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Calculative - Ability ID 793

In-Game Description

"Analytic + Neuroforce."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Calculative combines Analytic and Neuroforce. Analytic boosts damage by 30% when moving after the target. Neuroforce increases super-effective moves by 35%. Together they reward calculated plays and exploiting type matchups. Ideal for slow, strategic Pokemon who excel at precise timing.

Character count: 287

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Calculative is a compound ability that combines the effects of both Analytic and Neuroforce, creating a powerful offensive ability perfect for slow, strategic Pokémon. Both components activate independently during the same attack calculation.

Component Abilities

Analytic Component

  • Damage boost: 30% (1.3x multiplier) to offensive moves
  • Activation condition: Only when the user moves after the target in the same turn
  • Turn order dependency: Requires slower speed or lower priority
  • Excluded moves: Future Sight and Doom Desire are not boosted

Neuroforce Component

  • Damage boost: 35% (1.35x multiplier) to offensive moves
  • Activation condition: Only on super-effective attacks (2x effectiveness or higher)
  • Effectiveness requirement: Must have type effectiveness ≥ 2.0x
  • Stacks multiplicatively: Works with other damage multipliers

Technical Implementation

c
constexpr Ability Calculative = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            Analytic.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
            Neuroforce.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
        },
};

// Analytic: 30% boost when moving after target
if (GetBattlerTurnOrderNum(target) < gCurrentTurnActionNumber && 
    gBattleMoves[move].effect != EFFECT_FUTURE_SIGHT) MUL(1.3);

// Neuroforce: 35% boost on super-effective moves  
if (typeEffectivenessMultiplier >= UQ_4_12(2.0)) MUL(1.35);

Damage Calculations

Individual Component Examples

  • Analytic only: 100 base power → 130 power (when moving second)
  • Neuroforce only: 100 base power → 135 power (on super-effective hit)

Combined Effect Examples

When both components activate (moving second with super-effective move):

  • Base calculation: 100 base power
  • With Analytic: 100 × 1.3 = 130 power
  • With Neuroforce: 130 × 1.35 = 175.5 power
  • Total multiplier: 1.755x damage boost

Activation Scenarios

Maximum Effectiveness

Calculative reaches its full potential when:

  1. Speed disadvantage: User moves after the target
  2. Type advantage: Attack is super-effective (2x+ effectiveness)
  3. Combined result: 75.5% damage increase

Partial Activation

  • Analytic only: Moving second against neutral/resisted moves (+30%)
  • Neuroforce only: Moving first with super-effective moves (+35%)
  • No activation: Moving first with neutral/resisted moves (no boost)

Strategic Applications

Ideal Users

  • Slow powerhouses: Pokémon with high Attack/Special Attack but low Speed
  • Tank builds: Bulky attackers who can afford to move second
  • Coverage specialists: Pokémon with diverse movesets for type advantages
  • Trick Room sweepers: Excel in reversed speed priority environments

Team Synergies

  • Trick Room teams: Speed inversion maximizes Analytic activation
  • Thunder Wave support: Paralysis helps ensure moving second
  • Choice Scarf counters: Powerful revenge killing potential
  • Entry hazard teams: Weakened opponents easier to finish with boosted moves

Move Selection Priorities

  1. Super-effective coverage moves: Maximize Neuroforce activation
  2. High base power attacks: Maximize damage from multipliers
  3. Reliable accuracy: Avoid missing critical revenge kills
  4. Priority moves: Sometimes worth sacrificing Analytic for guaranteed hits

Common Users

  • Beheeyem: Primary user with Calculative as an innate ability
  • Slow special attackers: Benefit from calculated timing
  • Mixed attackers: Can exploit both physical and special type matchups
  • Bulky offensive Pokémon: Can survive to move second consistently

Competitive Usage Notes

  • Revenge killing: Excellent for eliminating weakened threats
  • Late-game sweeping: Devastating when speed control is established
  • Coverage exploitation: Rewards diverse movesets and type knowledge
  • Speed tier management: Sometimes beneficial to avoid speed ties
  • Choice item synergy: Locked moves work well with prediction-based play

Counters and Limitations

Direct Counters

  • Priority moves: Bypass speed-based Analytic activation
  • Speed control: Thunder Wave, Sticky Web, Tailwind negate speed disadvantage
  • Resistant typing: Reduces super-effective opportunities
  • Ability suppression: Mold Breaker, Neutralizing Gas disable both components

Strategic Limitations

  • Speed dependency: Less effective on naturally fast Pokémon
  • Type coverage reliance: Requires diverse moveset for consistent Neuroforce
  • Prediction intensive: Optimal use requires accurate opponent prediction
  • Setup vulnerability: Slow Pokémon can be set up on easily

Synergistic Abilities and Items

  • Life Orb: Stacks multiplicatively with both damage boosts
  • Choice items: Lock-in works well with prediction-based gameplay
  • Expert Belt: Additional super-effective damage stacking
  • Iron Ball/Lagging Tail: Ensure moving second for Analytic
  • Room Service: Speed reduction in Trick Room for consistent activation

Version History and Notes

  • Elite Redux original: Compound ability combining two established effects
  • Design philosophy: Rewards strategic thinking and type knowledge
  • Balance consideration: High skill ceiling with situational activation
  • Competitive viability: Strong in prediction-heavy metagames
  • Future Sight exclusion: Maintains Analytic's traditional limitations

Elite Redux Ability Codex