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Fertilize - Ability ID 507

In-Game Description

"Normal-type moves become Grass and Grass gains STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Fertilize converts all Normal-type moves to Grass-type and grants STAB for Grass moves. This means Normal moves gain the power boost from being Grass-type plus STAB bonus. The user effectively gets Grass STAB regardless of their actual typing, making coverage moves stronger.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

Fertilize is an "-ate" ability that converts Normal-type moves to Grass-type moves and provides Same Type Attack Bonus (STAB) for all Grass-type moves, regardless of the user's actual typing.

Move Type Conversion

  • Normal → Grass: All Normal-type moves become Grass-type
  • 1.2x power boost: Converted moves receive a 20% damage increase
  • STAB application: All Grass-type moves (including converted ones) receive STAB bonus
  • Type effectiveness: Converted moves use Grass-type effectiveness chart

Technical Implementation

c
// Fertilize uses the ATE_ABILITY macro for TYPE_GRASS
constexpr Ability Fertilize = {
    ATE_ABILITY(TYPE_GRASS),
};

// The macro provides:
// - onMoveType: Converts Normal moves to Grass + sets ateBoost flag
// - onStab: Grants STAB for Grass-type moves regardless of user typing

Damage Calculation

  1. Normal move is selected
  2. Move type changes to Grass
  3. Base power increased by 20% (ateBoost)
  4. STAB multiplier applied (1.5x for Grass moves)
  5. Type effectiveness calculated using Grass typing
  6. Final damage: Base × 1.2 × 1.5 × type effectiveness

Move Examples

Commonly converted moves:

  • Hyper Beam → Grass Hyper Beam (150 → 180 → 270 with STAB)
  • Return/Frustration → Grass Return (102 → 122.4 → 183.6 with STAB)
  • Body Slam → Grass Body Slam (85 → 102 → 153 with STAB)
  • Double-Edge → Grass Double-Edge (120 → 144 → 216 with STAB)
  • Facade → Grass Facade (140 when statused → 168 → 252 with STAB)

Important Interactions

  • Type immunity: Normal moves can now be resisted by Steel types
  • Effectiveness changes: Super effective vs Water/Ground/Rock, resisted by Fire/Grass/Poison/Flying/Bug/Dragon/Steel
  • Ability synergies: Works with other Grass-boosting abilities if stacked
  • Hidden Power: Does not affect Hidden Power (not Normal-type)
  • Weather synergy: No direct weather interaction (unlike sun-boosted Fire -ate abilities)

Strategic Applications

Offensive advantages:

  • Massive power boost to Normal moves (44% total increase with STAB)
  • Access to powerful Normal move coverage with Grass typing
  • Surprise factor with unexpected Grass attacks

Coverage considerations:

  • Gains super effective hits on Water, Ground, and Rock types
  • Loses neutral damage to Steel types (now resisted)
  • Vulnerable to Fire, Grass, Poison, Flying, Bug, Dragon, and Steel types

Pokémon Distribution

Regular ability users:

  • Growlithe Redux (Fire/Grass)
  • Arcanine Redux (Fire/Grass)
  • Mega Arcanine Redux (Fire/Grass)
  • Turtwig Redux (Flying/Fairy)
  • Grotle Redux (Flying/Fairy)
  • Torterra Redux (Flying/Fairy)
  • Shaymin-Sky (Grass/Flying)

Innate ability users:

  • Timburr (Fighting)
  • Cursola (Ghost)

Competitive Analysis

Strengths:

  • Enormous power boost to Normal moves
  • Excellent coverage against common types
  • Versatile offensive tool
  • Works regardless of user's typing

Weaknesses:

  • Normal moves become resisted by many types
  • No defensive utility
  • Relies on Normal move availability
  • Can be situational depending on matchup

Team Building Considerations

  • Physical attackers: Benefit most from strong Normal physical moves
  • Mixed attackers: Can use both physical and special Normal moves
  • Coverage needs: Provides unique Grass coverage option
  • Type synergy: Works well on Pokémon that don't naturally get Grass STAB

Counters and Counterplay

  • Steel types: Resist converted Grass moves
  • Fire types: Resist and often threaten with super effective coverage
  • Multi-type resistors: Pokémon with Grass resistance via dual typing
  • Ability suppression: Mold Breaker, Neutralizing Gas disable the conversion

Version History

  • Custom Elite Redux ability (ID 507)
  • Based on standard -ate ability mechanics
  • Available on both regular and regional form Pokémon
  • Functions as both regular and innate ability
  • Pixilate (Normal → Fairy)
  • Refrigerate (Normal → Ice)
  • Aerilate (Normal → Flying)
  • Galvanize (Normal → Electric)
  • Other -ate abilities with similar mechanics but different types

Elite Redux Ability Codex