Appearance
Reckless - Ability ID 120
In-Game Description
"Moves causing recoil damage deal 1.2x more damage."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Reckless increases the damage of moves that cause recoil by 20%, making them deal 1.2x damage. This applies to moves like Double-Edge, Brave Bird, Flare Blitz, Wood Hammer, Volt Tackle, and other recoil-inducing attacks. The recoil damage itself remains unchanged by this ability.
Character count: 291
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics:
- Damage Boost: 1.2x multiplier (20% increase) applied to moves with recoil damage
- Activation: Only affects moves that have the
FLAG_RECKLESS_BOOST
flag - Recoil Unchanged: The ability boosts the damage dealt but does not increase or decrease the recoil damage taken
Technical Implementation:
cpp
constexpr Ability Reckless = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (gBattleMoves[move].flags & FLAG_RECKLESS_BOOST) MUL(1.2);
},
};
Affected Moves: Reckless affects all moves that cause recoil damage to the user, including but not limited to:
- Double-Edge: 33% recoil damage
- Brave Bird: 33% recoil damage
- Flare Blitz: 33% recoil damage, 10% burn chance
- Wood Hammer: 33% recoil damage
- Volt Tackle: 25% recoil damage, 10% paralyze chance
- Dragon Rush: 33% recoil damage, 20% flinch chance
- Submission: 33% recoil damage
- Head Smash: Rock-type recoil move
- Wild Charge: Electric-type recoil move
- Take Down: Normal-type recoil move
Damage Calculation Example:
- Base Brave Bird power: 120
- With Reckless: 120 × 1.2 = 144 effective power
- Recoil damage: Still 33% of damage dealt (not increased)
Strategic Applications:
- Offensive Powerhouse: Turns already powerful recoil moves into devastating attacks
- Risk-Reward: Balances increased damage output with life-risking recoil
- Synergies: Works exceptionally well with:
- Rock Head (negates recoil entirely)
- Recovery moves or items (Roost, Leftovers)
- High HP Pokémon that can handle recoil better
Common Users:
- Physical attackers with access to multiple recoil moves
- Pokémon that can learn both Reckless and recovery options
- Fast sweepers that aim to KO before recoil becomes problematic
Competitive Notes:
- The 20% damage boost makes recoil moves extremely threatening
- Requires careful HP management due to accumulated recoil damage
- Often paired with priority moves to secure KOs when at low HP
- Can break through bulky walls that would normally survive unboosted attacks
Interaction Notes:
- Does not stack with other damage-boosting abilities
- The boost applies before other damage modifiers in the calculation
- Works with all recoil moves regardless of type or category (physical/special)