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Gluttony - Ability ID 82

In-Game Description

"Eats berries early. Berries also restore 1/3 of max HP."

Extended In-Game Description

For use in Elite Redux extended ability UI (exactly 280-300 chars)

Gluttony allows berries that normally activate at 1/4 HP to trigger at 1/2 HP instead. Additionally, after consuming any berry, the user recovers 1/3 of max HP. This includes both held berries and berries consumed through moves like Pluck or Natural Gift.

Character count: 281

Detailed Mechanical Explanation

For Discord/reference use

GLUTTONY is a dual-purpose ability that modifies berry consumption timing and provides additional healing.

Core Mechanics:

  1. Early Berry Activation: Berries that normally activate at 1/4 HP (25%) now activate at 1/2 HP (50%)
  2. Berry Healing: After consuming any berry, restore 1/3 of max HP (minimum 1 HP)

Activation Conditions:

  • Early Consumption: Only applies to berries with hpFraction ≤ 4 (1/4 HP berries)
  • Bonus Healing: Triggers after ANY berry consumption, regardless of activation threshold
  • Berry Sources: Works with held berries, berries from Pluck, Bug Bite, and Natural Gift

Technical Implementation:

c
// Early berry activation check in HasEnoughHpToEatBerry()
if (hpFraction <= 4 && BattlerHasAbility(battlerId, ABILITY_GLUTTONY, FALSE) && 
    isBerry && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2) {
    return TRUE;
}

// Bonus healing in TryCheekPouch()
if (ItemId_GetPocket(itemId) == POCKET_BERRIES && 
    BattlerHasAbility(battlerId, ABILITY_GLUTTONY, FALSE)) {
    gBattleMoveDamage = gBattleMons[battlerId].maxHP / 3;
    if (gBattleMoveDamage == 0) gBattleMoveDamage = 1;
    gBattleMoveDamage *= -1; // Negative = healing
}

Affected Berries (Early Activation):

  • Healing Berries: Sitrus Berry, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, Iapapa Berry
  • Stat Berries: Liechi Berry, Ganlon Berry, Salac Berry, Petaya Berry, Apicot Berry, Lansat Berry, Starf Berry
  • Micle Berry: Boosts accuracy of next move
  • Custap Berry: Grants priority to next move

Berry Healing Calculation:

  • Base Healing: max HP ÷ 3
  • Minimum: 1 HP if calculation results in 0
  • Stacks With: Original berry effects (e.g., Sitrus Berry heals for its normal amount PLUS 1/3 max HP)

Interactions with Other Abilities:

  • Ripen: Works independently - Ripen doubles berry effects, Gluttony adds separate healing
  • Harvest: Can repeatedly trigger Gluttony's healing effect
  • Unnerve: Prevents opponent berries from being consumed early or providing healing
  • Magic Bounce: Does not affect Gluttony since it's not a status move

Strategic Implications:

  • Bulk Enhancement: Effectively increases survivability by providing emergency healing
  • Berry Synergy: Pairs excellently with stat-boosting berries for early setup
  • Harvest Combo: Creates sustainable healing loop with Harvest ability
  • Sitrus Stacking: Sitrus Berry + Gluttony healing = massive HP recovery

Example Damage Calculations:

Scenario: 300 HP Pokemon with Sitrus Berry at 149/300 HP

  • Without Gluttony: Berry doesn't activate (needs ≤75 HP)
  • With Gluttony: Berry activates, heals 25% (75 HP) + 33% (100 HP) = 175 HP total

Common Users:

  • Munchlax/Snorlax: Natural fit for bulk-focused playstyle
  • Hariyama: Combines with high HP for substantial healing
  • Gurdurr/Conkeldurr: Enhances physical bulk and longevity
  • Many Custom Elite Redux Pokemon: Various species across different types

Competitive Usage Notes:

  • Berry Selection: Prioritize berries with 1/4 HP activation threshold
  • Timing: Can enable aggressive play knowing healing safety net exists
  • Team Support: Pairs well with Pokemon that can set up entry hazards or screens

Counters:

  • Unnerve: Completely shuts down berry consumption
  • Magic Guard: Prevents indirect damage but doesn't affect Gluttony
  • Knock Off: Removes held berry before it can be consumed
  • Embargo: Prevents item usage including berries

Synergies:

  • Harvest: Renewable berry consumption for repeated healing
  • Ripen: Doubles original berry effects (healing stacks separately)
  • Recycle: Can recover consumed berries for re-use
  • Natural Gift: Consumes berry for attack while still triggering healing

Version History:

  • Original Games: Only provided early berry consumption
  • Elite Redux: Added bonus 1/3 HP healing after berry consumption, making it significantly more valuable

Competitive Tier Assessment:

Utility Rating: B+ to A-

  • Excellent for bulky Pokemon and stall strategies
  • Provides both offensive setup potential and defensive recovery
  • Synergizes well with many team compositions
  • Requires specific berry selection to maximize effectiveness

Elite Redux Ability Codex