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Minus - Ability ID 58
In-Game Description
"Deals double damage if an ally Pokémon has Minus or Plus."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Minus doubles damage output when partnered with Plus or Minus ally. Only works in double/triple battles with living partner. Creates powerful synergy enabling devastating combo attacks. Essential for doubles strategies focused on overwhelming offensive pressure through coordinated ability combinations.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
MINUS is a damage-boosting ability that doubles offensive power when paired with specific partner abilities in multi-battle formats.
Activation Mechanics:
- Trigger: During damage calculation (onOffensiveMultiplier hook)
- Effect: Multiplies damage by 2.0x (100% increase)
- Partner Requirements: Ally must have ABILITY_PLUS or ABILITY_MINUS
- Partner State: Partner must be alive (IsBattlerAlive check)
- Battle Format: Only functions in double/triple battles (requires living partner)
Technical Implementation:
c
constexpr Ability Minus = {
.onOffensiveMultiplier = Plus.onOffensiveMultiplier,
};
// Shared implementation with Plus:
constexpr Ability Plus = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
int partner = BATTLE_PARTNER(battler);
if (!IsBattlerAlive(partner)) return;
if (BattlerHasAbility(partner, ABILITY_PLUS, FALSE) ||
BattlerHasAbility(partner, ABILITY_MINUS, FALSE)) MUL(2.0);
},
};
Partner Detection System:
- BATTLE_PARTNER Macro:
(id) ^ 2
- Uses XOR to find partner slot - Partner Checking: Verifies partner is alive before ability check
- Ability Detection: Uses
BattlerHasAbility()
with FALSE flag (ignores suppression) - Symmetric Effect: Both Plus and Minus abilities trigger the boost for each other
Battle Format Requirements:
- Singles: No effect (no partner exists)
- Doubles: Functions when partner has Plus/Minus
- Triples: Functions when direct partner has Plus/Minus
- Multi-Battle: Only checks immediate battle partner, not all allies
Move Interactions:
- All Moves: Affects every offensive move that deals damage
- Physical/Special: Boosts both physical and special attacks equally
- Multi-Hit: Each hit receives the 2.0x multiplier
- Fixed Damage: Does not affect moves with fixed damage values
- Status Moves: No effect on non-damaging moves
Synergistic Moves (AI Recognition):
Gear Up (Move Effect):
- AI recognizes Plus/Minus users as prime targets
- Raises Attack and Special Attack of Plus/Minus holders
- Score bonus when user or partner has ability
Magnetic Flux (Move Effect):
- Specifically targets Plus/Minus ability holders
- Raises Defense and Special Defense of affected Pokémon
- AI prioritizes when Plus/Minus users are present
Elite Redux Implementation:
Pokémon with Minus (as Innate):
- Plusle (Electric/Fairy) - Tier 2
- Abilities: Transistor, Lightning Rod, Power Spot
- Innates: Minus, Defiant, Speed Boost
- Partner to: Minun (Plus holder)
Strategic Role:
- Forms pairs with Plus users for maximum effectiveness
- Creates "power couple" strategies in doubles format
- Enables overwhelming offensive pressure when both abilities activate
Damage Calculation:
Base Damage × Type Effectiveness × STAB × Minus Boost × Other Multipliers
Where Minus Boost = 2.0 when partner has Plus/Minus, 1.0 otherwise
Example Calculations:
- 100 BP move with partner Plus: 200 effective BP
- With STAB (1.5x): 100 × 2.0 × 1.5 = 300 effective BP
- Super effective + Minus + STAB: 100 × 2.0 × 2.0 × 1.5 = 600 effective BP
Competitive Applications:
Doubles Strategy:
- Pair Minus holder with Plus holder for mutual benefit
- Both Pokémon deal double damage when together
- Creates immediate offensive pressure from turn 1
- Forces opponents to prioritize removing one partner
Team Building:
- Natural synergy with Plusle (Minus) + Minun-like pairs
- Requires specific team composition around ability synergy
- Vulnerable to partner removal strategies
- Best with fast, powerful attackers
Counterplay:
Direct Counters:
- Eliminate Partner: Remove Plus/Minus partner to disable ability
- Singles Format: Force singles battles where ability has no effect
- Priority Moves: KO one partner before they can attack together
- Redirection: Use Follow Me/Rage Powder to isolate targets
Defensive Options:
- Wide Guard: Blocks spread moves from powered-up attackers
- Intimidate: Reduces physical damage even with Minus boost
- Protect/Detect: Stall while planning partner elimination
- Bulk Investment: Tank the doubled damage and retaliate
Ability Interactions:
Positive Synergies:
- Plus: Perfect partner ability, both get 2.0x damage
- Follow Me/Rage Powder: Protects the partner needed for activation
- Speed Boost: Ensures faster activation of boosted attacks
- Friend Guard: Reduces damage to crucial partner
Negative Interactions:
- Ability Suppression: Gastro Acid, Core Enforcer disable the boost
- Partner Switching: Loses boost when partner switches out
- Imposter: Opponent copying ability without proper partner setup
Version Notes:
- Elite Redux: Functions identically to mainline games
- Boost applies to all damage-dealing moves without exception
- AI recognizes and properly evaluates Plus/Minus synergies
- No activation message (passive boost during damage calculation)
- Perfect symmetry with Plus ability implementation