Appearance
Super Hot Goo - Ability ID 468
In-Game Description
"Inflicts burn and lowers Speed on contact."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Super Hot Goo combines Flame Body and Gooey effects. Contact moves have a 30% chance to inflict burn and always lower the attacker's Speed by one stage. Burns deal 1/16 max HP damage per turn. Speed reduction bypasses Substitute and ignores stat-lowering immunities through Mirror Armor.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Super Hot Goo is a hybrid defensive ability that combines the effects of two existing abilities: Flame Body and Gooey. When a Pokémon with Super Hot Goo is hit by a contact move, both effects trigger independently.
Activation Conditions
- Contact requirement: Only triggers when hit by moves that make contact
- Health requirement: User must not faint from the attack
- No status immunity bypass: Burn effect respects normal burn immunity
Effect Components
Flame Body Component
- Burn chance: 30% probability to inflict burn status on the attacker
- Burn damage: Burned Pokémon takes 1/16 of maximum HP damage each turn
- Status precedence: Cannot burn already-statused Pokémon (except in certain cases)
- Fire immunity: Fire-type Pokémon cannot be burned
Gooey Component
- Speed reduction: Always lowers attacker's Speed by 1 stage
- Guaranteed activation: Unlike burn, speed reduction always occurs
- Safeguard bypass: Explicitly ignores Safeguard protection
- Mirror Armor interaction: Can trigger Mirror Armor to redirect the stat reduction
Technical Implementation
c
constexpr Ability SuperHotGoo = {
.onAttacker = FlameBody.onAttacker, // 30% burn chance
.onDefender = +[](ON_DEFENDER) -> int {
return Gooey.onDefender(DELEGATE_DEFENDER) | FlameBody.onDefender(DELEGATE_DEFENDER);
},
};
Activation Sequence
- Pokémon with Super Hot Goo is hit by contact move
- Both Flame Body and Gooey effects check activation conditions
- Flame Body: 30% chance roll for burn infliction
- Gooey: Speed reduction always applies (if stat can be lowered)
- Battle messages display for any successful effects
Important Interactions
Status Conditions
- Burn immunity: Fire types, already-burned Pokémon, and status immune Pokémon avoid burn
- Lum Berry: Can cure burn immediately after infliction
- Guts/Marvel Scale: Benefit from burn status if inflicted
- Status absorption: Does not trigger on status-immune abilities like Limber
Stat Changes
- Clear Body/White Smoke: Blocks speed reduction component
- Mirror Armor: Can reflect speed reduction back to user
- Contrary: Converts speed reduction to speed boost for attacker
- Competitive/Defiant: Triggers from speed reduction
Battle Mechanics
- Substitute: Prevents both effects when attacker is behind Substitute
- Magic Guard: Prevents burn damage but not burn status
- Multi-hit moves: Each hit can trigger effects independently
- Mold Breaker: Does not bypass Super Hot Goo (ability is not breakable)
Strategic Applications
Defensive Usage
- Physical wall support: Punishes physical attackers heavily
- Speed control: Slows down physical sweepers attempting setup
- Status spreading: Burn cripples physical attackers long-term
- Switch punishment: Deters contact move users from switching in
Team Synergy
- Trick Room: Benefits from opposing speed reduction
- Toxic Spikes: Combines with burn for passive damage
- Will-O-Wisp: Redundant with burn effect but provides backup
- Thunder Wave: Can layer with speed reduction for full paralysis
Counters and Limitations
Direct Counters
- Special attackers: Avoid contact entirely
- Fire types: Immune to burn component
- Clear Body/White Smoke: Blocks speed reduction
- Magic Bounce: Can reflect status moves back
- Lum Berry: Removes burn status immediately
Indirect Counters
- Long-range attacks: Projectile and ranged moves avoid contact
- Status immunity: Safeguard teams (though speed reduction bypasses)
- Heal Bell/Aromatherapy: Team-wide status cure removes burn
- Natural Cure: Switches out to cure burn status
Competitive Viability
Strengths
- Dual punishment: Both immediate and long-term consequences
- No immunity overlap: Few Pokémon resist both effects completely
- Passive damage: Burn provides consistent chip damage
- Speed control: Immediate impact on opponent's action economy
Weaknesses
- Special attack vulnerability: No protection against special moves
- RNG dependent: Burn effect relies on 30% probability
- Status cure availability: Burn can be easily removed
- Limited users: Typically found on slower, defensive Pokémon
Common Users Profile
- Type preference: Often found on Fire/Steel, Fire/Rock, or similar defensive types
- Role in team: Tank, physical wall, or slow pivot
- Stat distribution: High HP and Defense, lower Speed
- Move synergy: Recovery moves, status moves, defensive utilities
Version History
- Elite Redux exclusive: Custom ability combining existing mechanics
- Implementation: Uses delegate pattern to combine Flame Body + Gooey
- Balance considerations: Provides strong physical deterrent without being oppressive
Related Abilities
- Flame Body: Provides the burn component (30% on contact)
- Gooey: Provides the speed reduction component
- Static: Similar contact-based status infliction (paralysis)
- Poison Point: Similar contact-based status infliction (poison)
- Rough Skin: Contact damage but no status effects