It fundamentally alters the Pokémon's movepool by converting all Normal-type moves into Rock-type moves while providing Same Type Attack Bonus (STAB) for Rock-type moves.

Activation Conditions

  • Move type requirement: Only affects Normal-type moves
  • Automatic conversion: All Normal moves become Rock-type before damage calculation
  • STAB application: Grants STAB (1.5x damage) for all Rock-type moves, including converted ones
  • Damage boost: Provides additional 1.2x multiplier to converted moves (stacks with STAB)

Technical Implementation

c
// Mineralize uses the ATE_ABILITY macro with TYPE_ROCK
constexpr Ability Mineralize = {
    ATE_ABILITY(TYPE_ROCK),
};

// ATE_ABILITY macro definition:
#define ATE_ABILITY(type)                    \
    .onMoveType = +[](ON_MOVE_TYPE) -> int { \
        CHECK(moveType == TYPE_NORMAL)       \
        *ateBoost = TRUE;                    \
        return type + 1;                     \
    },                                       \
    .onStab = +[](ON_STAB) -> int { return moveType == type; }

Damage Calculation

  1. Base power: Normal move's base power
  2. Type conversion: Move becomes Rock-type
  3. STAB bonus: 1.5x multiplier for Rock-type moves
  4. -ate boost: Additional 1.2x multiplier for converted moves
  5. Type effectiveness: Rock-type effectiveness applies
  6. Final multiplier: 1.5 × 1.2 = 1.8x total boost to converted Normal moves

Important Interactions

  • Type effectiveness: Converted moves use Rock-type effectiveness chart
    • Super effective: Bug, Fire, Flying, Ice (2x damage)
    • Not very effective: Fighting, Ground, Steel (0.5x damage)
    • Immune: None (Rock has no immunities)
  • Move selection: Only Normal-type moves are affected
  • Hidden Power: If Hidden Power is Normal-type, it becomes Rock-type
  • Struggle: Not affected (Struggle is typeless, not Normal-type)
  • Ability suppression: Doesn't work if ability is suppressed

Strategic Implications

  • Movepool expansion: Converts utility Normal moves into offensive Rock moves
  • STAB access: Provides Rock STAB to non-Rock-type Pokémon
  • Type coverage: Adds Rock-type offensive coverage
  • Damage boost: Significant damage increase to former Normal moves
  • Neutral coverage: Rock hits most types neutrally

Common Converted Moves

  • Hyper Beam → Rock-type Hyper Beam (150 BP + 1.8x multiplier)
  • Body Slam → Rock-type Body Slam (85 BP + 1.8x multiplier)
  • Double-Edge → Rock-type Double-Edge (120 BP + 1.8x multiplier)
  • Quick Attack → Rock-type Quick Attack (40 BP + 1.8x multiplier + priority)
  • Extreme Speed → Rock-type Extreme Speed (80 BP + 1.8x multiplier + +2 priority)
  • Facade → Rock-type Facade (up to 140 BP + 1.8x multiplier when statused)

Competitive Usage Notes

  • Physical attackers: Best on physical attackers with Normal move access
  • Coverage supplement: Provides Rock coverage without dedicating a move slot
  • STAB expansion: Effective on non-Rock types that want Rock STAB
  • Priority access: Can provide Rock-type priority via Quick Attack/Extreme Speed
  • Breaking strategies: Rock-type moves can break through certain defensive types

Synergies

  • Physical attacks: Best with high Attack stat Pokémon
  • Rock-type moves: Natural synergy with existing Rock moves
  • Coverage moves: Pairs well with Fighting/Ground moves for type coverage
  • Priority moves: Enhanced priority Normal moves become powerful Rock priority
  • Status moves: Normal status moves also become Rock-type (rare but relevant)

Counters

  • Steel types: Resist Rock-type moves
  • Fighting types: Resist Rock-type moves
  • Ground types: Resist Rock-type moves
  • Ability suppression: Mold Breaker, Neutralizing Gas, Core Enforcer
  • Rock-immune abilities: None exist, but Filter/Solid Rock reduce damage
  • Burn status: Reduces physical damage from converted moves

Pokémon That Would Benefit

  • High Attack stat: Pokémon with strong physical stats
  • Normal move access: Pokémon that naturally learn many Normal moves
  • Non-Rock types: Pokémon that want Rock-type coverage
  • Priority users: Pokémon that rely on Quick Attack or Extreme Speed
  • Coverage seekers: Pokémon needing super-effective hits on Fire/Flying/Bug/Ice

Version History

  • New ability in Elite Redux
  • Part of the expanded -ate ability family
  • Provides Rock-type variant of popular conversion abilities
  • Uses standard ATE_ABILITY implementation for consistency
  • Aerilate: Converts Normal moves to Flying-type
  • Pixilate: Converts Normal moves to Fairy-type
  • Refrigerate: Converts Normal moves to Ice-type
  • Galvanize: Converts Normal moves to Electric-type
  • All -ate abilities: Share the same 1.2x damage boost and STAB mechanics

Elite Redux Ability Codex