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Tipping Point - Ability ID 488
In-Game Description
"Hit by attacks raises Special Attack by 1, or maximizes on critical hit."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
When this Pokemon is hit by an attack, it raises its Special Attack by 1 stage. If the hit was a critical hit, its Special Attack is immediately maximized to +6 stages instead. This ability triggers after taking damage from offensive moves.
Character count: 289
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Tipping Point turns defensive vulnerability into offensive opportunity, with critical hits providing explosive setup potential that can instantly transform the Pokemon into a special sweeping threat.
Activation Conditions
- Trigger: When hit by any damaging move
- Requirements: Move must hit and deal damage
- Stat check: Special Attack must be able to increase
- Critical hit bonus: Instantly maximizes Special Attack to +6 stages
- Normal hit: Raises Special Attack by 1 stage only
Technical Implementation
c
constexpr Ability TippingPoint = {
.onDefender = +[](ON_DEFENDER) -> int {
CHECK(ShouldApplyOnHitAffect(battler))
CHECK(CanRaiseStat(battler, STAT_SPATK))
if (gIsCriticalHit) {
SetStatChanger(STAT_SPATK, 12); // +6 stages (max)
BattleScriptCall(BattleScript_TargetsStatWasMaxedOut);
} else {
SetStatChanger(STAT_SPATK, 1); // +1 stage
BattleScriptCall(BattleScript_TargetAbilityStatRaiseOnMoveEnd);
}
return TRUE;
},
};
Critical Hit Mechanics
Normal critical hits:
- 1/24 chance for most moves (4.17%)
- High critical ratio moves: 1/8 chance (12.5%)
- Critical hit items: Scope Lens, Razor Claw increase odds
- Focus Energy: Guarantees critical hits
Critical hit interaction:
- Instant setup: +6 Special Attack in one hit
- Maximum power: 4x special attack multiplier immediately
- Game changer: Can turn losing positions into sweeping opportunities
Special Attack Stage Benefits
- +1 stage: 1.5x special attack (50% increase)
- +2 stages: 2x special attack (100% increase)
- +3 stages: 2.5x special attack (150% increase)
- +4 stages: 3x special attack (200% increase)
- +5 stages: 3.5x special attack (250% increase)
- +6 stages: 4x special attack (300% increase)
Strategic Applications
- Tank and sweep: Take hits to build up, then sweep
- Critical hit fishing: Use moves with high crit rates
- Revenge sweeper: Turn opponent's offense into your setup
- Special tank: High special bulk enables safe setup
- Momentum swing: Transform defensive situations into offense
Critical Hit Synergies
Critical hit boosters:
- Focus Energy: Guarantees critical hits for max setup
- Scope Lens: +1 critical hit stage
- Razor Claw: +1 critical hit stage
- Super Luck ability: +1 critical hit stage
High critical ratio moves:
- Slash, Night Slash: 1/8 crit chance naturally
- Psycho Cut, Air Cutter: Psychic/Flying coverage with crit
- Crabhammer, Karate Chop: Physical moves that can crit
Defensive Setup Strategy
Optimal setup conditions:
- Switch into resisted/weak attacks
- Use protective moves while taking hits
- Tank physical hits with high Defense
- Accumulate boosts through repeated hits
Risk-Reward Gameplay
High-risk scenarios:
- Staying in against powerful attackers
- Fishing for critical hits from opponents
- Taking unnecessary damage for setup
High-reward potential:
- Instant max Special Attack from one crit
- Sweeping potential after accumulating boosts
- Turning defense into overwhelming offense
Competitive Usage
- Special sweepers: Excellent on Pokémon with diverse special movesets
- Bulky setup: Pairs with high HP/Defense for survival
- Anti-physical: Punishes physical attackers specifically
- Momentum control: Can shift battle flow dramatically
- Crit fishing: Rewards high-crit strategies
Move Synergies
Special attacks:
- High-power specials: Psychic, Thunderbolt, Flamethrower
- Coverage moves: Hidden Power, Focus Blast
- Priority specials: Vacuum Wave for revenge killing
Support moves:
- Substitute: Block status while taking damage
- Recover: Heal while maintaining boosts
- Protect: Stall and force opponent attacks
Item Synergies
Defensive items:
- Leftovers: Sustain while taking hits
- Sitrus Berry: Heal during setup phase
- Focus Sash: Survive to get guaranteed boost
Offensive items:
- Life Orb: Amplify boosted special attacks
- Choice Specs: Stack with ability boosts
- Expert Belt: Boost super-effective coverage
Counters
- Status moves: Don't trigger ability, inflict status
- Taunt: Prevents recovery/setup moves
- Haze/Clear Smog: Reset accumulated boosts
- Critical hit immunity: Some abilities prevent crits
- Substitute: User can block hits safely
Double Battle Applications
- Spread moves: Multiple hits can trigger multiple boosts
- Partner support: Ally can trigger boosts safely
- Redirection: Use redirection to control when ability triggers
- Protection: Protect user while building boosts
Advanced Tactics
Critical hit manipulation:
- Focus Energy + high-crit moves
- Critical hit rate stacking
- Opponent crit fishing strategies
Boost preservation:
- Baton Pass to transfer boosts
- U-turn/Volt Switch timing
- Strategic switching to maintain boosts
Limitations
- Damage requirement: Must actually take hits to benefit
- Special Attack only: Doesn't help physical attacks
- Critical hit dependency: Best effects require crits
- Stat cap: Cannot exceed +6 Special Attack
- Fragility: Taking hits can lead to fainting
Team Building
Ideal team support:
- Entry hazard control: Keep user healthy
- Healing support: Heal between setup sessions
- Physical walls: Redirect physical attacks away
- Redirection users: Control when ability triggers
Version History
- Elite Redux custom ability for dynamic special setup
- Designed to reward defensive play with offensive potential
- Part of expanded risk-reward ability design
- Creates unique critical hit interaction gameplay