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Crowned Sword - Ability ID 527
In-Game Description
"Intrepid Sword + Anger Point."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Crowned Sword combines Intrepid Sword and Anger Point effects. Raises Attack by 1 stage upon switching in. When hit by any attack, raises Attack by 1 stage, or maximizes Attack if hit by a critical hit. Transforms defensive play into offensive pressure.
Character count: 293
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Crowned Sword is a hybrid ability that combines two distinct attack-boosting effects: an entry boost (Intrepid Sword) and a reactive boost system (Anger Point). This creates a powerful offensive ability that gains momentum both proactively and reactively.
Component Abilities
Intrepid Sword Component
- Entry effect: Automatically raises Attack by 1 stage when switching in
- Timing: Activates immediately upon entering battle
- Conditions: No special conditions required
- Message: Displays standard stat raise message
Anger Point Component
- Trigger: Activates when the Pokémon takes damage from any attack
- Normal hits: Raises Attack by 1 stage
- Critical hits: Maximizes Attack stat (+12 stages, equivalent to +6 effective stages)
- Timing: Activates after damage calculation but before end of turn
Technical Implementation
c
constexpr Ability CrownedSword = {
.onEntry = IntrepidSword.onEntry, // +1 Attack on switch-in
.onDefender = AngerPoint.onDefender, // +1 Attack when hit, +12 on crit
};
// IntrepidSword component
.onEntry = +[](ON_ENTRY) -> int {
CHECK(CanRaiseStat(battler, STAT_ATK))
SetStatChanger(STAT_ATK, 1);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
return TRUE;
}
// AngerPoint component
.onDefender = +[](ON_DEFENDER) -> int {
CHECK(ShouldApplyOnHitAffect(battler))
CHECK(CanRaiseStat(battler, STAT_ATK))
if (gIsCriticalHit) {
SetStatChanger(STAT_ATK, 12); // Max out Attack
BattleScriptCall(BattleScript_TargetsStatWasMaxedOut);
} else {
SetStatChanger(STAT_ATK, 1); // +1 stage
BattleScriptCall(BattleScript_TargetAbilityStatRaiseOnMoveEnd);
}
return TRUE;
}
Activation Conditions
- Entry boost: Triggers automatically on switch-in, switch-out doesn't require damage
- Hit response: Requires taking damage from an opponent's attack
- Stat check: Must be able to raise Attack stat (not at +6 for normal hits)
- Critical hit exception: Can exceed +6 Attack limit when hit by critical hits
Important Interactions
- Substitute: Anger Point component doesn't activate if protected by Substitute
- Focus Sash/Sturdy: Still triggers even if damage is reduced to 1 HP
- Multi-hit moves: Each hit can potentially trigger the Anger Point effect
- Ability suppression: Neither component works if ability is suppressed
- Stat resets: Entry boost reapplies if switched out and back in
Strategic Implications
- Immediate pressure: Enters with +1 Attack, threatening from turn 1
- Snowball potential: Each hit makes the Pokémon more dangerous
- Critical hit punishment: Opponents risk giving massive Attack boosts
- Switch advantage: Gain momentum on every switch-in
- Defensive pivot: Can absorb hits while gaining offensive power
Current Users
- Zacian-Crowned-Sword: The signature Pokémon with this ability
- Base 170 Attack becomes 255 (effectively 340) with +1
- Paired with innate abilities: Steelworker, Battle Armor, Keen Edge
- Fairy/Steel typing with excellent coverage
Competitive Usage Notes
- Entry hazard synergy: Can switch in multiple times for repeated boosts
- Intimidate counter: Neutralizes some Intimidate disadvantage
- Risk/reward: Taking hits becomes beneficial rather than purely negative
- Critical hit fishing: Opponents may avoid high-crit moves against this ability
- Revenge killing: Dangerous to attempt due to Attack boost on contact
Counters
- Ability suppression: Mold Breaker, Neutralizing Gas, Gastro Acid
- Stat reset: Haze, Clear Smog, switching out
- Substitute: Blocks the Anger Point component (but not entry boost)
- Non-damaging moves: Status moves don't trigger the reactive boost
- Special attacks: Can avoid giving Attack boosts while dealing damage
- Priority moves: Can potentially KO before boosts become threatening
Synergies
- Battle Armor/Shell Armor: Prevents critical hits that would max Attack
- Keen Edge: Increased critical hit ratio pairs with potential max Attack
- Choice items: Immediate power boost makes Choice Band/Scarf more effective
- Steelworker: Zacian's innate ability boosts Steel-type moves further
- Speed control: Paralysis, Trick Room can help utilize Attack boosts
Comparison to Component Abilities
- vs Intrepid Sword: Adds reactive boosting to the entry boost
- vs Anger Point: Adds guaranteed entry boost to the reactive system
- Combined effect: Creates consistent offensive pressure regardless of opponent's strategy
- Unique advantage: Only ability that guarantees Attack boost on entry AND reactive boosts
Version History
- Elite Redux exclusive ability
- Signature ability of Zacian-Crowned-Sword form
- Represents the fusion of defensive adaptation (Anger Point) with offensive presence (Intrepid Sword)
- Part of the legendary signature ability design philosophy in Elite Redux