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Galvanize - Ability ID 206

In-Game Description

"Normal-type moves become Electric and Electric gains STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Galvanize converts all Normal-type moves to Electric-type and boosts their power by 20%. The Pokémon gains STAB (Same Type Attack Bonus) on these converted moves. This transforms status moves and attacks alike, turning moves like Quick Attack into Electric attacks with enhanced damage potential.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

Galvanize is an ATE-type ability that fundamentally alters how Normal-type moves function for the user.

Core Mechanics

  • Type Conversion: All Normal-type moves used by the Pokémon become Electric-type
  • Power Boost: Converted moves receive a 20% damage increase (1.2x multiplier)
  • STAB Application: The Pokémon gains Same Type Attack Bonus on converted Electric moves
  • Move Coverage: Affects both damaging moves and status moves

Technical Implementation

cpp
constexpr Ability Galvanize = {
    ATE_ABILITY(TYPE_ELECTRIC),
};

#define ATE_ABILITY(type)                    \
    .onMoveType = +[](ON_MOVE_TYPE) -> int { \
        CHECK(moveType == TYPE_NORMAL)       \
        *ateBoost = TRUE;                    \
        return type + 1;                     \
    },                                       \
    .onStab = +[](ON_STAB) -> int { return moveType == type; }

Affected Moves Examples

Damaging Moves:

  • Quick Attack → Electric Quick Attack (boosted)
  • Body Slam → Electric Body Slam (boosted)
  • Hyper Beam → Electric Hyper Beam (boosted)
  • Return/Frustration → Electric Return/Frustration (boosted)

Status Moves:

  • Thunder Wave (already Electric - no change)
  • Growl → Electric Growl (type changed, still status)
  • Tail Whip → Electric Tail Whip (type changed, still status)

Damage Calculation

For a Normal move converted by Galvanize:

  1. Base move becomes Electric-type
  2. Power increased by 20% (×1.2)
  3. STAB applied if user is Electric-type (×1.5)
  4. Type effectiveness calculated against Electric

Example: Quick Attack (40 BP) becomes:

  • Base: 40 × 1.2 (Galvanize) = 48 BP
  • With STAB (if Electric-type): 48 × 1.5 = 72 effective BP

Common Users in Elite Redux

  • Alolan Geodude line: Geodude-A, Graveler-A, Golem-A (regular or innate ability)
  • Dragonite variants: Multiple Dragonite forms (innate ability)
  • Whismur line: Whismur-Redux, Loudred-Redux, Exploud-Redux (innate ability)
  • Flygon variants: Flygon-Redux-B forms (innate ability)
  • Magearna variants: Various Magearna forms (regular ability)
  • Magnezone variants: Some specialized forms (regular ability)

Strategic Implications

Advantages:

  • Converts weak Normal moves into powerful Electric attacks
  • Provides excellent neutral coverage with Electric typing
  • Synergizes well with Electric terrain and Electric-type STAB
  • Makes common moves like Quick Attack and Body Slam more threatening

Considerations:

  • Normal moves lose their universal neutral typing
  • Electric moves are resisted by Ground, Grass, Electric, and Dragon types
  • Ground types become completely immune to converted moves
  • Status moves like Growl may become less useful when Electric-typed

Interactions with Other Mechanics

  • Ion Deluge: If Ion Deluge is active, it would normally convert Normal moves to Electric, but Galvanize takes precedence
  • Electrify: If the target is Electrified, Galvanize's conversion still applies
  • Normalize: Cannot stack with Normalize (different abilities)
  • Plasma Fists: If Plasma Fists effect is active, it may interact with Galvanize

Competitive Usage Notes

  • Excellent for physical attackers with access to powerful Normal moves
  • Pairs well with Electric Terrain for additional power boost
  • Consider coverage moves to handle Ground types
  • Status moves become more niche when converted to Electric type

Counters

  • Ground types: Completely immune to converted Electric moves
  • Electric types: Resist converted moves
  • Grass types: Resist converted moves
  • Lightning Rod/Volt Absorb: Abilities that redirect or absorb Electric moves

Synergies

  • Electric Terrain: Boosts converted Electric moves further
  • Choice Band/Specs: Amplifies the power boost from conversion
  • Life Orb: Stacks with Galvanize's damage boost
  • Electric Gem: Would activate on converted moves (if not consumed)

Version History

Galvanize was introduced in Generation VI as part of the ATE ability family (Aerilate, Pixilate, Refrigerate). In Elite Redux, it maintains the standard 20% power boost while providing type conversion and STAB benefits.

Notable Interactions

  • Works with multi-hit Normal moves (each hit is converted and boosted)
  • Affects Sketch-copied Normal moves
  • Converts Normal-type Z-moves to Electric Z-moves (in applicable mechanics)
  • Does not affect moves that are already Electric-type

Elite Redux Ability Codex