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Avenger - Ability ID 292

In-Game Description

"If a party Pokémon fainted last turn, next move gets 1.5x boost."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Avenger boosts the power of all moves by 50% for one turn after any party Pokémon faints. The damage boost applies to any move used while the retaliation timer is active. This revenge-based ability helps teams recover momentum after losing a teammate, making it excellent for comeback scenarios.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Avenger is a revenge-based ability that provides a significant offensive boost following the loss of a party member. The ability functions through a side-timer system that tracks when a Pokémon has fainted.

Activation Conditions

  • Triggers when any Pokémon on the same side faints
  • The retaliation timer is set to 2 when a Pokémon faints
  • The ability provides the damage boost when retaliateTimer > 0
  • Timer decrements by 1 at the end of each turn

Numerical Values

  • Damage Multiplier: 1.5x (50% boost)
  • Duration: One turn after a party member faints
  • Timer Initial Value: 2 (provides boost for 1 turn)

Technical Implementation

cpp
constexpr Ability Avenger = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (gSideTimers[GET_BATTLER_SIDE(battler)].retaliateTimer) MUL(1.5);
        },
};

The timer is set when a Pokémon faints:

cpp
// When player Pokémon faints
gSideTimers[0].retaliateTimer = 2;
// When opponent Pokémon faints  
gSideTimers[1].retaliateTimer = 2;

Timer decrements each turn:

cpp
if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0) 
    gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0) 
    gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;

Complete List of Affected Moves

  • All offensive moves receive the 1.5x multiplier
  • Applies to physical, special, and status moves that deal damage
  • Works with multi-hit moves (each hit gets the boost)
  • Compatible with STAB, type effectiveness, and other damage modifiers

Interactions with Other Abilities/Mechanics

  • Stacks multiplicatively with other damage boosts (STAB, type effectiveness, etc.)
  • Works alongside Choice items, Life Orb, and other damage-boosting items
  • Compatible with weather effects and terrain boosts
  • Functions in both singles and doubles battles
  • Side-based effect: Only applies to the side that lost a Pokémon

Strategic Implications

  • Comeback Potential: Excellent for turning the tide after losing a key team member
  • Late Game Power: Becomes more valuable as the battle progresses and casualties mount
  • Doubles Synergy: Particularly strong in doubles where sacrificial plays are more common
  • Revenge Killing: Perfect for securing revenge KOs against threatening opponents

Example Damage Calculations

Assuming a base 100 power move with STAB:

  • Normal: 100 × 1.5 (STAB) = 150 power
  • With Avenger: 100 × 1.5 (STAB) × 1.5 (Avenger) = 225 power
  • Effective boost: 50% increase over normal STAB damage

Common Users

Avenger is typically found on:

  • Revenge sweepers that come in after a teammate falls
  • Late-game cleaners that capitalize on weakened opposing teams
  • Support Pokémon that can deal significant damage when needed
  • Pokémon with wide movepools to threaten multiple types

Competitive Usage Notes

  • Team positioning: Best on Pokémon that can switch in safely after a KO
  • Move selection: Pairs well with high base power moves
  • Timing critical: The one-turn window requires careful prediction
  • Risk vs Reward: Losing a Pokémon is costly, but the power boost can be game-changing

Counters

  • Priority moves: Can revenge kill before Avenger activates
  • Defensive cores: Walls can stall out the one-turn timer
  • Status moves: Sleep, paralysis can waste the boosted turn
  • Protect/Detect: Can stall out the timer duration

Synergies

  • Choice Scarf: Guarantees outspeeding for the revenge KO
  • Life Orb: Stacks with Avenger for massive damage output
  • High critical hit moves: Combined with the boost for potential OHKOs
  • Priority moves: Ensures the boosted attack connects first

Version History

  • Introduced in Elite Redux as a revenge-based offensive ability
  • Functions similarly to the move Retaliate but as a passive ability
  • Part of the expanded ability roster focusing on situational power boosts

Elite Redux Ability Codex