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Acidic Slime - Ability ID 760

In-Game Description

"Corrosion + Poison STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Acidic Slime grants Water-type moves STAB bonus (1.5x damage) regardless of user's actual type and allows Poison moves to hit Steel types for 2x damage instead of immunity. Can poison any type including Steel and Poison. Effectively combines offensive typing flexibility with status utility.

Character count: 291

Detailed Mechanical Explanation

For Discord/reference use

Acidic Slime is a hybrid ability that combines the effects of Corrosion with additional Water-type STAB functionality.

Core Mechanics

Water-type STAB:

  • All Water-type moves receive STAB (Same Type Attack Bonus)
  • Damage multiplier: 1.5x for Water moves
  • Applied regardless of the user's actual typing

Corrosion Effects:

  • Poison-type moves hit Steel-type Pokémon for 2x damage instead of immunity
  • Can inflict poison status on any type, including Steel and Poison types
  • Bypasses normal type-based status immunities for poison

Technical Implementation

cpp
constexpr Ability AcidicSlime = {
    .onStab = +[](ON_STAB) -> int { return moveType == TYPE_WATER; },
    .onTypeEffectiveness = Corrosion.onTypeEffectiveness,
    .onCanStatusType = Corrosion.onCanStatusType,
};

The implementation references the existing Corrosion ability for type effectiveness and status mechanics while adding Water STAB.

Type Effectiveness Changes

Against Steel Types:

  • Poison moves: 0x → 2x damage
  • All other type interactions remain unchanged

Status Infliction

Poison Status:

  • Can poison Steel types (normally immune)
  • Can poison Poison types (normally immune)
  • Works with moves like Toxic, Poison Gas, Sludge Bomb, etc.

Affected Moves

Water Moves (STAB):

  • Surf, Hydro Pump, Water Pulse, Scald, etc.
  • All Water-type moves receive 1.5x damage boost

Poison Moves (vs Steel):

  • Sludge Bomb, Toxic, Poison Jab, Gunk Shot, etc.
  • Hit Steel types for 2x damage instead of immunity
  • Can inflict poison status on Steel types

Strategic Implications

Offensive Utility:

  • Provides dual-type offensive coverage
  • Water moves gain consistent power boost
  • Poison moves become viable against Steel walls

Status Utility:

  • Poison stall strategies work against all types
  • Toxic becomes universally applicable
  • Breaks traditional type-based immunities

Example Damage Calculations

Surf (90 BP) with Acidic Slime:

  • Base: 90 BP
  • With STAB: 90 × 1.5 = 135 effective BP

Sludge Bomb (90 BP) vs Steel type:

  • Normal: 0 damage (immune)
  • With Acidic Slime: 90 × 2 = 180 effective BP

Common Users

This ability is typically found on:

  • Poison/Water dual types
  • Pokémon with access to both Water and Poison move pools
  • Bulky offensive Pokémon that benefit from status spreading

Competitive Usage

Strengths:

  • Excellent mixed offensive typing
  • Breaks Steel-type defensive cores
  • Universal poison spreading capability
  • Strong against defensive teams

Weaknesses:

  • No defensive benefits
  • Doesn't boost non-Water/Poison moves
  • Still vulnerable to Poison immunity from other sources

Counters

Direct Counters:

  • Magic Bounce (reflects status moves)
  • Poison Heal (benefits from poison status)
  • Natural Cure (removes poison on switch)
  • Guts (benefits from status conditions)

Indirect Counters:

  • Fast offensive Pokémon (bypass slow poison damage)
  • Special walls with Poison immunity
  • Taunt (prevents status moves)

Synergies

Item Synergies:

  • Black Sludge (HP recovery for Poison types)
  • Choice items (boost either Water or Poison moves)
  • Life Orb (boost both offensive types)

Move Synergies:

  • Toxic + Water moves for stall
  • Scald (Water + burn chance)
  • Recovery moves to complement status spreading

Team Synergies:

  • Toxic Spikes setters
  • Pokémon that benefit from weakened Steel types
  • Water/Poison offensive core partners

Version History

Acidic Slime is a custom Elite Redux ability that combines established mechanics in a unique way, providing both offensive and utility benefits to create a versatile ability for specific archetypes.

Elite Redux Ability Codex