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Dreamscape - Ability ID 859

In-Game Description

"Comatose + Dreamcatcher + Deal 20% more damage."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Dreamscape combines Comatose and Dreamcatcher, keeping the Pokémon in permanent sleep while being fully functional. Gains complete immunity to all status conditions and deals 20% more damage. The sleep state also enables Dreamcatcher, doubling move power for devastating 140% total damage increase.

Character count: 298

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Dreamscape is a combination ability that merges three distinct effects:

  1. Comatose component: Permanent sleep-like state with full functionality and status immunity
  2. Dreamcatcher component: Double move power when any Pokémon on field is asleep
  3. Additional boost: Extra 20% damage multiplier on top of other effects

Total Damage Calculation:

  • Base move power × 2.0 (Dreamcatcher) × 1.2 (additional boost) = 2.4x total multiplier
  • This represents a 140% damage increase over normal move power

Activation Conditions

  • Always active - cannot be suppressed or disabled
  • Permanent sleep status ensures Dreamcatcher is always triggered
  • Status immunity is unsuppressable (survives Mold Breaker, etc.)
  • Announces itself on switch-in

Technical Implementation

cpp
constexpr Ability Dreamscape = {
    .onEntry = Comatose.onEntry,  // Announces switch-in, shows sleep status
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            Dreamcatcher.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);  // 2.0x
            MUL(1.2);  // Additional 20% boost
        },
    .onStatusImmune = Comatose.onStatusImmune,  // Complete status immunity
    .unsuppressable = TRUE,  // Cannot be disabled
    .removesStatusOnImmunity = TRUE,  // Clears existing status on switch-in
};

Component Analysis

From Comatose (ID 213):

  • Permanent sleep-like appearance and functionality
  • Complete immunity to all status conditions (poison, burn, paralysis, freeze, sleep)
  • Unsuppressable - cannot be disabled by any ability or move
  • Automatically removes existing status conditions on activation
  • Can act normally every turn without "waking up"

From Dreamcatcher (ID 305):

  • Doubles move power when any battler on field has sleep status
  • Since this Pokémon has permanent sleep (via Comatose), Dreamcatcher is always active
  • Applies to all damage-dealing moves of any type
  • Checks global battlefield state for sleep status

Additional Enhancement:

  • Extra 1.2x damage multiplier applied after Dreamcatcher
  • This stacks multiplicatively: Base × 2.0 × 1.2 = 2.4x total

Move Interactions

  • All Damage Moves: Receive the full 2.4x power boost (Dreamcatcher + bonus)
  • Wake-Up Slap: Deals 4x damage due to sleep status (120 BP → 480 BP with Dreamscape)
  • Dream Eater: Cannot be used on this Pokémon (no actual sleep, just sleep status)
  • Sleep Talk: Cannot be used (Comatose prevents selection)
  • Rest: Has no effect (already immune to status conditions)
  • Snore: Cannot be used (requires true sleep state)

Ability Interactions

  • Bad Dreams: Takes 1/8 HP damage per turn (recognizes sleep status)
  • Sweet Dreams: Heals 1/8 HP per turn instead of taking damage
  • Mold Breaker/Teravolt/Turboblaze: Cannot suppress any component of Dreamscape
  • Gastro Acid: Cannot remove Dreamscape
  • Simple Beam/Worry Seed: Cannot replace Dreamscape
  • Insomnia/Vital Spirit on allies: Don't affect Dreamscape since user provides the sleep status

Strategic Applications

Offensive Powerhouse:

  • Guaranteed 2.4x damage multiplier makes even weak moves threatening
  • 60 BP move becomes 144 BP effective power
  • 100 BP move becomes 240 BP effective power
  • Combines raw power with complete status immunity

Versatile Coverage:

  • Boost applies to all move types and categories
  • Physical, special, and even some status moves benefit
  • Priority moves, multi-hit moves, all receive the boost

Team Support:

  • Acts as permanent sleep status for teammates with sleep-dependent abilities
  • Cannot be status locked or shut down by opponent strategies
  • Reliable damage output regardless of opponent's strategy

Damage Calculations

Example with 100 BP move:

  • Base: 100 power
  • With Dreamscape: 100 × 2.0 × 1.2 = 240 power
  • With STAB: 240 × 1.5 = 360 power
  • With Life Orb: 360 × 1.3 = 468 power
  • With super effective: 468 × 2.0 = 936 effective power

Example with Wake-Up Slap (60 BP):

  • Base against sleeper: 60 × 2 = 120 power
  • With Dreamscape: 120 × 2.0 × 1.2 = 288 power
  • Essentially a 480 BP move against sleeping targets

Common Users

  • Highly Restricted: Dreamscape is typically reserved for legendary or pseudo-legendary Pokémon
  • Elite Redux Special Events: May appear on event-exclusive Pokémon
  • Custom Designs: Used on powerful Elite Redux original species
  • Late-Game Encounters: Found on challenging post-game boss Pokémon

Competitive Analysis

Strengths:

  • Unparalleled offensive power with 140% damage increase
  • Complete immunity to all status conditions
  • Cannot be suppressed, disabled, or counteracted
  • Consistent performance - no setup required
  • Excellent against stall teams and status-based strategies

Weaknesses:

  • Vulnerable to Bad Dreams passive damage
  • Takes 4x damage from Wake-Up Slap
  • Cannot benefit from sleep-based utility moves
  • Extremely rare - difficult to obtain
  • May be banned in certain competitive formats

Threat Assessment:

  • Tier Impact: Game-changing ability that warrants immediate respect
  • Usage Restriction: Likely limited to special formats or events
  • Counter-Play: Focus on raw damage, entry hazards, and Bad Dreams
  • Team Building: Requires specific strategies to handle effectively

Counters and Limitations

Direct Counters:

  • Bad Dreams users: Passive damage can wear down over time
  • Wake-Up Slap users: Deal massive damage (4x effectiveness)
  • Priority moves: Can potentially KO before it can act
  • Entry hazards: Still vulnerable to Spikes, Stealth Rock, Toxic Spikes

Strategic Limitations:

  • Cannot use sleep-based utility moves effectively
  • Vulnerable to moves that specifically target sleeping Pokémon
  • High power may lead to quick battles, reducing strategic depth
  • Extremely rare availability limits practical use

Synergistic Elements

Beneficial Abilities (on teammates):

  • Sweet Dreams: Heals the Dreamscape user instead of damaging it
  • Healing abilities: Help offset Bad Dreams damage
  • Entry hazard removal: Protects the valuable Dreamscape user

Beneficial Items:

  • Life Orb: Stacks for even more devastating damage (3.12x total)
  • Choice items: Lock into one move but with incredible power
  • Leftovers: Helps offset Bad Dreams damage over time
  • Dream Ball: 4x catch rate if encountered in wild

Version History and Balance

  • Elite Redux Addition: Custom ability representing ultimate sleep mastery
  • Power Level: Intentionally overpowered for special encounters or events
  • Design Philosophy: Combines two existing abilities with additional boost for unique effect
  • Balance Considerations: Extreme rarity balances extreme power
  • Future Updates: May receive adjustments based on competitive impact

This ability represents the pinnacle of sleep-based combat mastery, combining status immunity, guaranteed activation conditions, and overwhelming offensive power into a single, devastatingly effective package.

Elite Redux Ability Codex