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Electrocytes - Ability ID 281
In-Game Description
"Boosts the power of Electric-type moves by 1.25x."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Electrocytes enhances the Pokémon's Electric-type moves by 25% damage. This ability activates for all Electric-type attacks regardless of physical or special classification. Works consistently in all battle conditions and weather. Stacks multiplicatively with items and other damage modifiers for enhanced electrical power.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Damage Boost: Provides exactly 1.25x (25%) damage multiplier to all Electric-type moves
- Move Type Check: Uses
moveType == TYPE_ELECTRIC
condition - Classification: Applies to both physical and special Electric-type moves
- Activation: Triggers during the offensive multiplier calculation phase
Technical Implementation
cpp
constexpr Ability Electrocytes = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (moveType == TYPE_ELECTRIC) MUL(1.25);
},
};
Activation Conditions
- Any Electric-type move used by the Pokémon with this ability
- No weather, terrain, or battle condition requirements
- Works in single, double, and multi battles
- Functions regardless of target's type or abilities
Numerical Values
- Base Multiplier: 1.25x (25% increase)
- Calculation: Final damage = Base damage × 1.25 × other modifiers
- Stacking: Multiplicative with other damage boosts (items, weather, etc.)
Complete List of Affected Moves
All Electric-type moves benefit from this ability, including but not limited to:
- Thunderbolt, Thunder, Discharge
- Volt Tackle, Wild Charge, Bolt Strike
- Thunder Wave (status moves don't gain damage boost)
- Electro Ball, Volt Switch, U-turn (if Electric-type)
- Hidden Power Electric, Tera Blast (when Electric-type)
Interactions with Other Abilities/Mechanics
Stacks with:
- Electric Terrain (+50% when grounded)
- Transistor (+50% Electric-type moves)
- Electric Burst (+35% Electric-type moves, with recoil)
- Choice items (+50% Attack/Sp. Attack)
- Life Orb (+30% damage)
- Expert Belt (+20% vs super-effective)
Comparison with Similar Abilities:
- Transistor: 1.5x boost (stronger)
- Electric Burst: 1.35x boost but adds recoil
- Electrocytes: 1.25x boost (moderate, no drawbacks)
Strategic Implications
- Role: Consistent Electric-type damage enhancement
- Best Use: On Electric-type specialists or mixed attackers
- Synergy: Pairs well with high-power Electric moves
- Positioning: More conservative than Transistor but reliable
Example Damage Calculations
Base Scenario: Pikachu using Thunderbolt (90 BP) against neutral target
- Without Electrocytes: 90 base power
- With Electrocytes: 90 × 1.25 = 112.5 effective base power
With Electric Terrain:
- Transistor + Terrain: 90 × 1.5 × 1.5 = 202.5 effective BP
- Electrocytes + Terrain: 90 × 1.25 × 1.5 = 168.75 effective BP
Common Users
Based on the species data, notable Pokémon with Electrocytes include:
- Pichu: As a regular ability option
- Partner Pikachu forms: As an innate ability
- Eevee evolutions: Various forms have it as a regular ability
- Various Electric specialists: Mixed offensive Pokemon
Competitive Usage Notes
- Tier Placement: Solid mid-tier Electric-type ability
- Usage Rate: Moderate - reliable but not overpowered
- Best Formats: Singles and doubles where consistent damage is valued
- Team Role: Fits well on balanced teams needing Electric coverage
Counters
- Ground-type immunity: Electric moves still don't hit Ground-types
- Lightning Rod/Volt Absorb: Redirects/absorbs Electric attacks
- Electric-type resistance: Grass, Electric, and Dragon types resist
- Ability suppression: Gastro Acid, Mold Breaker effects disable it
Synergies
- Electric Terrain: Boosts Electric moves further when grounded
- Rain teams: Pairs with Thunder for perfect accuracy
- Choice items: Maximize the boosted Electric damage
- Life Orb: Additional damage multiplier stacking
- Magnet/Zap Plate: Item-based Electric move boosts
Version History
- Elite Redux: Custom ability providing balanced Electric-type enhancement
- Design Philosophy: Moderate boost without drawbacks or complex conditions
- Balance: Positioned between weaker type boosters and stronger alternatives like Transistor