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Aquatic - Ability ID 294
In-Game Description
"Adds Water type to itself."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Upon entering battle, this ability adds the Water type to the Pokémon as a third type. This grants all Water-type interactions including STAB on Water moves, resistance to Fire and Steel attacks, weakness to Electric and Grass moves, and immunity to burn status.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Aquatic adds Water as a third type to the Pokémon when it enters battle, implemented through the AddBattlerType()
function which assigns the type to the type3
slot.
cpp
constexpr Ability Aquatic = {
.onEntry = +[](ON_ENTRY) -> int { return AddBattlerType(battler, TYPE_WATER); },
};
static int AddBattlerType(int battler, int type) {
CHECK_NOT(IS_BATTLER_OF_TYPE(battler, type))
gBattleMons[battler].type3 = type;
PREPARE_TYPE_BUFFER(gBattleTextBuff2, gBattleMons[battler].type3);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAddedTheType);
return TRUE;
}
Activation Conditions
- Triggers automatically upon entering battle
- Only activates if the Pokémon doesn't already have Water type
- No activation requirements or conditions beyond entry
Type Interactions Gained
Resistances (0.5x damage taken):
- Fire-type moves
- Steel-type moves
- Ice-type moves
- Water-type moves
Weaknesses (2x damage taken):
- Electric-type moves
- Grass-type moves
STAB (Same Type Attack Bonus):
- All Water-type moves gain 1.5x power multiplier
Status Immunities:
- Burn status (Water types cannot be burned)
Common Users
Optional Ability:
- Tynamo (#602) - Electric type fish Pokémon
- Eelektrik (#603) - Electric type eel evolution
- Stunfisk (#618) - Ground/Electric type flatfish
Innate Ability:
- Dragalge (#691) - Poison/Dragon type with natural aquatic nature
Strategic Implications
Advantages:
- Provides immediate type coverage expansion
- Grants Fire resistance to non-Water types
- Enables Water-type STAB for diverse movesets
- Burns become impossible
Disadvantages:
- Adds Electric and Grass weaknesses
- Can make Electric types weak to Grass attacks
- Permanent type change cannot be removed
Interactions with Other Abilities/Moves
- Forest's Curse/Trick-or-Treat: Can stack with other type-adding effects
- Soak: Will override this ability's Water type addition
- Burn Heal/Aromatherapy: Burn immunity makes these moves less necessary
- Lightning Rod/Storm Drain: Synergizes well by redirecting Electric/Water attacks
Competitive Usage Notes
Synergies:
- Electric types gain Fire resistance while keeping Electric STAB
- Poison types can use Water moves for coverage
- Ground types can hit Fire types super effectively with Water moves
Counters:
- Grass-type attackers gain advantage
- Electric attacks become more threatening for Ground types
- Freeze-Dry ignores Water resistance
Example Damage Calculations
Stunfisk (Ground/Electric + Water via Aquatic):
- Fire Blast: 0.5x damage (Water resistance)
- Grass Knot: 2x damage (new Grass weakness)
- Surf with STAB: 1.5x power output
Dragalge (Poison/Dragon + Water via innate Aquatic):
- Flamethrower: 0.5x damage (Water resistance)
- Thunder: 2x damage (new Electric weakness)
- Hydro Pump with STAB: 1.5x power output
Version History
- Introduced in Elite Redux as part of type-adding ability system
- Functions identically to other type-adding abilities like Half Drake (Dragon), Metallic (Steel), and Phantom (Ghost)
- Part of the expanded type system allowing Pokémon to have up to 3 types simultaneously