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Blitz Boxer - Ability ID 277

In-Game Description

"At full HP, gives +1 priority to this Pokémon's punching moves."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Blitz Boxer grants +1 priority to all punching moves when at full HP. This includes Mach Punch, Fire Punch, Ice Punch, Thunder Punch, Mega Punch, Focus Punch, Dynamic Punch, and other Iron Fist moves. The ability only activates at maximum HP, making HP management crucial for optimal effectiveness.

Character count: 298

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Priority Boost: Adds +1 priority to all punching moves when the Pokémon is at full HP
  • HP Requirement: Must be at exactly maximum HP (gBattleMons[battler].hp == gBattleMons[battler].maxHP)
  • Move Classification: Uses the same move list as Iron Fist ability (FLAG_IRON_FIST_BOOST)

Technical Implementation

c
constexpr Ability BlitzBoxer = {
    .onPriority = +[](ON_PRIORITY) -> int {
        CHECK(IsIronFistBoosted(battler, move))
        CHECK(BATTLER_MAX_HP(battler));
        return 1;
    },
};

The ability checks two conditions:

  1. IsIronFistBoosted(battler, move) - Confirms the move has FLAG_IRON_FIST_BOOST
  2. BATTLER_MAX_HP(battler) - Confirms HP equals maximum HP

Affected Moves

All moves with FLAG_IRON_FIST_BOOST, including:

  • Mach Punch (already +1 priority, becomes +2)
  • Fire Punch (75 BP Fire-type)
  • Ice Punch (75 BP Ice-type)
  • Thunder Punch (75 BP Electric-type)
  • Mega Punch (80 BP Normal-type)
  • Comet Punch (18 BP multi-hit Normal-type)
  • Dizzy Punch (70 BP Normal-type with confusion chance)
  • Dynamic Punch (100 BP Fighting-type with guaranteed confusion)
  • Focus Punch (150 BP Fighting-type charging move)
  • Shadow Punch (60 BP Ghost-type, never misses)
  • And other punching moves flagged for Iron Fist boost

Priority Examples

  • Mach Punch: +1 → +2 priority (extremely fast)
  • Most Punching Moves: 0 → +1 priority (faster than normal moves)
  • Focus Punch: -3 → -2 priority (still slow but faster than normal)

Activation Conditions

  • Requirement: Pokémon must be at exactly full HP
  • Timing: Checked at move selection/priority calculation
  • Persistence: No lingering effects - rechecked each turn

Strategic Implications

  • Early Game Dominance: Powerful in the opening turns when at full HP
  • Revenge Killing: Excellent for picking off weakened opponents
  • HP Management: Requires careful play to maintain full HP condition
  • Risk/Reward: High power but strict activation requirement

Interactions with Other Abilities/Mechanics

  • Prankster: Doesn't stack with other priority-boosting abilities
  • Quick Claw: Can potentially stack for even higher priority
  • Trick Room: Nullifies the priority advantage
  • Iron Fist: Can be paired for both priority and power boosts
  • Brawling Wyvern: Dragon-type moves also count as punching moves

Common Users

This is a custom Elite Redux ability, so users would be Pokémon specifically designed with this ability in the ROM hack.

Competitive Usage Notes

  • Sweeper Role: Perfect for fast sweeping when healthy
  • Lead Position: Excellent as a lead Pokémon for immediate pressure
  • Coverage: Access to multi-type punching moves provides good coverage
  • Setup Prevention: Can interrupt setup attempts with priority moves

Counters

  • Residual Damage: Stealth Rock, sandstorm, poison, burn disable the ability
  • Multi-hit Moves: Breaking Focus Sash/Sturdy removes the HP requirement
  • Trick Room: Reverses speed advantage entirely
  • Priority Users: Other priority moves can still outspeed +1 priority
  • Protect/Detect: Can scout and potentially cause self-damage

Synergies

  • Focus Sash: Guarantees survival at 1 HP, but ability won't work afterwards
  • Leftovers: Can potentially restore to full HP to reactivate ability
  • Sitrus Berry: May restore to full HP if timed correctly
  • Iron Fist: Stacks for 1.3x power boost on punching moves
  • Life Orb: Recoil damage will disable the ability after first use

Version History

  • Added in Elite Redux as custom ability ID 277
  • Uses existing Iron Fist move classification system
  • Part of the expanded ability roster in the ROM hack

Elite Redux Ability Codex