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Forest Rage - Ability ID 419
In-Game Description
"Boosts Grass-type moves by 1.3x, or 1.8x when below 1/3 HP."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Forest Rage boosts the power of all Grass-type moves by 30% when healthy. When the Pokémon drops below 1/3 HP, the multiplier increases to 80%. This ability activates for any move with Grass typing regardless of user's type. Stacks with other damage modifiers.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Forest Rage is an offensive ability that boosts Grass-type moves with conditional scaling based on HP thresholds. It uses the BOOSTED_SWARM_MULTIPLIER system to provide enhanced damage output for Grass-type attacks.
Activation Conditions
- Move type requirement: Move must be Grass-type
- HP threshold (healthy): Above 1/3 maximum HP = 1.3x multiplier
- HP threshold (low): Below or equal to 1/3 maximum HP = 1.8x multiplier
- Universal typing: Works regardless of user's type
Technical Implementation
c
// Forest Rage uses BOOSTED_SWARM_MULTIPLIER macro for TYPE_GRASS
constexpr Ability ForestRage = {
.onOffensiveMultiplier = BOOSTED_SWARM_MULTIPLIER(TYPE_GRASS),
};
// Macro expands to:
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_GRASS) {
if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3))
MUL(1.8); // 80% boost when low HP
else
MUL(1.3); // 30% boost when healthy
}
}
HP Calculation Details
- Threshold: 1/3 of maximum HP (rounded down)
- Example: 300 HP Pokémon activates strong boost at 100 HP or below
- Persistent: Effect remains active until HP rises above threshold
- Real-time: Updates immediately when HP changes
Important Interactions
- Type immunity: Doesn't boost non-Grass moves
- Stacking multipliers: Combines with other damage boosts
- STAB interaction: Multiplies with Same Type Attack Bonus
- Choice items: Stacks with Choice Band/Specs
- Weather effects: Combines with sun boosts to Grass moves
- Ability suppression: Disabled by Mold Breaker effects
Damage Calculation
Healthy (>1/3 HP): Base damage × 1.3 × other modifiers Low HP (≤1/3 HP): Base damage × 1.8 × other modifiers
Example with 100 BP Grass move:
- Healthy: 100 × 1.3 = 130 effective power
- Low HP: 100 × 1.8 = 180 effective power
Strategic Implications
- Late-game sweeper: Becomes extremely dangerous at low HP
- Grass STAB synergy: Incredible on Grass-type attackers
- Off-type coverage: Useful for non-Grass types using Grass moves
- Risk/reward: Need to manage HP carefully for maximum benefit
- Priority moves: Grass-type priority moves get massive boost when low
Compatible Moves
Forest Rage boosts all Grass-type moves including:
- Physical: Wood Hammer, Power Whip, Seed Bomb, Leaf Blade
- Special: Leaf Storm, Energy Ball, Giga Drain, Solar Beam
- Status: No boost to non-damaging moves
- Z-moves: Boosts Grass-type Z-moves when applicable
- Multi-hit: Boosts each hit of Bullet Seed, etc.
Common Users
- Grass-type sweepers: Maximum synergy with STAB
- Mixed attackers: Using both physical and special Grass moves
- Coverage users: Non-Grass types with strong Grass coverage
- Pivot Pokémon: Can use Grass moves for utility and damage
Competitive Applications
- Endgame closer: Devastating in late-game scenarios
- Wallbreaker: Punches through defensive cores when low
- Revenge killer: Can revenge kill with priority Grass moves
- Setup sweeper: Combines well with stat-boosting moves
- Weather abuse: Excellent in sun teams for Solar Beam
Counters and Limitations
- Type immunity: Useless against non-Grass moves
- HP management: Need to reach low HP for maximum power
- Grass resistances: Steel, Fire, Flying, Bug, Dragon, Grass resist
- Priority moves: Vulnerable to faster priority when low
- Healing: Healing above threshold reduces power
Synergies
- Sun teams: Solar Beam becomes incredibly powerful
- Life Orb: Helps reach low HP threshold while boosting damage
- Substitute: Can help manage HP while maintaining offensive threat
- Growth: Stat boosts stack with ability's damage boost
- Chlorophyll: Speed boost in sun pairs with damage boost
Related Abilities
- Overgrow (Standard 1.5x boost at low HP for Grass moves)
- Hellblaze (Fire-type equivalent: 1.3x/1.8x multipliers)
- Riptide (Water-type equivalent: 1.3x/1.8x multipliers)
- Gladiator (Fighting-type equivalent: same system)
- Purgatory (Ghost-type equivalent: same multiplier system)
Version History
- Elite Redux exclusive ability
- Uses enhanced BOOSTED_SWARM_MULTIPLIER system
- More powerful than standard type-boosting abilities
- Part of the escalating damage ability family