Appearance
Mineralize - Ability ID 404
In-Game Description
"Normal-type moves become Rock and Rock gains STAB."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Mineralize converts all Normal-type moves into Rock-type moves and grants STAB for Rock-type attacks. This -ate ability provides a 1.2x damage boost to converted moves. All Normal moves become Rock moves before type effectiveness, gaining super-effective damage against Bug, Fire, Flying, and Ice.
Character count: 297
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Mineralize is a type-changing ability that belongs to the "-ate" family of abilities. It fundamentally alters the Pokémon's movepool by converting all Normal-type moves into Rock-type moves while providing Same Type Attack Bonus (STAB) for Rock-type moves.
Activation Conditions
- Move type requirement: Only affects Normal-type moves
- Automatic conversion: All Normal moves become Rock-type before damage calculation
- STAB application: Grants STAB (1.5x damage) for all Rock-type moves, including converted ones
- Damage boost: Provides additional 1.2x multiplier to converted moves (stacks with STAB)
Technical Implementation
c
// Mineralize uses the ATE_ABILITY macro with TYPE_ROCK
constexpr Ability Mineralize = {
ATE_ABILITY(TYPE_ROCK),
};
// ATE_ABILITY macro definition:
#define ATE_ABILITY(type) \
.onMoveType = +[](ON_MOVE_TYPE) -> int { \
CHECK(moveType == TYPE_NORMAL) \
*ateBoost = TRUE; \
return type + 1; \
}, \
.onStab = +[](ON_STAB) -> int { return moveType == type; }
Damage Calculation
- Base power: Normal move's base power
- Type conversion: Move becomes Rock-type
- STAB bonus: 1.5x multiplier for Rock-type moves
- -ate boost: Additional 1.2x multiplier for converted moves
- Type effectiveness: Rock-type effectiveness applies
- Final multiplier: 1.5 × 1.2 = 1.8x total boost to converted Normal moves
Important Interactions
- Type effectiveness: Converted moves use Rock-type effectiveness chart
- Super effective: Bug, Fire, Flying, Ice (2x damage)
- Not very effective: Fighting, Ground, Steel (0.5x damage)
- Immune: None (Rock has no immunities)
- Move selection: Only Normal-type moves are affected
- Hidden Power: If Hidden Power is Normal-type, it becomes Rock-type
- Struggle: Not affected (Struggle is typeless, not Normal-type)
- Ability suppression: Doesn't work if ability is suppressed
Strategic Implications
- Movepool expansion: Converts utility Normal moves into offensive Rock moves
- STAB access: Provides Rock STAB to non-Rock-type Pokémon
- Type coverage: Adds Rock-type offensive coverage
- Damage boost: Significant damage increase to former Normal moves
- Neutral coverage: Rock hits most types neutrally
Common Converted Moves
- Hyper Beam → Rock-type Hyper Beam (150 BP + 1.8x multiplier)
- Body Slam → Rock-type Body Slam (85 BP + 1.8x multiplier)
- Double-Edge → Rock-type Double-Edge (120 BP + 1.8x multiplier)
- Quick Attack → Rock-type Quick Attack (40 BP + 1.8x multiplier + priority)
- Extreme Speed → Rock-type Extreme Speed (80 BP + 1.8x multiplier + +2 priority)
- Facade → Rock-type Facade (up to 140 BP + 1.8x multiplier when statused)
Competitive Usage Notes
- Physical attackers: Best on physical attackers with Normal move access
- Coverage supplement: Provides Rock coverage without dedicating a move slot
- STAB expansion: Effective on non-Rock types that want Rock STAB
- Priority access: Can provide Rock-type priority via Quick Attack/Extreme Speed
- Breaking strategies: Rock-type moves can break through certain defensive types
Synergies
- Physical attacks: Best with high Attack stat Pokémon
- Rock-type moves: Natural synergy with existing Rock moves
- Coverage moves: Pairs well with Fighting/Ground moves for type coverage
- Priority moves: Enhanced priority Normal moves become powerful Rock priority
- Status moves: Normal status moves also become Rock-type (rare but relevant)
Counters
- Steel types: Resist Rock-type moves
- Fighting types: Resist Rock-type moves
- Ground types: Resist Rock-type moves
- Ability suppression: Mold Breaker, Neutralizing Gas, Core Enforcer
- Rock-immune abilities: None exist, but Filter/Solid Rock reduce damage
- Burn status: Reduces physical damage from converted moves
Pokémon That Would Benefit
- High Attack stat: Pokémon with strong physical stats
- Normal move access: Pokémon that naturally learn many Normal moves
- Non-Rock types: Pokémon that want Rock-type coverage
- Priority users: Pokémon that rely on Quick Attack or Extreme Speed
- Coverage seekers: Pokémon needing super-effective hits on Fire/Flying/Bug/Ice
Version History
- New ability in Elite Redux
- Part of the expanded -ate ability family
- Provides Rock-type variant of popular conversion abilities
- Uses standard ATE_ABILITY implementation for consistency
Related Abilities
- Aerilate: Converts Normal moves to Flying-type
- Pixilate: Converts Normal moves to Fairy-type
- Refrigerate: Converts Normal moves to Ice-type
- Galvanize: Converts Normal moves to Electric-type
- All -ate abilities: Share the same 1.2x damage boost and STAB mechanics