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Blade Dance - Ability ID 732
In-Game Description
"Triggers 50 BP Leaf Blade after using a dance move."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Blade Dance triggers a 50 BP Leaf Blade follow-up attack immediately after using any dance move. Works with all dance moves including Swords Dance, Dragon Dance, Quiver Dance, and others with the dance flag. The follow-up Leaf Blade has high critical hit ratio and gains STAB if applicable.
Character count: 290
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Blade Dance is an offensive ability that provides a powerful follow-up attack after using dance moves. When the user successfully executes any move with the dance flag, a 50 BP Leaf Blade attack is automatically triggered against the same target.
Activation Conditions
- Move requirement: Any move with the FLAG_DANCE flag
- Timing: Activates immediately after the dance move resolves
- Target: Same target as the original dance move (can target self if dance was self-targeting)
- Power: Fixed 50 BP for the Leaf Blade follow-up
Dance Moves That Trigger Blade Dance
- Swords Dance - Boosts Attack, then triggers Leaf Blade
- Dragon Dance - Boosts Attack/Speed, then triggers Leaf Blade
- Quiver Dance - Boosts SpA/SpD/Speed, then triggers Leaf Blade
- Petal Dance - Attacking move, triggers Leaf Blade after
- Rain Dance - Sets rain, then triggers Leaf Blade
- Feather Dance - Lowers enemy Attack, then triggers Leaf Blade
- Teeter Dance - Confuses all others, then triggers Leaf Blade
- Lunar Dance - Faints user to heal ally, then triggers Leaf Blade
- Fiery Dance - Attacking move, may trigger Leaf Blade after
- Revelation Dance - Attacking move, triggers Leaf Blade after
Technical Implementation
c
constexpr Ability BladeDance = {
.onAttacker = +[](ON_ATTACKER) -> int {
CHECK(IsDance(battler, move))
CHECK(AdjustFollowupMoveTarget(battler, &target, move, FOLLOWUP_ALLOW_SELF))
return UseAttackerFollowUpMove(battler, target, ability, MOVE_LEAF_BLADE, 50);
},
};
Follow-Up Move Mechanics
- Base Power: 50 BP (reduced from Leaf Blade's normal 90 BP)
- Type: Grass-type move
- Critical Hit Ratio: High critical hit ratio (inherited from Leaf Blade)
- STAB: Gains Same Type Attack Bonus if user is Grass-type
- Accuracy: 95% accuracy (inherited from Leaf Blade)
- Contact: Physical contact move
- Category: Physical attack
Important Interactions
- Setup synergy: Works excellently with stat-boosting dances
- Multi-target: Can hit different targets if dance was multi-target
- Self-targeting: Can target self if original dance was self-targeting
- Status moves: Triggers even on non-damaging dance moves
- Failed moves: Only triggers if the dance move successfully executes
- Type effectiveness: Leaf Blade follow-up affected by type matchups
- Abilities: Follow-up Leaf Blade can trigger other abilities
Strategic Applications
- Setup sweeper: Use Dragon Dance, then get free Leaf Blade damage
- Utility punishment: Turn defensive dances into offensive opportunities
- Coverage option: Provides Grass-type coverage after setup moves
- Momentum shift: Maintain offensive pressure while setting up
- Multi-hit potential: Can potentially hit multiple foes with area dances
Taekkyeon Interaction
The ability also synergizes with the Taekkyeon ability, which makes all non-status moves count as dance moves. This dramatically expands the pool of moves that can trigger Blade Dance.
STAB Considerations
- Grass-types: Get 1.5x damage on the follow-up Leaf Blade
- Non-Grass types: Still benefit from the extra 50 BP attack
- Dual-types: Grass as either type grants STAB bonus
- Type changes: If type changes mid-battle, STAB adjusts accordingly
Competitive Usage Notes
- Excellent on mixed attackers who use setup moves
- Provides immediate offensive payoff for stat-boosting dances
- Can surprise opponents expecting purely defensive setup
- Grass-type users get maximum benefit from STAB
- Works well with critical hit increasing items/abilities
Power Calculation Example
- Base 50 BP × 1.5 STAB (if Grass-type) × 2.0 critical hit = 150 effective power
- Without STAB: 50 BP × 2.0 critical hit = 100 effective power
- Regular hit with STAB: 50 BP × 1.5 = 75 effective power
Synergies
- Taekkyeon: Makes all non-status moves trigger Blade Dance
- Focus Energy: Increases critical hit ratio for follow-up
- Scope Lens/Razor Claw: Boosts critical hit chance
- Life Orb: Boosts follow-up damage (with recoil)
- Choice items: Don't lock follow-up move selection
- Stat-boosting dances: Get setup benefit plus immediate damage
Counters
- Grass immunities: Sap Sipper negates follow-up damage
- Contact punishment: Rough Skin, Iron Barbs damage user
- Defensive abilities: Filter, Solid Rock reduce damage
- Type resistance: Steel, Fire, Poison, Flying resist Grass
- Ghost types: Can switch in on predicted setup moves
Team Building Considerations
- Grass STAB users: Maximize follow-up damage potential
- Setup sweepers: Turn setup turns into offensive opportunities
- Mixed attackers: Benefit from both dance effects and follow-up
- Critical hit builds: Stack crit chance for powerful follow-ups
- Anti-meta: Punishes opponents who give free setup turns
Version History
- Elite Redux custom ability (ID 732)
- Designed to reward aggressive setup play
- Provides immediate offensive benefit for dance move usage
- Part of the expanded ability system in Elite Redux