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Deep Freeze - Ability ID 764
In-Game Description
"Boosts Water and Ice by 1.25x. Halves Fire damage taken."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Deep Freeze boosts Water and Ice-type moves by 25% while halving Fire-type damage taken. This dual offensive and defensive ability provides excellent type synergy for Water/Ice Pokemon, enhancing STAB attacks while providing crucial Fire resistance. Stacks with other damage modifiers.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Deep Freeze is a dual-purpose ability that provides both offensive and defensive benefits:
Offensive Component:
- Boosts Water-type and Ice-type moves by 25% (1.25x multiplier)
- Applied to moves used by the ability holder
- Functions as a type-specific damage boost similar to abilities like Sheer Force
Defensive Component:
- Reduces Fire-type damage taken by 50% (0.5x multiplier)
- Applied to Fire-type moves targeting the ability holder
- Functions as a type resistance modifier
Technical Implementation
cpp
constexpr Ability DeepFreeze = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_WATER || moveType == TYPE_ICE) MUL(1.25);
},
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (moveType == TYPE_FIRE) RESISTANCE(.5);
},
.breakable = TRUE,
};
Numerical Values
- Offensive Boost: 1.25x (25% increase) for Water and Ice moves
- Defensive Resistance: 0.5x (50% reduction) for Fire damage
- Breakable: Yes (can be suppressed by Mold Breaker, etc.)
Affected Moves
Boosted Moves (Water-type):
- Surf, Hydro Pump, Scald, Water Pulse, Aqua Jet, Waterfall, etc.
- All Water-type moves regardless of physical/special split
Boosted Moves (Ice-type):
- Ice Beam, Blizzard, Ice Punch, Icicle Crash, Freeze-Dry, etc.
- All Ice-type moves regardless of physical/special split
Resisted Moves (Fire-type):
- Flamethrower, Fire Blast, Overheat, Fire Punch, Flame Wheel, etc.
- All Fire-type moves regardless of physical/special split
Interactions with Other Abilities/Mechanics
Stacking with Other Modifiers:
- Stacks multiplicatively with STAB (1.5x), items (Life Orb 1.3x), weather boosts, etc.
- Example: Water move with STAB + Deep Freeze + Life Orb = 1.5 × 1.25 × 1.3 = 2.4375x total
Type Effectiveness Interactions:
- Fire resistance stacks with natural type resistances
- Example: Water/Ice Pokemon takes Fire moves at 0.5x (Deep Freeze) × 0.5x (Water resistance) = 0.25x total
Ability Interactions:
- Can be suppressed by Mold Breaker, Teravolt, Turboblaze
- Cannot be copied by Trace (complex ability)
- Cannot be skill swapped
- Not affected by Simple or Unaware
Strategic Implications
Offensive Usage:
- Provides significant power boost to dual STAB coverage
- Excellent for mixed attackers using both Water and Ice moves
- Makes weaker Water/Ice moves more viable due to consistent boost
Defensive Usage:
- Crucial Fire resistance for Ice-types (typically weak to Fire)
- Helps Water-types better handle Fire coverage moves
- Particularly valuable in formats with prevalent Fire-type threats
Team Synergy:
- Pairs well with Rain teams (Water moves already boosted by weather)
- Excellent in Hail teams (Ice moves get additional power)
- Good pivot ability for balanced teams needing Fire resistance
Example Damage Calculations
Offensive Example:
- Frostula's Ice Beam (90 BP) with STAB + Deep Freeze:
- Base damage × 1.5 (STAB) × 1.25 (Deep Freeze) = 168.75 effective BP
Defensive Example:
- Fire Blast (110 BP) against Water-type with Deep Freeze:
- 110 × 0.5 (Water resistance) × 0.5 (Deep Freeze) = 27.5 effective BP
Common Users
Based on the Elite Redux roster:
- Pikachu Belle: Electric-type forme with unique typing synergy
- Dewpider Redux: Water/Bug-type with enhanced Water STAB
- Araquanid Redux: Water/Bug evolution with powerful Water moves
- Frostula: Ice-type specialist utilizing both offensive and defensive benefits
Competitive Usage Notes
Advantages:
- Dual utility (offense + defense) maximizes ability slot efficiency
- Strong synergy with Water/Ice dual-type Pokemon
- Consistent damage boost without drawbacks
- Excellent Fire-type matchup coverage
Situational Benefits:
- Strong in metas with prominent Fire-types
- Valuable for slow, bulky Water/Ice types
- Good for mixed attackers with diverse movesets
Counters and Weaknesses
Direct Counters:
- Mold Breaker variants ignore the ability entirely
- Grass and Electric moves aren't affected by either component
- Strong physical attackers can overwhelm despite Fire resistance
Strategic Counters:
- Status moves bypass the offensive boost
- Entry hazards reduce effectiveness of switching
- Priority moves can revenge kill despite defensive boost
Synergies
Item Synergies:
- Life Orb: Stacks with offensive boost for maximum damage
- Choice items: Consistent power boost with locked moves
- Leftovers/Sitrus Berry: Complements defensive Fire resistance
Move Synergies:
- Ice Beam + Surf: Dual STAB coverage with consistent boost
- Freeze-Dry: Super effective against Water-types with boost
- Priority moves like Aqua Jet: Boosted priority for revenge kills
Team Synergies:
- Rain teams: Double Water boost (weather + ability)
- Hail teams: Ice move synergy with weather
- Fire-weak teammates: Provides team Fire resistance
Version History
- Introduced in Elite Redux as ID 764
- Designed as a balanced dual-utility ability
- Currently assigned to 4 Pokemon species as innate abilities
- Part of the extended ability system with hybrid offensive/defensive mechanics