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Aftershock - Ability ID 491
In-Game Description
"Follows up damaging moves with Magnitude."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
After using any damaging move, the Pokémon automatically follows up with Magnitude at 65 power. This Ground-type tremor hits all adjacent Pokémon, including allies in double battles. The follow-up attack can only occur if the original move successfully targets an opponent.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Aftershock automatically triggers a secondary Magnitude attack after any successful damaging move, creating seismic follow-up damage that affects all adjacent Pokémon on the battlefield.
Activation Conditions
- Trigger: After using any damaging move with power > 0
- Success requirement: Original move must not result in MOVE_RESULT_NO_EFFECT
- Target validation: Must successfully target an opponent
- Power: Fixed at 65 base power for Magnitude
- Type: Ground-type attack with all Ground-type interactions
Technical Implementation
c
constexpr Ability Aftershock = {
.onAttacker = +[](ON_ATTACKER) -> int {
CHECK(gBattleMoves[move].power) // Must be damaging move
u8 target = AdjustFollowupMoveTarget(battler, FOLLOWUP_STANDARD);
return UseAttackerFollowUpMove(battler, target, MOVE_MAGNITUDE, 65);
},
};
Magnitude Move Properties
- Base power: 65 (fixed for this ability)
- Type: Ground
- Category: Physical
- Target: All adjacent Pokémon (FOES_AND_ALLY)
- Accuracy: 100%
- Effects: Standard Ground-type interactions
Strategic Applications
- Area damage: Hits multiple targets for additional damage output
- Ground coverage: Provides Ground-type attacks regardless of user's type
- Combo potential: Works with any damaging move for consistent follow-up
- Pressure tool: Forces opponents to consider seismic follow-ups
- Multi-target utility: Excellent in double battles for field control
Double Battle Considerations
- Ally damage: Can harm partner Pokémon, requiring careful positioning
- Flying immunity: Flying-types and Levitate users avoid the follow-up
- Wide spread: Affects all adjacent positions simultaneously
- Positioning strategy: Requires tactical awareness of battlefield layout
Move Synergies
Excellent triggers:
- High-power moves: Follow devastating attacks with seismic damage
- Multi-hit moves: Each successful hit can potentially trigger Aftershock
- Status moves with damage: Moves like Knock Off gain seismic follow-up
Considerations:
- Contact moves: Original move makes contact, follow-up doesn't
- Priority moves: Fast attacks followed by immediate Ground damage
- Special attacks: Special moves followed by physical Ground attack
Type Interactions
- Super effective against: Fire, Electric, Poison, Rock, Steel
- Not very effective against: Bug, Grass
- No effect on: Flying-types and Levitate users
- STAB potential: Ground-types get STAB on the follow-up attack
Limitations
- Flying immunity: Flying-types completely avoid the follow-up
- Ally damage: Can harm partners in double battles
- One follow-up: Only triggers once per successful attack
- Ground typing: Limited by Ground-type coverage and immunities
- Fixed power: Always 65 base power regardless of original move
Counters
- Flying-types: Immune to the Magnitude follow-up
- Levitate: Ability grants immunity to Ground moves
- Protect variants: Can protect against the follow-up attack
- Air Balloon: Item provides temporary Ground immunity
- Telepathy: Ally ability prevents friendly fire damage
Competitive Usage
- Physical attackers: Excellent on physical sweepers for extra damage
- Mixed coverage: Provides Ground attacks for non-Ground types
- Field control: Controls battlefield positioning in doubles
- Anti-switch: Discourages switching with follow-up pressure
- Breaking focus: Sash/Sturdy breaking potential with dual hits
Team Building Considerations
- Flying allies: Partner with Flying-types to avoid friendly fire
- Magnet Rise: Temporary immunity for Ground-weak allies
- Air Balloon: Protect important allies from seismic damage
- Earthquake synergy: Stack with Earthquake for massive Ground damage
Version History
- Elite Redux custom ability for seismic battle mechanics
- Designed to create unique follow-up attack patterns
- Fixed power ensures balanced damage output
- Part of expanded ability system for enhanced combat dynamics