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Forest Rage - Ability ID 419

In-Game Description

"Boosts Grass-type moves by 1.3x, or 1.8x when below 1/3 HP."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Forest Rage boosts the power of all Grass-type moves by 30% when healthy. When the Pokémon drops below 1/3 HP, the multiplier increases to 80%. This ability activates for any move with Grass typing regardless of user's type. Stacks with other damage modifiers.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Forest Rage is an offensive ability that boosts Grass-type moves with conditional scaling based on HP thresholds. It uses the BOOSTED_SWARM_MULTIPLIER system to provide enhanced damage output for Grass-type attacks.

Activation Conditions

  • Move type requirement: Move must be Grass-type
  • HP threshold (healthy): Above 1/3 maximum HP = 1.3x multiplier
  • HP threshold (low): Below or equal to 1/3 maximum HP = 1.8x multiplier
  • Universal typing: Works regardless of user's type

Technical Implementation

c
// Forest Rage uses BOOSTED_SWARM_MULTIPLIER macro for TYPE_GRASS
constexpr Ability ForestRage = {
    .onOffensiveMultiplier = BOOSTED_SWARM_MULTIPLIER(TYPE_GRASS),
};

// Macro expands to:
+[](ON_OFFENSIVE_MULTIPLIER) {
    if (moveType == TYPE_GRASS) {
        if (gBattleMons[battler].hp <= (gBattleMons[battler].maxHP / 3))
            MUL(1.8);  // 80% boost when low HP
        else
            MUL(1.3);  // 30% boost when healthy
    }
}

HP Calculation Details

  • Threshold: 1/3 of maximum HP (rounded down)
  • Example: 300 HP Pokémon activates strong boost at 100 HP or below
  • Persistent: Effect remains active until HP rises above threshold
  • Real-time: Updates immediately when HP changes

Important Interactions

  • Type immunity: Doesn't boost non-Grass moves
  • Stacking multipliers: Combines with other damage boosts
  • STAB interaction: Multiplies with Same Type Attack Bonus
  • Choice items: Stacks with Choice Band/Specs
  • Weather effects: Combines with sun boosts to Grass moves
  • Ability suppression: Disabled by Mold Breaker effects

Damage Calculation

Healthy (>1/3 HP): Base damage × 1.3 × other modifiers Low HP (≤1/3 HP): Base damage × 1.8 × other modifiers

Example with 100 BP Grass move:

  • Healthy: 100 × 1.3 = 130 effective power
  • Low HP: 100 × 1.8 = 180 effective power

Strategic Implications

  • Late-game sweeper: Becomes extremely dangerous at low HP
  • Grass STAB synergy: Incredible on Grass-type attackers
  • Off-type coverage: Useful for non-Grass types using Grass moves
  • Risk/reward: Need to manage HP carefully for maximum benefit
  • Priority moves: Grass-type priority moves get massive boost when low

Compatible Moves

Forest Rage boosts all Grass-type moves including:

  • Physical: Wood Hammer, Power Whip, Seed Bomb, Leaf Blade
  • Special: Leaf Storm, Energy Ball, Giga Drain, Solar Beam
  • Status: No boost to non-damaging moves
  • Z-moves: Boosts Grass-type Z-moves when applicable
  • Multi-hit: Boosts each hit of Bullet Seed, etc.

Common Users

  • Grass-type sweepers: Maximum synergy with STAB
  • Mixed attackers: Using both physical and special Grass moves
  • Coverage users: Non-Grass types with strong Grass coverage
  • Pivot Pokémon: Can use Grass moves for utility and damage

Competitive Applications

  • Endgame closer: Devastating in late-game scenarios
  • Wallbreaker: Punches through defensive cores when low
  • Revenge killer: Can revenge kill with priority Grass moves
  • Setup sweeper: Combines well with stat-boosting moves
  • Weather abuse: Excellent in sun teams for Solar Beam

Counters and Limitations

  • Type immunity: Useless against non-Grass moves
  • HP management: Need to reach low HP for maximum power
  • Grass resistances: Steel, Fire, Flying, Bug, Dragon, Grass resist
  • Priority moves: Vulnerable to faster priority when low
  • Healing: Healing above threshold reduces power

Synergies

  • Sun teams: Solar Beam becomes incredibly powerful
  • Life Orb: Helps reach low HP threshold while boosting damage
  • Substitute: Can help manage HP while maintaining offensive threat
  • Growth: Stat boosts stack with ability's damage boost
  • Chlorophyll: Speed boost in sun pairs with damage boost
  • Overgrow (Standard 1.5x boost at low HP for Grass moves)
  • Hellblaze (Fire-type equivalent: 1.3x/1.8x multipliers)
  • Riptide (Water-type equivalent: 1.3x/1.8x multipliers)
  • Gladiator (Fighting-type equivalent: same system)
  • Purgatory (Ghost-type equivalent: same multiplier system)

Version History

  • Elite Redux exclusive ability
  • Uses enhanced BOOSTED_SWARM_MULTIPLIER system
  • More powerful than standard type-boosting abilities
  • Part of the escalating damage ability family

Elite Redux Ability Codex