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Liquified - Ability ID 311
In-Game Description
"Takes 1/2 dmg from contact moves but Water moves hurt it 2x more."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Liquified reduces contact move damage by 50% but doubles Water-type move damage taken. The ability activates on physical contact moves like Tackle, Punch moves, and Bite, but not on ranged moves like Thunderbolt or Flamethrower. This creates a unique risk-reward dynamic.
Character count: 287
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Contact Move Resistance: Reduces damage from contact moves by 50% (multiplier of 0.5)
- Water Move Weakness: Doubles damage from Water-type moves (multiplier of 2.0)
- Breakable: Can be suppressed by Mold Breaker, Neutralizing Gas, and similar abilities
Activation Conditions
The ability triggers on the defensive multiplier phase of damage calculation:
- For Water-type moves: Applies 2x damage multiplier regardless of contact
- For contact moves: Applies 0.5x damage multiplier regardless of type
Technical Implementation
cpp
constexpr Ability Liquified = {
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (moveType == TYPE_WATER) RESISTANCE(2);
if (IsMoveMakingContact(move, attacker)) MUL(0.5);
},
.breakable = TRUE,
};
Contact Move Detection
The ability uses IsMoveMakingContact(move, attacker)
which checks:
- Move's natural contact flag
- Abilities that modify contact (Long Reach removes contact)
- Items that modify contact (Protective Pads prevent contact)
Complete List of Affected Moves
Contact moves (reduced damage):
- Most physical moves: Tackle, Body Slam, Earthquake, etc.
- Punch moves: Fire Punch, Ice Punch, Thunder Punch, etc.
- Bite moves: Bite, Crunch, etc.
- Multi-hit contact moves: Fury Attack, Bullet Seed (if contact), etc.
Water-type moves (increased damage):
- All Water moves: Surf, Hydro Pump, Water Gun, Scald, etc.
- Physical Water moves: Waterfall, Aqua Tail, Liquidation, etc.
- Special Water moves: Hydro Cannon, Origin Pulse, etc.
Interactions with Other Abilities/Mechanics
- Mold Breaker: Suppresses Liquified entirely
- Long Reach: Prevents contact, so no damage reduction
- Protective Pads: Holder's contact moves don't trigger damage reduction
- Type changing abilities: If a move becomes Water-type (e.g., via Normalize), it triggers the weakness
- Fluffy comparison: Similar defensive profile but Fluffy resists Fire instead of being weak to Water
Strategic Implications
Advantages:
- Excellent physical bulk against non-Water contact moves
- Forces opponents to use special attacks or Water moves
- Synergizes with recovery moves and defensive strategies
Disadvantages:
- Severe Water weakness limits usage in water-heavy environments
- Breakable nature makes it unreliable against certain opponents
- No protection against non-contact physical moves (Earthquake, Rock Slide)
Example Damage Calculations
Assuming base 100 damage:
- Contact move: 100 → 50 damage (50% reduction)
- Water move: 100 → 200 damage (100% increase)
- Water contact move: 100 → 200 damage (Water weakness overrides contact resistance)
Common Users
Based on SpeciesList analysis:
- Grimer line: Grimer, Muk - Poison/sludge themed
- Reuniclus line: Solosis, Duosion, Reuniclus - Psychic gel Pokemon
- Swalot line: Gulpin, Swalot - Stomach bag Pokemon
- Goomy line: Goomy - Soft-bodied Dragon
- Oricorio (Sensu Style): Ghost/Flying dancer form
- Snorlax Redux: Modified Snorlax variant
Competitive Usage Notes
- Defensive pivot: Excellent against physical attackers lacking Water moves
- Team support: Pairs well with Water absorbers or resisters
- Meta dependency: Effectiveness varies with Water-type usage in format
- Hazard synergy: Works well with Stealth Rock support to pressure switch-ins
Counters
- Water-type moves: Exploit the doubled weakness
- Special attackers: Bypass the contact move resistance
- Mold Breaker users: Suppress the ability entirely
- Non-contact physical moves: Earthquake, Rock Slide, etc.
Synergies
- Recovery moves: Roost, Recover to maintain bulk
- Water Absorb/Storm Drain teammates: Handle Water attacks
- Intimidate support: Further reduce physical damage
- Stealth Rock: Pressure Water-type switch-ins
Version History
- Elite Redux: Custom ability created for the ROM hack
- ID 311: Assigned in the custom ability expansion
- Implementation: Added via abilities.cc system with breakable flag