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Frost Burn - Ability ID 475
In-Game Description
"Triggers 40BP Ice Beam after using a Fire-type move."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Frost Burn triggers a 40 BP Ice Beam immediately after using any Fire-type move. The followup Ice Beam targets the same opponent with perfect accuracy. Works with all Fire moves regardless of power or success. Creates unique Fire-Ice combination for surprising opponents with opposite type coverage.
Character count: 299
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Frost Burn is an offensive ability that provides automatic followup attacks after using Fire-type moves. When the Pokémon uses any Fire-type move, it immediately follows up with a 40 BP Ice Beam against the same target.
Activation Conditions
- Move type requirement: Must use a Fire-type move to trigger
- Target adjustment: Uses FOLLOWUP_STANDARD targeting rules
- Success independence: Triggers regardless of whether the Fire move hit or missed
- Power independence: Works with any Fire move regardless of its base power
- Timing: Activates immediately after the Fire move resolves
Followup Attack Details
- Move used: Ice Beam (MOVE_ICE_BEAM)
- Base power: 40 BP (reduced from Ice Beam's normal 90 BP)
- Type: Ice-type
- Accuracy: 100% (followup moves typically have perfect accuracy)
- Target: Same target as the original Fire move
- Additional effects: 10% chance to cause frostbite (Ice Beam's natural effect)
Technical Implementation
c
constexpr Ability FrostBurn = {
.onAttacker = +[](ON_ATTACKER) -> int {
CHECK(moveType == TYPE_FIRE) // Only triggers on Fire moves
CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_STANDARD))
return UseAttackerFollowUpMove(battler, target, ability, MOVE_ICE_BEAM, 40);
},
};
Important Interactions
- Type effectiveness: Ice Beam followup subject to normal type effectiveness
- STAB bonus: Ice Beam gets STAB if the Pokémon is Ice-type
- Abilities interaction: Ice Beam can trigger other abilities (Flash Fire immunity, etc.)
- Status effects: Can potentially inflict frostbite (10% chance)
- Multi-hit moves: Triggers only once per Fire move, not per hit
- Failed moves: Still triggers even if Fire move misses or fails
Strategic Applications
- Coverage enhancement: Provides Ice coverage for Fire-type Pokémon
- Damage amplification: Effectively increases damage output after Fire moves
- Type synergy: Fire + Ice hits many types for neutral or super effective damage
- Surprise factor: Opponents may not expect Ice attacks from Fire-type Pokémon
- Status utility: Additional chance to inflict frostbite status
Move Synergies
- High-power Fire moves: Flamethrower, Fire Blast, Overheat for maximum initial damage
- Multi-target Fire moves: Heat Wave hits multiple foes, followup hits one
- Status Fire moves: Will-O-Wisp, Flame Wheel still trigger the followup
- Priority Fire moves: Flame Charge allows priority + followup combo
- Setup moves: Works with Fire moves used after stat boosts
Counters and Limitations
- Ice immunity: Steel, Fire, Ice, and Water types resist the followup
- Ability suppression: Mold Breaker family bypasses the ability
- No Fire moves: Useless if Pokémon lacks Fire-type moves
- Predictability: Opponents can predict Ice followup after Fire moves
- PP consumption: Only the Fire move consumes PP, not the followup
Competitive Viability
- Mixed attackers: Great for Pokémon with both physical and special Fire moves
- Fire/non-Ice types: Provides unexpected Ice coverage
- Wallbreaking: Helps break through bulky Water, Ground, Dragon types
- Speed control: Can potentially slow opponents with frostbite
- Team support: Provides Ice coverage without dedicating a move slot
Common Users
This ability would be excellent on:
- Fire-type Pokémon lacking Ice coverage
- Mixed attackers with Fire moves in their movepool
- Pokémon that want to surprise Water, Ground, Grass, Dragon types
- Fast Fire attackers that can leverage the surprise factor
Optimal Movesets
- Physical: Fire Punch/Flame Wheel + other coverage moves
- Special: Flamethrower/Fire Blast + other special attacks
- Mixed: Both physical and special Fire moves for versatility
- Status: Will-O-Wisp for burn + guaranteed Ice Beam followup
Version History
- Custom Elite Redux ability (ID 475)
- Part of the 500+ ability expansion project
- Designed to provide unique Fire-Ice type coverage synergy
- Balanced with reduced 40 BP instead of full Ice Beam power
Comparison to Similar Abilities
- More reliable than abilities requiring specific conditions
- More versatile than single-type boosting abilities
- More surprising than predictable type-boosting abilities
- More consistent than weather or terrain dependent abilities