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Chilling Neigh - Ability ID 264

In-Game Description

"KOs raise Attack by one stage."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

When this Pokémon knocks out an opponent with a direct attack, its Attack stat increases by one stage. This boost applies immediately after the target faints and stacks with other Attack modifiers. The ability only triggers from moves that directly cause damage.

Character count: 292

Detailed Mechanical Explanation

For Discord/reference use

Chilling Neigh is a signature ability that triggers whenever the Pokémon with this ability defeats an opponent through direct attack damage. Here are the complete mechanics:

Core Mechanics

  • Trigger Condition: Must directly knock out an opponent with an attacking move
  • Effect: Raises the user's Attack stat by one stage (+50% Attack)
  • Timing: Activates immediately after the target faints
  • Stacking: Multiple KOs provide multiple Attack boosts (up to +6 stages maximum)

Implementation Details

  • Uses the same core function as Moxie but targets Attack stat specifically (STAT_ATK = 1)
  • Implemented via MoxieClone(battler, STAT_ATK) function
  • Requires HasAttackerFaintedTarget() check to verify the KO was from this Pokémon's attack
  • Uses ChangeStatBuffs() with MOVE_EFFECT_AFFECTS_USER flag

Important Interactions

  • As One (Ice Rider): Combines this ability with Unnerve - both effects activate simultaneously
  • Crowned King: Combines this with Unnerve and Grim Neigh for both Attack and Special Attack boosts
  • Status Moves: Does NOT activate from indirect damage (poison, burn, etc.)
  • Substitute/Endure: Does NOT activate if the target survives with 1 HP
  • Multi-hit Moves: Only needs the final hit to cause the KO
  • Moxie: Identical mechanics, but Chilling Neigh is typically associated with Ice-type legendary Pokémon
  • Grim Neigh: Sister ability that raises Special Attack instead of Attack
  • Beast Boost: Raises the highest stat instead of specifically Attack

Competitive Applications

  • Excellent for physical sweepers that can secure KOs
  • Particularly powerful in formats with weaker defensive Pokémon
  • Pairs well with Choice items or Life Orb for initial KO power
  • Strong in late-game cleanup scenarios

Code Location

  • Defined in src/abilities.cc as constexpr Ability ChillingNeigh
  • Listed in ability mapping at ID 264 (ABILITY_CHILLING_NEIGH)
  • Description stored in proto/AbilityList.textproto

Elite Redux Ability Codex