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Dreamscape - Ability ID 859
In-Game Description
"Comatose + Dreamcatcher + Deal 20% more damage."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Dreamscape combines Comatose and Dreamcatcher, keeping the Pokémon in permanent sleep while being fully functional. Gains complete immunity to all status conditions and deals 20% more damage. The sleep state also enables Dreamcatcher, doubling move power for devastating 140% total damage increase.
Character count: 298
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Dreamscape is a combination ability that merges three distinct effects:
- Comatose component: Permanent sleep-like state with full functionality and status immunity
- Dreamcatcher component: Double move power when any Pokémon on field is asleep
- Additional boost: Extra 20% damage multiplier on top of other effects
Total Damage Calculation:
- Base move power × 2.0 (Dreamcatcher) × 1.2 (additional boost) = 2.4x total multiplier
- This represents a 140% damage increase over normal move power
Activation Conditions
- Always active - cannot be suppressed or disabled
- Permanent sleep status ensures Dreamcatcher is always triggered
- Status immunity is unsuppressable (survives Mold Breaker, etc.)
- Announces itself on switch-in
Technical Implementation
cpp
constexpr Ability Dreamscape = {
.onEntry = Comatose.onEntry, // Announces switch-in, shows sleep status
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
Dreamcatcher.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER); // 2.0x
MUL(1.2); // Additional 20% boost
},
.onStatusImmune = Comatose.onStatusImmune, // Complete status immunity
.unsuppressable = TRUE, // Cannot be disabled
.removesStatusOnImmunity = TRUE, // Clears existing status on switch-in
};
Component Analysis
From Comatose (ID 213):
- Permanent sleep-like appearance and functionality
- Complete immunity to all status conditions (poison, burn, paralysis, freeze, sleep)
- Unsuppressable - cannot be disabled by any ability or move
- Automatically removes existing status conditions on activation
- Can act normally every turn without "waking up"
From Dreamcatcher (ID 305):
- Doubles move power when any battler on field has sleep status
- Since this Pokémon has permanent sleep (via Comatose), Dreamcatcher is always active
- Applies to all damage-dealing moves of any type
- Checks global battlefield state for sleep status
Additional Enhancement:
- Extra 1.2x damage multiplier applied after Dreamcatcher
- This stacks multiplicatively: Base × 2.0 × 1.2 = 2.4x total
Move Interactions
- All Damage Moves: Receive the full 2.4x power boost (Dreamcatcher + bonus)
- Wake-Up Slap: Deals 4x damage due to sleep status (120 BP → 480 BP with Dreamscape)
- Dream Eater: Cannot be used on this Pokémon (no actual sleep, just sleep status)
- Sleep Talk: Cannot be used (Comatose prevents selection)
- Rest: Has no effect (already immune to status conditions)
- Snore: Cannot be used (requires true sleep state)
Ability Interactions
- Bad Dreams: Takes 1/8 HP damage per turn (recognizes sleep status)
- Sweet Dreams: Heals 1/8 HP per turn instead of taking damage
- Mold Breaker/Teravolt/Turboblaze: Cannot suppress any component of Dreamscape
- Gastro Acid: Cannot remove Dreamscape
- Simple Beam/Worry Seed: Cannot replace Dreamscape
- Insomnia/Vital Spirit on allies: Don't affect Dreamscape since user provides the sleep status
Strategic Applications
Offensive Powerhouse:
- Guaranteed 2.4x damage multiplier makes even weak moves threatening
- 60 BP move becomes 144 BP effective power
- 100 BP move becomes 240 BP effective power
- Combines raw power with complete status immunity
Versatile Coverage:
- Boost applies to all move types and categories
- Physical, special, and even some status moves benefit
- Priority moves, multi-hit moves, all receive the boost
Team Support:
- Acts as permanent sleep status for teammates with sleep-dependent abilities
- Cannot be status locked or shut down by opponent strategies
- Reliable damage output regardless of opponent's strategy
Damage Calculations
Example with 100 BP move:
- Base: 100 power
- With Dreamscape: 100 × 2.0 × 1.2 = 240 power
- With STAB: 240 × 1.5 = 360 power
- With Life Orb: 360 × 1.3 = 468 power
- With super effective: 468 × 2.0 = 936 effective power
Example with Wake-Up Slap (60 BP):
- Base against sleeper: 60 × 2 = 120 power
- With Dreamscape: 120 × 2.0 × 1.2 = 288 power
- Essentially a 480 BP move against sleeping targets
Common Users
- Highly Restricted: Dreamscape is typically reserved for legendary or pseudo-legendary Pokémon
- Elite Redux Special Events: May appear on event-exclusive Pokémon
- Custom Designs: Used on powerful Elite Redux original species
- Late-Game Encounters: Found on challenging post-game boss Pokémon
Competitive Analysis
Strengths:
- Unparalleled offensive power with 140% damage increase
- Complete immunity to all status conditions
- Cannot be suppressed, disabled, or counteracted
- Consistent performance - no setup required
- Excellent against stall teams and status-based strategies
Weaknesses:
- Vulnerable to Bad Dreams passive damage
- Takes 4x damage from Wake-Up Slap
- Cannot benefit from sleep-based utility moves
- Extremely rare - difficult to obtain
- May be banned in certain competitive formats
Threat Assessment:
- Tier Impact: Game-changing ability that warrants immediate respect
- Usage Restriction: Likely limited to special formats or events
- Counter-Play: Focus on raw damage, entry hazards, and Bad Dreams
- Team Building: Requires specific strategies to handle effectively
Counters and Limitations
Direct Counters:
- Bad Dreams users: Passive damage can wear down over time
- Wake-Up Slap users: Deal massive damage (4x effectiveness)
- Priority moves: Can potentially KO before it can act
- Entry hazards: Still vulnerable to Spikes, Stealth Rock, Toxic Spikes
Strategic Limitations:
- Cannot use sleep-based utility moves effectively
- Vulnerable to moves that specifically target sleeping Pokémon
- High power may lead to quick battles, reducing strategic depth
- Extremely rare availability limits practical use
Synergistic Elements
Beneficial Abilities (on teammates):
- Sweet Dreams: Heals the Dreamscape user instead of damaging it
- Healing abilities: Help offset Bad Dreams damage
- Entry hazard removal: Protects the valuable Dreamscape user
Beneficial Items:
- Life Orb: Stacks for even more devastating damage (3.12x total)
- Choice items: Lock into one move but with incredible power
- Leftovers: Helps offset Bad Dreams damage over time
- Dream Ball: 4x catch rate if encountered in wild
Version History and Balance
- Elite Redux Addition: Custom ability representing ultimate sleep mastery
- Power Level: Intentionally overpowered for special encounters or events
- Design Philosophy: Combines two existing abilities with additional boost for unique effect
- Balance Considerations: Extreme rarity balances extreme power
- Future Updates: May receive adjustments based on competitive impact
This ability represents the pinnacle of sleep-based combat mastery, combining status immunity, guaranteed activation conditions, and overwhelming offensive power into a single, devastatingly effective package.