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Calculative - Ability ID 793
In-Game Description
"Analytic + Neuroforce."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Calculative combines Analytic and Neuroforce. Analytic boosts damage by 30% when moving after the target. Neuroforce increases super-effective moves by 35%. Together they reward calculated plays and exploiting type matchups. Ideal for slow, strategic Pokemon who excel at precise timing.
Character count: 287
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Calculative is a compound ability that combines the effects of both Analytic and Neuroforce, creating a powerful offensive ability perfect for slow, strategic Pokémon. Both components activate independently during the same attack calculation.
Component Abilities
Analytic Component
- Damage boost: 30% (1.3x multiplier) to offensive moves
- Activation condition: Only when the user moves after the target in the same turn
- Turn order dependency: Requires slower speed or lower priority
- Excluded moves: Future Sight and Doom Desire are not boosted
Neuroforce Component
- Damage boost: 35% (1.35x multiplier) to offensive moves
- Activation condition: Only on super-effective attacks (2x effectiveness or higher)
- Effectiveness requirement: Must have type effectiveness ≥ 2.0x
- Stacks multiplicatively: Works with other damage multipliers
Technical Implementation
c
constexpr Ability Calculative = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
Analytic.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
Neuroforce.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
},
};
// Analytic: 30% boost when moving after target
if (GetBattlerTurnOrderNum(target) < gCurrentTurnActionNumber &&
gBattleMoves[move].effect != EFFECT_FUTURE_SIGHT) MUL(1.3);
// Neuroforce: 35% boost on super-effective moves
if (typeEffectivenessMultiplier >= UQ_4_12(2.0)) MUL(1.35);
Damage Calculations
Individual Component Examples
- Analytic only: 100 base power → 130 power (when moving second)
- Neuroforce only: 100 base power → 135 power (on super-effective hit)
Combined Effect Examples
When both components activate (moving second with super-effective move):
- Base calculation: 100 base power
- With Analytic: 100 × 1.3 = 130 power
- With Neuroforce: 130 × 1.35 = 175.5 power
- Total multiplier: 1.755x damage boost
Activation Scenarios
Maximum Effectiveness
Calculative reaches its full potential when:
- Speed disadvantage: User moves after the target
- Type advantage: Attack is super-effective (2x+ effectiveness)
- Combined result: 75.5% damage increase
Partial Activation
- Analytic only: Moving second against neutral/resisted moves (+30%)
- Neuroforce only: Moving first with super-effective moves (+35%)
- No activation: Moving first with neutral/resisted moves (no boost)
Strategic Applications
Ideal Users
- Slow powerhouses: Pokémon with high Attack/Special Attack but low Speed
- Tank builds: Bulky attackers who can afford to move second
- Coverage specialists: Pokémon with diverse movesets for type advantages
- Trick Room sweepers: Excel in reversed speed priority environments
Team Synergies
- Trick Room teams: Speed inversion maximizes Analytic activation
- Thunder Wave support: Paralysis helps ensure moving second
- Choice Scarf counters: Powerful revenge killing potential
- Entry hazard teams: Weakened opponents easier to finish with boosted moves
Move Selection Priorities
- Super-effective coverage moves: Maximize Neuroforce activation
- High base power attacks: Maximize damage from multipliers
- Reliable accuracy: Avoid missing critical revenge kills
- Priority moves: Sometimes worth sacrificing Analytic for guaranteed hits
Common Users
- Beheeyem: Primary user with Calculative as an innate ability
- Slow special attackers: Benefit from calculated timing
- Mixed attackers: Can exploit both physical and special type matchups
- Bulky offensive Pokémon: Can survive to move second consistently
Competitive Usage Notes
- Revenge killing: Excellent for eliminating weakened threats
- Late-game sweeping: Devastating when speed control is established
- Coverage exploitation: Rewards diverse movesets and type knowledge
- Speed tier management: Sometimes beneficial to avoid speed ties
- Choice item synergy: Locked moves work well with prediction-based play
Counters and Limitations
Direct Counters
- Priority moves: Bypass speed-based Analytic activation
- Speed control: Thunder Wave, Sticky Web, Tailwind negate speed disadvantage
- Resistant typing: Reduces super-effective opportunities
- Ability suppression: Mold Breaker, Neutralizing Gas disable both components
Strategic Limitations
- Speed dependency: Less effective on naturally fast Pokémon
- Type coverage reliance: Requires diverse moveset for consistent Neuroforce
- Prediction intensive: Optimal use requires accurate opponent prediction
- Setup vulnerability: Slow Pokémon can be set up on easily
Synergistic Abilities and Items
- Life Orb: Stacks multiplicatively with both damage boosts
- Choice items: Lock-in works well with prediction-based gameplay
- Expert Belt: Additional super-effective damage stacking
- Iron Ball/Lagging Tail: Ensure moving second for Analytic
- Room Service: Speed reduction in Trick Room for consistent activation
Version History and Notes
- Elite Redux original: Compound ability combining two established effects
- Design philosophy: Rewards strategic thinking and type knowledge
- Balance consideration: High skill ceiling with situational activation
- Competitive viability: Strong in prediction-heavy metagames
- Future Sight exclusion: Maintains Analytic's traditional limitations