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Precise Fist - Ability ID 375

In-Game Description

"Punching moves get +1 crit and 5x effect chance."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Punching moves land guaranteed critical hits and have 5x their normal secondary effect chance. Works with all Iron Fist-boosted moves including elemental punches, priority punches, and Fighting-type attacks. The critical hit boost stacks with abilities like Sniper for devastating damage output.

Character count: 294

Detailed Mechanical Explanation

For Discord/reference use

PRECISE FIST is a specialized enhancement ability that transforms punching moves into highly reliable, devastating attacks with both guaranteed critical hits and amplified secondary effects.

Activation Mechanics:

  • Critical Hit Trigger: onCrit callback (line 3896-3899)
  • Effect Amplification: onModifyEffectChance callback (line 3900-3903)
  • Condition: Move must have FLAG_IRON_FIST_BOOST flag (same as Iron Fist)
  • Type: Universal - works with all move types that have punching flag

Core Effects:

  1. Guaranteed Critical Hits: All punching moves automatically score critical hits
  2. 5x Secondary Effect Chance: Status effect chances are multiplied by 5 (e.g., 10% becomes 50%)

Affected Moves:

Precise Fist affects all moves with the FLAG_IRON_FIST_BOOST flag, including:

  1. Elemental Punches: Fire Punch (10% burn → 50%), Ice Punch (10% freeze → 50%), Thunder Punch (10% paralysis → 50%)
  2. Fighting Punches: Dynamic Punch (100% confusion - already guaranteed), Drain Punch, Focus Punch
  3. Priority Punches: Bullet Punch, Mach Punch
  4. Other Punching Moves: Comet Punch, Mega Punch, Dizzy Punch (20% confusion → 100%), Shadow Punch
  5. Special Cases: Hammer Arm, Meteor Mash, Sky Uppercut, Power-Up Punch

Technical Implementation:

cpp
constexpr Ability PreciseFist = {
    .onCrit = +[](ON_CRIT) -> int {
        CHECK(IsIronFistBoosted(battler, move))
        return 1;  // Guaranteed critical hit
    },
    .onModifyEffectChance =
        +[](ON_MODIFY_EFFECT_CHANCE) {
            if (IsIronFistBoosted(battler, move)) *effectChance *= 5;
        },
};

Secondary Effect Examples:

  • Fire Punch: 10% burn chance → 50% burn chance + guaranteed crit
  • Ice Punch: 10% freeze chance → 50% freeze chance + guaranteed crit
  • Thunder Punch: 10% paralysis → 50% paralysis + guaranteed crit
  • Dizzy Punch: 20% confusion → 100% confusion + guaranteed crit
  • Meteor Mash: 20% Attack boost → 100% Attack boost + guaranteed crit

Critical Hit Calculation:

The guaranteed critical hit multiplies damage by:

  • Physical moves: 1.5x base damage (2.25x in Gen 6+)
  • Stacks with: Sniper (3x crit damage), critical hit items
  • Base Example: 100 BP Fire Punch → 150 BP with crit → 225 BP with Sniper

Strategic Applications:

  1. Status Spreader: Elemental punches become highly reliable status moves
  2. Sweeping Power: Guaranteed crits break through defensive investment
  3. Setup Synergy: Meteor Mash becomes 100% reliable Attack boost
  4. Priority Pressure: Bullet Punch becomes a guaranteed crit priority move

Pokemon Distribution:

Found on various fighting specialists and versatile attackers:

  • Regular Ability: Crabominable, Pangoro, and other fighting types
  • Innate Ability: Appears alongside Fatal Precision, Raging Boxer on specialized Pokemon
  • Compound Users: Often paired with Iron Fist, Power Fists, or other punch-enhancing abilities

Synergistic Abilities:

  • Iron Fist: Stacks multiplicatively (1.3x damage + guaranteed crit)
  • Power Fists: Combined punch boost + Special Defense targeting + guaranteed crit
  • Raging Boxer: Hits twice with guaranteed crits on both hits
  • Fatal Precision: Super-effective moves get both abilities' benefits
  • Sniper: Multiplies critical hit damage to 3x instead of 1.5x

Synergistic Items:

  • Punching Glove: Additional 1.1x boost + contact protection
  • Scope Lens/Razor Claw: Redundant crit boost, but useful on non-punching moves
  • Life Orb: 1.3x damage boost stacks with guaranteed crits
  • Choice Band: Massive Attack boost with guaranteed crit punches

Competitive Applications:

  1. Mixed Attacker: Elemental punches provide special coverage with status reliability
  2. Priority Sweeper: Bullet Punch becomes a guaranteed crit revenge tool
  3. Status Control: 50% status chances make punches excellent utility moves
  4. Wall Breaking: Guaranteed crits help break through defensive Pokemon
  5. Setup Integration: Meteor Mash becomes 100% reliable for Attack boosts

Advanced Interactions:

  1. Multi-hit Moves: Each hit of Comet Punch crits independently
  2. Weather Synergy: Fire Punch in sun + guaranteed crit + 50% burn
  3. Terrain Effects: Electric punches in Electric Terrain + guaranteed crit + 50% paralysis
  4. Contact Abilities: Punching moves trigger contact abilities while dealing massive crit damage
  • Way of Precision (ID varies): Shares exact same implementation (lines 7082-7083)
  • Iron Fist: Base punching move enhancement
  • Power Fists: Punching moves target Special Defense
  • Magical Fists: Punching moves use Special Attack
  • Blitz Boxer: Priority to punching moves at full HP
  • Raging Boxer: Punching moves hit twice
  • Fatal Precision: Guaranteed crits on super-effective moves

Counterplay:

  • Burn: Reduces physical punch damage despite crits
  • Intimidate: Lowers Attack before guaranteed crits land
  • Rocky Helmet: Punishes contact punching moves
  • Ghost-types: Immune to Normal/Fighting punches
  • Abilities: Flame Body, Static can punish contact punches

Competitive Notes:

  • Tier: High competitive viability due to reliability and power
  • Team Role: Excellent on mixed attackers, priority users, and status spreaders
  • Meta Impact: Forces opponents to respect punch-based coverage
  • Versatility: Works on both physical and special punch variants

Version History:

  • Elite Redux: Introduced as specialized punch enhancement ability
  • Current: Stable implementation with 5x effect multiplier and guaranteed crits
  • Shared Implementation: Used by Way of Precision ability

Technical Notes:

  • Function Reference: Lines 3895-3904 in src/abilities.cc
  • Registration: Line 9220 in ability mapping
  • Shared Usage: Also used by Way of Precision (lines 7082-7083)
  • Move Detection: Uses IsIronFistBoosted() function from battle_util.c:9183

Elite Redux Ability Codex