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Blood Stigma
Type: Offensive Enhancement Introduced: Elite Redux
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) Blood Stigma doubles the power of all moves when attacking a target that is bleeding or affected by Blood Stain. This ability grants complete immunity to all major status conditions and is unsuppressable, making it a formidable offensive tool against bleeding foes while offering defensive utility.
Mechanics
- Damage Boost: 2x damage multiplier when target has BLEED status or Blood Stain ability
- Status Immunity: Immune to all major status conditions (sleep, poison, burn, freeze, paralysis, toxic, frostbite, bleed)
- Unsuppressable: Cannot be disabled by abilities like Neutralizing Gas
- Status Removal: Automatically removes status conditions when becoming immune
Interactions
- Blood Stain: Recognizes Pokemon with Blood Stain ability as valid targets for damage boost
- BLEED Status: Triggers damage boost against Pokemon with the bleeding status condition
- Ghost/Rock Types: Blood Stain ability doesn't affect Ghost or Rock types, so they won't trigger the damage boost
- Critical Hits: Works alongside other damage modifiers and critical hit mechanics
Competitive Usage
Blood Stigma excels in formats where bleeding effects are common. The guaranteed status immunity provides excellent defensive utility, while the conditional 2x damage boost can secure crucial KOs. Pairs well with moves that inflict bleeding or teammates with Blood Stain.
Related Abilities
- Blood Stain: Creates the condition that triggers Blood Stigma's damage boost
- Guts: Similar concept but boosts Attack when user has status condition
- Poison Heal: Another ability that interacts with status conditions