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Frost Burn - Ability ID 475

In-Game Description

"Triggers 40BP Ice Beam after using a Fire-type move."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Frost Burn triggers a 40 BP Ice Beam immediately after using any Fire-type move. The followup Ice Beam targets the same opponent with perfect accuracy. Works with all Fire moves regardless of power or success. Creates unique Fire-Ice combination for surprising opponents with opposite type coverage.

Character count: 299

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Frost Burn is an offensive ability that provides automatic followup attacks after using Fire-type moves. When the Pokémon uses any Fire-type move, it immediately follows up with a 40 BP Ice Beam against the same target.

Activation Conditions

  • Move type requirement: Must use a Fire-type move to trigger
  • Target adjustment: Uses FOLLOWUP_STANDARD targeting rules
  • Success independence: Triggers regardless of whether the Fire move hit or missed
  • Power independence: Works with any Fire move regardless of its base power
  • Timing: Activates immediately after the Fire move resolves

Followup Attack Details

  • Move used: Ice Beam (MOVE_ICE_BEAM)
  • Base power: 40 BP (reduced from Ice Beam's normal 90 BP)
  • Type: Ice-type
  • Accuracy: 100% (followup moves typically have perfect accuracy)
  • Target: Same target as the original Fire move
  • Additional effects: 10% chance to cause frostbite (Ice Beam's natural effect)

Technical Implementation

c
constexpr Ability FrostBurn = {
    .onAttacker = +[](ON_ATTACKER) -> int {
        CHECK(moveType == TYPE_FIRE)  // Only triggers on Fire moves
        CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_STANDARD))
        
        return UseAttackerFollowUpMove(battler, target, ability, MOVE_ICE_BEAM, 40);
    },
};

Important Interactions

  • Type effectiveness: Ice Beam followup subject to normal type effectiveness
  • STAB bonus: Ice Beam gets STAB if the Pokémon is Ice-type
  • Abilities interaction: Ice Beam can trigger other abilities (Flash Fire immunity, etc.)
  • Status effects: Can potentially inflict frostbite (10% chance)
  • Multi-hit moves: Triggers only once per Fire move, not per hit
  • Failed moves: Still triggers even if Fire move misses or fails

Strategic Applications

  • Coverage enhancement: Provides Ice coverage for Fire-type Pokémon
  • Damage amplification: Effectively increases damage output after Fire moves
  • Type synergy: Fire + Ice hits many types for neutral or super effective damage
  • Surprise factor: Opponents may not expect Ice attacks from Fire-type Pokémon
  • Status utility: Additional chance to inflict frostbite status

Move Synergies

  • High-power Fire moves: Flamethrower, Fire Blast, Overheat for maximum initial damage
  • Multi-target Fire moves: Heat Wave hits multiple foes, followup hits one
  • Status Fire moves: Will-O-Wisp, Flame Wheel still trigger the followup
  • Priority Fire moves: Flame Charge allows priority + followup combo
  • Setup moves: Works with Fire moves used after stat boosts

Counters and Limitations

  • Ice immunity: Steel, Fire, Ice, and Water types resist the followup
  • Ability suppression: Mold Breaker family bypasses the ability
  • No Fire moves: Useless if Pokémon lacks Fire-type moves
  • Predictability: Opponents can predict Ice followup after Fire moves
  • PP consumption: Only the Fire move consumes PP, not the followup

Competitive Viability

  • Mixed attackers: Great for Pokémon with both physical and special Fire moves
  • Fire/non-Ice types: Provides unexpected Ice coverage
  • Wallbreaking: Helps break through bulky Water, Ground, Dragon types
  • Speed control: Can potentially slow opponents with frostbite
  • Team support: Provides Ice coverage without dedicating a move slot

Common Users

This ability would be excellent on:

  • Fire-type Pokémon lacking Ice coverage
  • Mixed attackers with Fire moves in their movepool
  • Pokémon that want to surprise Water, Ground, Grass, Dragon types
  • Fast Fire attackers that can leverage the surprise factor

Optimal Movesets

  • Physical: Fire Punch/Flame Wheel + other coverage moves
  • Special: Flamethrower/Fire Blast + other special attacks
  • Mixed: Both physical and special Fire moves for versatility
  • Status: Will-O-Wisp for burn + guaranteed Ice Beam followup

Version History

  • Custom Elite Redux ability (ID 475)
  • Part of the 500+ ability expansion project
  • Designed to provide unique Fire-Ice type coverage synergy
  • Balanced with reduced 40 BP instead of full Ice Beam power

Comparison to Similar Abilities

  • More reliable than abilities requiring specific conditions
  • More versatile than single-type boosting abilities
  • More surprising than predictable type-boosting abilities
  • More consistent than weather or terrain dependent abilities

Elite Redux Ability Codex