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Liquified - Ability ID 311

In-Game Description

"Takes 1/2 dmg from contact moves but Water moves hurt it 2x more."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Liquified reduces contact move damage by 50% but doubles Water-type move damage taken. The ability activates on physical contact moves like Tackle, Punch moves, and Bite, but not on ranged moves like Thunderbolt or Flamethrower. This creates a unique risk-reward dynamic.

Character count: 287

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Contact Move Resistance: Reduces damage from contact moves by 50% (multiplier of 0.5)
  • Water Move Weakness: Doubles damage from Water-type moves (multiplier of 2.0)
  • Breakable: Can be suppressed by Mold Breaker, Neutralizing Gas, and similar abilities

Activation Conditions

The ability triggers on the defensive multiplier phase of damage calculation:

  1. For Water-type moves: Applies 2x damage multiplier regardless of contact
  2. For contact moves: Applies 0.5x damage multiplier regardless of type

Technical Implementation

cpp
constexpr Ability Liquified = {
    .onDefensiveMultiplier =
        +[](ON_DEFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_WATER) RESISTANCE(2);
            if (IsMoveMakingContact(move, attacker)) MUL(0.5);
        },
    .breakable = TRUE,
};

Contact Move Detection

The ability uses IsMoveMakingContact(move, attacker) which checks:

  • Move's natural contact flag
  • Abilities that modify contact (Long Reach removes contact)
  • Items that modify contact (Protective Pads prevent contact)

Complete List of Affected Moves

Contact moves (reduced damage):

  • Most physical moves: Tackle, Body Slam, Earthquake, etc.
  • Punch moves: Fire Punch, Ice Punch, Thunder Punch, etc.
  • Bite moves: Bite, Crunch, etc.
  • Multi-hit contact moves: Fury Attack, Bullet Seed (if contact), etc.

Water-type moves (increased damage):

  • All Water moves: Surf, Hydro Pump, Water Gun, Scald, etc.
  • Physical Water moves: Waterfall, Aqua Tail, Liquidation, etc.
  • Special Water moves: Hydro Cannon, Origin Pulse, etc.

Interactions with Other Abilities/Mechanics

  • Mold Breaker: Suppresses Liquified entirely
  • Long Reach: Prevents contact, so no damage reduction
  • Protective Pads: Holder's contact moves don't trigger damage reduction
  • Type changing abilities: If a move becomes Water-type (e.g., via Normalize), it triggers the weakness
  • Fluffy comparison: Similar defensive profile but Fluffy resists Fire instead of being weak to Water

Strategic Implications

Advantages:

  • Excellent physical bulk against non-Water contact moves
  • Forces opponents to use special attacks or Water moves
  • Synergizes with recovery moves and defensive strategies

Disadvantages:

  • Severe Water weakness limits usage in water-heavy environments
  • Breakable nature makes it unreliable against certain opponents
  • No protection against non-contact physical moves (Earthquake, Rock Slide)

Example Damage Calculations

Assuming base 100 damage:

  • Contact move: 100 → 50 damage (50% reduction)
  • Water move: 100 → 200 damage (100% increase)
  • Water contact move: 100 → 200 damage (Water weakness overrides contact resistance)

Common Users

Based on SpeciesList analysis:

  • Grimer line: Grimer, Muk - Poison/sludge themed
  • Reuniclus line: Solosis, Duosion, Reuniclus - Psychic gel Pokemon
  • Swalot line: Gulpin, Swalot - Stomach bag Pokemon
  • Goomy line: Goomy - Soft-bodied Dragon
  • Oricorio (Sensu Style): Ghost/Flying dancer form
  • Snorlax Redux: Modified Snorlax variant

Competitive Usage Notes

  • Defensive pivot: Excellent against physical attackers lacking Water moves
  • Team support: Pairs well with Water absorbers or resisters
  • Meta dependency: Effectiveness varies with Water-type usage in format
  • Hazard synergy: Works well with Stealth Rock support to pressure switch-ins

Counters

  • Water-type moves: Exploit the doubled weakness
  • Special attackers: Bypass the contact move resistance
  • Mold Breaker users: Suppress the ability entirely
  • Non-contact physical moves: Earthquake, Rock Slide, etc.

Synergies

  • Recovery moves: Roost, Recover to maintain bulk
  • Water Absorb/Storm Drain teammates: Handle Water attacks
  • Intimidate support: Further reduce physical damage
  • Stealth Rock: Pressure Water-type switch-ins

Version History

  • Elite Redux: Custom ability created for the ROM hack
  • ID 311: Assigned in the custom ability expansion
  • Implementation: Added via abilities.cc system with breakable flag

Elite Redux Ability Codex