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Impulse - Ability ID 551

In-Game Description

"Non-contact moves use the Speed stat for damage."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Non-contact moves use Speed stat for damage instead of Attack/Special Attack. Opposite of Momentum - greatly benefits special attackers with high Speed. Most special moves are non-contact. Speed investment provides both offense and turn order. Seen on electric speedsters like Zebstrika.

Character count: 287

Detailed Mechanical Explanation

For Discord/reference use

IMPULSE transforms Speed into offensive power for all non-contact moves, creating unique special attacking opportunities.

Core Mechanics:

  • Trigger: Any non-contact move
  • Effect: Replaces Attack/SpA with Speed in damage formula
  • Stage Application: Speed stages apply instead of offensive stages
  • Complete Replacement: Full stat substitution

Technical Implementation:

cpp
constexpr Ability Impulse = {
    .onChooseOffensiveStat =
        +[](ON_CHOOSE_OFFENSIVE_STAT) {
            if (!(gBattleMoves[move].contact)) *atkStatToUse = STAT_SPEED;
        },
};

Affected Moves:

Special Non-Contact (vast majority):

  • Thunderbolt, Thunder, Discharge, Electro Ball
  • Flamethrower, Fire Blast, Heat Wave, Overheat
  • Ice Beam, Blizzard, Freeze-Dry
  • Psychic, Psyshock, Psycho Boost
  • Hurricane, Air Slash, Aeroblast
  • Hydro Pump, Surf, Scald, Water Pulse
  • Energy Ball, Giga Drain, Solar Beam

Physical Non-Contact:

  • Earthquake, Earth Power, Bulldoze
  • Rock Slide, Stone Edge, Rock Blast
  • Razor Leaf, Seed Bomb
  • Icicle Spear, Icicle Crash
  • Poison Sting, Pin Missile

Pokemon with Impulse:

As Changeable Ability:

  • Zebstrika (Electric) - Base 116 Speed
  • Wattrel (Electric/Flying) - Base 70 Speed
  • Kilowattrel (Electric/Flying) - Evolution

As Innate Ability:

  • One unidentified Pokemon in species data

Strategic Applications:

  1. Stat Optimization:

    • Max Speed EVs = Max damage
    • Timid/Jolly nature for +10% damage
    • No investment needed in SpA/Atk
  2. Item Synergy:

    • Choice Scarf: 1.5x Speed = 1.5x damage
    • Choice Specs: Still 1.5x on special moves
    • Life Orb: Standard 1.3x boost
    • Salac Berry: Speed boost = damage boost
  3. Setup Potential:

    • Agility/Rock Polish = +2 damage stages
    • Tailwind support = 2x damage
    • Speed Boost ability = incremental power

Damage Comparison:

Kilowattrel Example:

  • Special Attack: 300 (base 100)
  • Speed: 375 (base 125)
  • Using Thunderbolt: 25% more damage with Speed

Move Selection Strategy:

  1. Prioritize Coverage:

    • Most special moves are non-contact
    • Wide movepool access maintained
    • Type coverage unaffected
  2. Avoid Contact:

    • Grass Knot (contact special)
    • Physical contact moves
    • Unless necessary for coverage
  3. Speed Synergy:

    • Electro Ball (power scales with speed)
    • Weather speed abilities
    • Priority moves still useful

Counters:

  1. Speed Control:

    • Trick Room (complete reversal)
    • Paralysis (halves damage)
    • Sticky Web, Icy Wind
    • Tailwind on opposing side
  2. Priority Moves: Bypass speed entirely

  3. Special Walls: High SpDef still matters

Notable Interactions:

Unique Cases:

  • Psyshock/Psystrike: Use Speed but target Defense
  • Body Press: Likely uses Defense as normal
  • Foul Play: Unaffected
  • Electro Ball: Double benefit from speed

Weather Speed:

  • Swift Swim + Rain
  • Chlorophyll + Sun
  • Sand Rush + Sand
  • Slush Rush + Hail

Common Sets:

Kilowattrel @ Choice Specs

  • Hurricane
  • Thunderbolt
  • Heat Wave
  • Volt Switch

Zebstrika @ Life Orb

  • Thunderbolt
  • Overheat
  • Hidden Power Ice
  • Volt Switch

Competitive Analysis:

Impulse creates special attackers from speed demons, particularly valuable on Pokemon with naturally high Speed but mediocre Special Attack. The ability essentially provides "double value" from Speed investment - both turn order and raw power. Most effective on special attackers due to move distribution.

Comparison to Similar:

  • Momentum: Contact moves only
  • Terminal Velocity: Adds 20% of Speed
  • Slipstream: Different calculation

Version Notes:

  • Elite Redux exclusive
  • Affects both physical and special non-contact
  • Part of stat-replacement ability series

Elite Redux Ability Codex