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Acidic Slime - Ability ID 760
In-Game Description
"Corrosion + Poison STAB."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Acidic Slime grants Water-type moves STAB bonus (1.5x damage) regardless of user's actual type and allows Poison moves to hit Steel types for 2x damage instead of immunity. Can poison any type including Steel and Poison. Effectively combines offensive typing flexibility with status utility.
Character count: 291
Detailed Mechanical Explanation
For Discord/reference use
Acidic Slime is a hybrid ability that combines the effects of Corrosion with additional Water-type STAB functionality.
Core Mechanics
Water-type STAB:
- All Water-type moves receive STAB (Same Type Attack Bonus)
- Damage multiplier: 1.5x for Water moves
- Applied regardless of the user's actual typing
Corrosion Effects:
- Poison-type moves hit Steel-type Pokémon for 2x damage instead of immunity
- Can inflict poison status on any type, including Steel and Poison types
- Bypasses normal type-based status immunities for poison
Technical Implementation
cpp
constexpr Ability AcidicSlime = {
.onStab = +[](ON_STAB) -> int { return moveType == TYPE_WATER; },
.onTypeEffectiveness = Corrosion.onTypeEffectiveness,
.onCanStatusType = Corrosion.onCanStatusType,
};
The implementation references the existing Corrosion ability for type effectiveness and status mechanics while adding Water STAB.
Type Effectiveness Changes
Against Steel Types:
- Poison moves: 0x → 2x damage
- All other type interactions remain unchanged
Status Infliction
Poison Status:
- Can poison Steel types (normally immune)
- Can poison Poison types (normally immune)
- Works with moves like Toxic, Poison Gas, Sludge Bomb, etc.
Affected Moves
Water Moves (STAB):
- Surf, Hydro Pump, Water Pulse, Scald, etc.
- All Water-type moves receive 1.5x damage boost
Poison Moves (vs Steel):
- Sludge Bomb, Toxic, Poison Jab, Gunk Shot, etc.
- Hit Steel types for 2x damage instead of immunity
- Can inflict poison status on Steel types
Strategic Implications
Offensive Utility:
- Provides dual-type offensive coverage
- Water moves gain consistent power boost
- Poison moves become viable against Steel walls
Status Utility:
- Poison stall strategies work against all types
- Toxic becomes universally applicable
- Breaks traditional type-based immunities
Example Damage Calculations
Surf (90 BP) with Acidic Slime:
- Base: 90 BP
- With STAB: 90 × 1.5 = 135 effective BP
Sludge Bomb (90 BP) vs Steel type:
- Normal: 0 damage (immune)
- With Acidic Slime: 90 × 2 = 180 effective BP
Common Users
This ability is typically found on:
- Poison/Water dual types
- Pokémon with access to both Water and Poison move pools
- Bulky offensive Pokémon that benefit from status spreading
Competitive Usage
Strengths:
- Excellent mixed offensive typing
- Breaks Steel-type defensive cores
- Universal poison spreading capability
- Strong against defensive teams
Weaknesses:
- No defensive benefits
- Doesn't boost non-Water/Poison moves
- Still vulnerable to Poison immunity from other sources
Counters
Direct Counters:
- Magic Bounce (reflects status moves)
- Poison Heal (benefits from poison status)
- Natural Cure (removes poison on switch)
- Guts (benefits from status conditions)
Indirect Counters:
- Fast offensive Pokémon (bypass slow poison damage)
- Special walls with Poison immunity
- Taunt (prevents status moves)
Synergies
Item Synergies:
- Black Sludge (HP recovery for Poison types)
- Choice items (boost either Water or Poison moves)
- Life Orb (boost both offensive types)
Move Synergies:
- Toxic + Water moves for stall
- Scald (Water + burn chance)
- Recovery moves to complement status spreading
Team Synergies:
- Toxic Spikes setters
- Pokémon that benefit from weakened Steel types
- Water/Poison offensive core partners
Version History
Acidic Slime is a custom Elite Redux ability that combines established mechanics in a unique way, providing both offensive and utility benefits to create a versatile ability for specific archetypes.