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Crowned Sword - Ability ID 527

In-Game Description

"Intrepid Sword + Anger Point."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Crowned Sword combines Intrepid Sword and Anger Point effects. Raises Attack by 1 stage upon switching in. When hit by any attack, raises Attack by 1 stage, or maximizes Attack if hit by a critical hit. Transforms defensive play into offensive pressure.

Character count: 293

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Crowned Sword is a hybrid ability that combines two distinct attack-boosting effects: an entry boost (Intrepid Sword) and a reactive boost system (Anger Point). This creates a powerful offensive ability that gains momentum both proactively and reactively.

Component Abilities

Intrepid Sword Component

  • Entry effect: Automatically raises Attack by 1 stage when switching in
  • Timing: Activates immediately upon entering battle
  • Conditions: No special conditions required
  • Message: Displays standard stat raise message

Anger Point Component

  • Trigger: Activates when the Pokémon takes damage from any attack
  • Normal hits: Raises Attack by 1 stage
  • Critical hits: Maximizes Attack stat (+12 stages, equivalent to +6 effective stages)
  • Timing: Activates after damage calculation but before end of turn

Technical Implementation

c
constexpr Ability CrownedSword = {
    .onEntry = IntrepidSword.onEntry,     // +1 Attack on switch-in
    .onDefender = AngerPoint.onDefender,  // +1 Attack when hit, +12 on crit
};

// IntrepidSword component
.onEntry = +[](ON_ENTRY) -> int {
    CHECK(CanRaiseStat(battler, STAT_ATK))
    SetStatChanger(STAT_ATK, 1);
    BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
    return TRUE;
}

// AngerPoint component  
.onDefender = +[](ON_DEFENDER) -> int {
    CHECK(ShouldApplyOnHitAffect(battler))
    CHECK(CanRaiseStat(battler, STAT_ATK))
    
    if (gIsCriticalHit) {
        SetStatChanger(STAT_ATK, 12);  // Max out Attack
        BattleScriptCall(BattleScript_TargetsStatWasMaxedOut);
    } else {
        SetStatChanger(STAT_ATK, 1);   // +1 stage
        BattleScriptCall(BattleScript_TargetAbilityStatRaiseOnMoveEnd);
    }
    return TRUE;
}

Activation Conditions

  • Entry boost: Triggers automatically on switch-in, switch-out doesn't require damage
  • Hit response: Requires taking damage from an opponent's attack
  • Stat check: Must be able to raise Attack stat (not at +6 for normal hits)
  • Critical hit exception: Can exceed +6 Attack limit when hit by critical hits

Important Interactions

  • Substitute: Anger Point component doesn't activate if protected by Substitute
  • Focus Sash/Sturdy: Still triggers even if damage is reduced to 1 HP
  • Multi-hit moves: Each hit can potentially trigger the Anger Point effect
  • Ability suppression: Neither component works if ability is suppressed
  • Stat resets: Entry boost reapplies if switched out and back in

Strategic Implications

  • Immediate pressure: Enters with +1 Attack, threatening from turn 1
  • Snowball potential: Each hit makes the Pokémon more dangerous
  • Critical hit punishment: Opponents risk giving massive Attack boosts
  • Switch advantage: Gain momentum on every switch-in
  • Defensive pivot: Can absorb hits while gaining offensive power

Current Users

  • Zacian-Crowned-Sword: The signature Pokémon with this ability
    • Base 170 Attack becomes 255 (effectively 340) with +1
    • Paired with innate abilities: Steelworker, Battle Armor, Keen Edge
    • Fairy/Steel typing with excellent coverage

Competitive Usage Notes

  • Entry hazard synergy: Can switch in multiple times for repeated boosts
  • Intimidate counter: Neutralizes some Intimidate disadvantage
  • Risk/reward: Taking hits becomes beneficial rather than purely negative
  • Critical hit fishing: Opponents may avoid high-crit moves against this ability
  • Revenge killing: Dangerous to attempt due to Attack boost on contact

Counters

  • Ability suppression: Mold Breaker, Neutralizing Gas, Gastro Acid
  • Stat reset: Haze, Clear Smog, switching out
  • Substitute: Blocks the Anger Point component (but not entry boost)
  • Non-damaging moves: Status moves don't trigger the reactive boost
  • Special attacks: Can avoid giving Attack boosts while dealing damage
  • Priority moves: Can potentially KO before boosts become threatening

Synergies

  • Battle Armor/Shell Armor: Prevents critical hits that would max Attack
  • Keen Edge: Increased critical hit ratio pairs with potential max Attack
  • Choice items: Immediate power boost makes Choice Band/Scarf more effective
  • Steelworker: Zacian's innate ability boosts Steel-type moves further
  • Speed control: Paralysis, Trick Room can help utilize Attack boosts

Comparison to Component Abilities

  • vs Intrepid Sword: Adds reactive boosting to the entry boost
  • vs Anger Point: Adds guaranteed entry boost to the reactive system
  • Combined effect: Creates consistent offensive pressure regardless of opponent's strategy
  • Unique advantage: Only ability that guarantees Attack boost on entry AND reactive boosts

Version History

  • Elite Redux exclusive ability
  • Signature ability of Zacian-Crowned-Sword form
  • Represents the fusion of defensive adaptation (Anger Point) with offensive presence (Intrepid Sword)
  • Part of the legendary signature ability design philosophy in Elite Redux

Elite Redux Ability Codex