Appearance
Avenger - Ability ID 292
In-Game Description
"If a party Pokémon fainted last turn, next move gets 1.5x boost."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Avenger boosts the power of all moves by 50% for one turn after any party Pokémon faints. The damage boost applies to any move used while the retaliation timer is active. This revenge-based ability helps teams recover momentum after losing a teammate, making it excellent for comeback scenarios.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Avenger is a revenge-based ability that provides a significant offensive boost following the loss of a party member. The ability functions through a side-timer system that tracks when a Pokémon has fainted.
Activation Conditions
- Triggers when any Pokémon on the same side faints
- The retaliation timer is set to 2 when a Pokémon faints
- The ability provides the damage boost when
retaliateTimer > 0
- Timer decrements by 1 at the end of each turn
Numerical Values
- Damage Multiplier: 1.5x (50% boost)
- Duration: One turn after a party member faints
- Timer Initial Value: 2 (provides boost for 1 turn)
Technical Implementation
cpp
constexpr Ability Avenger = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (gSideTimers[GET_BATTLER_SIDE(battler)].retaliateTimer) MUL(1.5);
},
};
The timer is set when a Pokémon faints:
cpp
// When player Pokémon faints
gSideTimers[0].retaliateTimer = 2;
// When opponent Pokémon faints
gSideTimers[1].retaliateTimer = 2;
Timer decrements each turn:
cpp
if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0)
gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0)
gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
Complete List of Affected Moves
- All offensive moves receive the 1.5x multiplier
- Applies to physical, special, and status moves that deal damage
- Works with multi-hit moves (each hit gets the boost)
- Compatible with STAB, type effectiveness, and other damage modifiers
Interactions with Other Abilities/Mechanics
- Stacks multiplicatively with other damage boosts (STAB, type effectiveness, etc.)
- Works alongside Choice items, Life Orb, and other damage-boosting items
- Compatible with weather effects and terrain boosts
- Functions in both singles and doubles battles
- Side-based effect: Only applies to the side that lost a Pokémon
Strategic Implications
- Comeback Potential: Excellent for turning the tide after losing a key team member
- Late Game Power: Becomes more valuable as the battle progresses and casualties mount
- Doubles Synergy: Particularly strong in doubles where sacrificial plays are more common
- Revenge Killing: Perfect for securing revenge KOs against threatening opponents
Example Damage Calculations
Assuming a base 100 power move with STAB:
- Normal: 100 × 1.5 (STAB) = 150 power
- With Avenger: 100 × 1.5 (STAB) × 1.5 (Avenger) = 225 power
- Effective boost: 50% increase over normal STAB damage
Common Users
Avenger is typically found on:
- Revenge sweepers that come in after a teammate falls
- Late-game cleaners that capitalize on weakened opposing teams
- Support Pokémon that can deal significant damage when needed
- Pokémon with wide movepools to threaten multiple types
Competitive Usage Notes
- Team positioning: Best on Pokémon that can switch in safely after a KO
- Move selection: Pairs well with high base power moves
- Timing critical: The one-turn window requires careful prediction
- Risk vs Reward: Losing a Pokémon is costly, but the power boost can be game-changing
Counters
- Priority moves: Can revenge kill before Avenger activates
- Defensive cores: Walls can stall out the one-turn timer
- Status moves: Sleep, paralysis can waste the boosted turn
- Protect/Detect: Can stall out the timer duration
Synergies
- Choice Scarf: Guarantees outspeeding for the revenge KO
- Life Orb: Stacks with Avenger for massive damage output
- High critical hit moves: Combined with the boost for potential OHKOs
- Priority moves: Ensures the boosted attack connects first
Version History
- Introduced in Elite Redux as a revenge-based offensive ability
- Functions similarly to the move Retaliate but as a passive ability
- Part of the expanded ability roster focusing on situational power boosts