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Cryo Architect - Ability ID 787
In-Game Description
"Boosts Attack and Def when hit by Water or Ice."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
When hit by Water-type moves, immediately boosts Attack by 1 stage and triggers an additional Defense boost at the end of turn. When hit by Ice-type moves, immediately raises both Attack and Defense by 1 stage each. Creates excellent synergy with defensive Ice-types seeking offensive presence.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Cryo Architect is a sophisticated defensive ability that converts incoming Water and Ice-type damage into stat boosts, utilizing different timing mechanisms for each type:
Water-Type Interactions
- Immediate Effect: Raises Attack by 1 stage when hit
- Delayed Effect: Sets an ability state flag that triggers Defense +1 at the end of the turn
- Technical Implementation: Uses bit manipulation in ability state to track the delayed boost
Ice-Type Interactions
- Immediate Effect: Raises both Attack and Defense by 1 stage when hit
- No Delayed Effect: All boosts happen immediately upon being hit
Strategic Applications
- Defensive Pivot: Transforms defensive Pokemon into offensive threats when opponents use Water/Ice moves
- Baiting Strategy: Encourages opponents to use these common attacking types
- Type Synergy: Particularly powerful on Ice-types that resist Ice moves, creating a safe activation condition
- Stall Disruption: Forces opponents to reconsider using Water moves for chip damage
Technical Details
- Activation Condition: Must be hit by a damaging Water or Ice-type move (checked via
ShouldApplyOnHitAffect
) - Stat Caps: Respects maximum stat stage limits (+6), won't activate if already at cap
- Timing: Water moves trigger dual-phase boosts (immediate Attack, delayed Defense), Ice moves trigger immediate dual boosts
- Battle Scripts: Uses
BattleScript_TargetAbilityStatRaiseOnMoveEnd
for immediate boosts andBattleScript_AttackerAbilityStatRaiseEnd3
for end-turn boosts
Distribution Analysis
Based on code analysis, this ability appears on defensive Ice-types, creating an interesting risk-reward dynamic where using Ice or Water moves against these Pokemon strengthens them significantly. This makes Cryo Architect users particularly threatening in environments where Water and Ice moves are common.
The dual-timing mechanism (immediate vs end-turn) adds strategic depth, as the Water-type interaction creates a delayed threat that opponents must account for in their turn planning.