Appearance
Devourer - Ability ID 520
In-Game Description
"Strong Jaw + Primal Maw."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Devourer combines Strong Jaw and Primal Maw effects. Boosts biting, jaw, and fang moves by 30% damage. When using these moves, the second hit of multi-hit abilities deals 40% damage instead of the usual 25%, making jaw-based attacks devastatingly powerful in combat.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Devourer is a combination ability that merges two distinct effects: Strong Jaw's damage boost and Primal Maw's multi-hit enhancement. It specifically targets moves with biting, jaw, or fang-based attacks.
Strong Jaw Component
- Damage boost: 30% (1.3x multiplier) increase to all moves with the FLAG_STRONG_JAW_BOOST flag
- Calculation: Applied as an offensive multiplier in damage calculation
- Stacking: Stacks multiplicatively with other damage boosts
Primal Maw Component
- Multi-hit enhancement: Changes second hit damage from 25% to 40% of first hit
- Activation condition: Only applies to biting/jaw moves that would trigger multi-hit effects
- Parental Bond type: Uses PARENTAL_BOND_PRIMAL_MAW multiplier (0.4 instead of 0.25)
Technical Implementation
c
// Devourer ability definition
constexpr Ability Devourer = {
.onParentalBond = PrimalMaw.onParentalBond,
.onOffensiveMultiplier = StrongJaw.onOffensiveMultiplier,
};
// Strong Jaw damage boost
if (gBattleMoves[move].flags & FLAG_STRONG_JAW_BOOST) MUL(1.3);
// Primal Maw multi-hit enhancement
if (gBattleMoves[move].flags & FLAG_STRONG_JAW_BOOST)
return PARENTAL_BOND_PRIMAL_MAW; // 40% second hit instead of 25%
Affected Moves
All moves with the FLAG_STRONG_JAW_BOOST flag receive both benefits:
- Bite: Dark-type physical move, 30% flinch chance
- Crunch: Dark-type physical move, lowers Defense
- Fire Fang: Fire-type physical move, burn/flinch chance
- Ice Fang: Ice-type physical move, freeze/flinch chance
- Thunder Fang: Electric-type physical move, paralysis/flinch chance
- Hyper Fang: Normal-type physical move, 10% flinch chance
- Super Fang: Normal-type physical move, halves HP
- Poison Fang: Poison-type physical move, badly poison chance
- Pluck: Flying-type physical move, consumes berry
- Leech Life: Bug-type physical move, drains HP
Important Interactions
- Multi-hit abilities: When combined with abilities like Parental Bond, Skill Link, or Multi-Hit moves, the enhanced second hit multiplier provides significant damage increases
- Type coverage: Affects moves across multiple types (Dark, Fire, Ice, Electric, Normal, Poison, Flying, Bug)
- Status effects: Many affected moves have secondary effects that aren't enhanced by Devourer
- Critical hits: Both damage boost and enhanced second hit can benefit from critical hits
Strategic Implications
- Physical attacker synergy: Best on physical attackers with access to multiple biting moves
- Multi-type coverage: Provides consistent boost across diverse move types
- Late-game scaling: Becomes more powerful with multi-hit enhancements
- Versatile offense: Combines immediate damage boost with multi-hit potential
Damage Calculations
- Single hit: Base damage × 1.3 (Strong Jaw boost)
- Multi-hit first: Base damage × 1.3 (Strong Jaw boost)
- Multi-hit second: (Base damage × 1.3) × 0.4 = Base damage × 0.52
- Total multi-hit: Base damage × 1.82 (vs normal 1.55)
Common Users
- Physical attackers with diverse jaw-based movesets
- Pokémon with natural multi-hit abilities
- Mixed attackers who can utilize type coverage
- Bulky physical attackers who benefit from sustained damage
Competitive Usage Notes
- Setup sweeper potential: Strong consistent damage boost across move types
- Wall breaking: Enhanced damage helps break through defensive Pokémon
- Type coverage: Multiple move types prevent easy switching
- Multi-hit synergy: Exceptional with abilities that enable multi-hit attacks
Counters
- Physical walls: High Defense still reduces effectiveness
- Ghost types: Immune to Normal-type jaw moves (Hyper/Super Fang)
- Intimidate: Reduces physical attack before damage calculation
- Burn status: Halves physical attack power
- Rocky Helmet: Punishes contact moves (most jaw moves make contact)
Synergies
- Parental Bond: Maximizes the Primal Maw component
- Choice Band/Life Orb: Stacks with Strong Jaw damage boost
- Type-enhancing items: Further boosts specific jaw move types
- Speed control: Allows consistent use of diverse jaw moves
- Setup moves: Swords Dance amplifies the damage boost effect
Version History
- Custom Elite Redux ability combining Strong Jaw and Primal Maw
- Provides unique multi-hit enhancement not found in standard games
- Part of Elite Redux's expanded ability system for enhanced strategic depth