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Electrocytes - Ability ID 281

In-Game Description

"Boosts the power of Electric-type moves by 1.25x."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Electrocytes enhances the Pokémon's Electric-type moves by 25% damage. This ability activates for all Electric-type attacks regardless of physical or special classification. Works consistently in all battle conditions and weather. Stacks multiplicatively with items and other damage modifiers for enhanced electrical power.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Damage Boost: Provides exactly 1.25x (25%) damage multiplier to all Electric-type moves
  • Move Type Check: Uses moveType == TYPE_ELECTRIC condition
  • Classification: Applies to both physical and special Electric-type moves
  • Activation: Triggers during the offensive multiplier calculation phase

Technical Implementation

cpp
constexpr Ability Electrocytes = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_ELECTRIC) MUL(1.25);
        },
};

Activation Conditions

  • Any Electric-type move used by the Pokémon with this ability
  • No weather, terrain, or battle condition requirements
  • Works in single, double, and multi battles
  • Functions regardless of target's type or abilities

Numerical Values

  • Base Multiplier: 1.25x (25% increase)
  • Calculation: Final damage = Base damage × 1.25 × other modifiers
  • Stacking: Multiplicative with other damage boosts (items, weather, etc.)

Complete List of Affected Moves

All Electric-type moves benefit from this ability, including but not limited to:

  • Thunderbolt, Thunder, Discharge
  • Volt Tackle, Wild Charge, Bolt Strike
  • Thunder Wave (status moves don't gain damage boost)
  • Electro Ball, Volt Switch, U-turn (if Electric-type)
  • Hidden Power Electric, Tera Blast (when Electric-type)

Interactions with Other Abilities/Mechanics

  • Stacks with:

    • Electric Terrain (+50% when grounded)
    • Transistor (+50% Electric-type moves)
    • Electric Burst (+35% Electric-type moves, with recoil)
    • Choice items (+50% Attack/Sp. Attack)
    • Life Orb (+30% damage)
    • Expert Belt (+20% vs super-effective)
  • Comparison with Similar Abilities:

    • Transistor: 1.5x boost (stronger)
    • Electric Burst: 1.35x boost but adds recoil
    • Electrocytes: 1.25x boost (moderate, no drawbacks)

Strategic Implications

  • Role: Consistent Electric-type damage enhancement
  • Best Use: On Electric-type specialists or mixed attackers
  • Synergy: Pairs well with high-power Electric moves
  • Positioning: More conservative than Transistor but reliable

Example Damage Calculations

Base Scenario: Pikachu using Thunderbolt (90 BP) against neutral target

  • Without Electrocytes: 90 base power
  • With Electrocytes: 90 × 1.25 = 112.5 effective base power

With Electric Terrain:

  • Transistor + Terrain: 90 × 1.5 × 1.5 = 202.5 effective BP
  • Electrocytes + Terrain: 90 × 1.25 × 1.5 = 168.75 effective BP

Common Users

Based on the species data, notable Pokémon with Electrocytes include:

  • Pichu: As a regular ability option
  • Partner Pikachu forms: As an innate ability
  • Eevee evolutions: Various forms have it as a regular ability
  • Various Electric specialists: Mixed offensive Pokemon

Competitive Usage Notes

  • Tier Placement: Solid mid-tier Electric-type ability
  • Usage Rate: Moderate - reliable but not overpowered
  • Best Formats: Singles and doubles where consistent damage is valued
  • Team Role: Fits well on balanced teams needing Electric coverage

Counters

  • Ground-type immunity: Electric moves still don't hit Ground-types
  • Lightning Rod/Volt Absorb: Redirects/absorbs Electric attacks
  • Electric-type resistance: Grass, Electric, and Dragon types resist
  • Ability suppression: Gastro Acid, Mold Breaker effects disable it

Synergies

  • Electric Terrain: Boosts Electric moves further when grounded
  • Rain teams: Pairs with Thunder for perfect accuracy
  • Choice items: Maximize the boosted Electric damage
  • Life Orb: Additional damage multiplier stacking
  • Magnet/Zap Plate: Item-based Electric move boosts

Version History

  • Elite Redux: Custom ability providing balanced Electric-type enhancement
  • Design Philosophy: Moderate boost without drawbacks or complex conditions
  • Balance: Positioned between weaker type boosters and stronger alternatives like Transistor

Elite Redux Ability Codex