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Minus - Ability ID 58

In-Game Description

"Deals double damage if an ally Pokémon has Minus or Plus."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Minus doubles damage output when partnered with Plus or Minus ally. Only works in double/triple battles with living partner. Creates powerful synergy enabling devastating combo attacks. Essential for doubles strategies focused on overwhelming offensive pressure through coordinated ability combinations.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

MINUS is a damage-boosting ability that doubles offensive power when paired with specific partner abilities in multi-battle formats.

Activation Mechanics:

  • Trigger: During damage calculation (onOffensiveMultiplier hook)
  • Effect: Multiplies damage by 2.0x (100% increase)
  • Partner Requirements: Ally must have ABILITY_PLUS or ABILITY_MINUS
  • Partner State: Partner must be alive (IsBattlerAlive check)
  • Battle Format: Only functions in double/triple battles (requires living partner)

Technical Implementation:

c
constexpr Ability Minus = {
    .onOffensiveMultiplier = Plus.onOffensiveMultiplier,
};

// Shared implementation with Plus:
constexpr Ability Plus = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            int partner = BATTLE_PARTNER(battler);
            if (!IsBattlerAlive(partner)) return;
            if (BattlerHasAbility(partner, ABILITY_PLUS, FALSE) || 
                BattlerHasAbility(partner, ABILITY_MINUS, FALSE)) MUL(2.0);
        },
};

Partner Detection System:

  • BATTLE_PARTNER Macro: (id) ^ 2 - Uses XOR to find partner slot
  • Partner Checking: Verifies partner is alive before ability check
  • Ability Detection: Uses BattlerHasAbility() with FALSE flag (ignores suppression)
  • Symmetric Effect: Both Plus and Minus abilities trigger the boost for each other

Battle Format Requirements:

  • Singles: No effect (no partner exists)
  • Doubles: Functions when partner has Plus/Minus
  • Triples: Functions when direct partner has Plus/Minus
  • Multi-Battle: Only checks immediate battle partner, not all allies

Move Interactions:

  • All Moves: Affects every offensive move that deals damage
  • Physical/Special: Boosts both physical and special attacks equally
  • Multi-Hit: Each hit receives the 2.0x multiplier
  • Fixed Damage: Does not affect moves with fixed damage values
  • Status Moves: No effect on non-damaging moves

Synergistic Moves (AI Recognition):

Gear Up (Move Effect):

  • AI recognizes Plus/Minus users as prime targets
  • Raises Attack and Special Attack of Plus/Minus holders
  • Score bonus when user or partner has ability

Magnetic Flux (Move Effect):

  • Specifically targets Plus/Minus ability holders
  • Raises Defense and Special Defense of affected Pokémon
  • AI prioritizes when Plus/Minus users are present

Elite Redux Implementation:

Pokémon with Minus (as Innate):

  • Plusle (Electric/Fairy) - Tier 2
    • Abilities: Transistor, Lightning Rod, Power Spot
    • Innates: Minus, Defiant, Speed Boost
    • Partner to: Minun (Plus holder)

Strategic Role:

  • Forms pairs with Plus users for maximum effectiveness
  • Creates "power couple" strategies in doubles format
  • Enables overwhelming offensive pressure when both abilities activate

Damage Calculation:

Base Damage × Type Effectiveness × STAB × Minus Boost × Other Multipliers
Where Minus Boost = 2.0 when partner has Plus/Minus, 1.0 otherwise

Example Calculations:

  • 100 BP move with partner Plus: 200 effective BP
  • With STAB (1.5x): 100 × 2.0 × 1.5 = 300 effective BP
  • Super effective + Minus + STAB: 100 × 2.0 × 2.0 × 1.5 = 600 effective BP

Competitive Applications:

Doubles Strategy:

  • Pair Minus holder with Plus holder for mutual benefit
  • Both Pokémon deal double damage when together
  • Creates immediate offensive pressure from turn 1
  • Forces opponents to prioritize removing one partner

Team Building:

  • Natural synergy with Plusle (Minus) + Minun-like pairs
  • Requires specific team composition around ability synergy
  • Vulnerable to partner removal strategies
  • Best with fast, powerful attackers

Counterplay:

Direct Counters:

  • Eliminate Partner: Remove Plus/Minus partner to disable ability
  • Singles Format: Force singles battles where ability has no effect
  • Priority Moves: KO one partner before they can attack together
  • Redirection: Use Follow Me/Rage Powder to isolate targets

Defensive Options:

  • Wide Guard: Blocks spread moves from powered-up attackers
  • Intimidate: Reduces physical damage even with Minus boost
  • Protect/Detect: Stall while planning partner elimination
  • Bulk Investment: Tank the doubled damage and retaliate

Ability Interactions:

Positive Synergies:

  • Plus: Perfect partner ability, both get 2.0x damage
  • Follow Me/Rage Powder: Protects the partner needed for activation
  • Speed Boost: Ensures faster activation of boosted attacks
  • Friend Guard: Reduces damage to crucial partner

Negative Interactions:

  • Ability Suppression: Gastro Acid, Core Enforcer disable the boost
  • Partner Switching: Loses boost when partner switches out
  • Imposter: Opponent copying ability without proper partner setup

Version Notes:

  • Elite Redux: Functions identically to mainline games
  • Boost applies to all damage-dealing moves without exception
  • AI recognizes and properly evaluates Plus/Minus synergies
  • No activation message (passive boost during damage calculation)
  • Perfect symmetry with Plus ability implementation

Elite Redux Ability Codex