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Early Bird - Ability ID 48
In-Game Description
"Awakens twice as fast from sleep."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Early Bird allows the Pokémon to wake up from sleep twice as fast. While normal Pokémon subtract 1 sleep turn per turn, Early Bird users subtract 2 turns per turn, effectively halving sleep duration. Works against all sleep-inducing moves and effects, making the Pokémon much more resistant to sleep strategies.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
EARLY_BIRD is a status condition protection ability that reduces the duration of sleep by making the Pokémon wake up twice as fast.
Sleep Mechanics Overview:
- Sleep Status: Uses first 3 bits of status1 (STATUS1_SLEEP = bits 0-2)
- Sleep Counter: Stored as turns remaining (1-7 possible values)
- Initial Duration: Sleep moves typically set 1-3 turns randomly
- Wake-up Check: Occurs at start of each turn before move selection
Early Bird Activation:
- Trigger: Every turn while the Pokémon has sleep status
- Effect: Subtracts 2 from sleep counter instead of 1
- Location: Implemented in both
battle_util.c
andbattle_util2.c
- No Message: No special text displayed when Early Bird activates
Technical Implementation:
In battle_util.c (move usage context):
c
u8 toSub;
if (BATTLER_HAS_ABILITY(gBattlerAttacker, ABILITY_EARLY_BIRD))
toSub = 2;
else
toSub = 1;
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
else
gBattleMons[gBattlerAttacker].status1 -= toSub;
In battle_util2.c (end-of-turn context):
c
u32 toSub;
if (BattlerHasAbility(battlerId, ABILITY_EARLY_BIRD, FALSE))
toSub = 2;
else
toSub = 1;
Sleep Duration Examples:
Normal Pokémon:
- Turn 1: Sleep 3 → Sleep 2 (can't act)
- Turn 2: Sleep 2 → Sleep 1 (can't act)
- Turn 3: Sleep 1 → Awake (can act)
- Total: 2 turns asleep
Early Bird Pokémon:
- Turn 1: Sleep 3 → Sleep 1 (can't act)
- Turn 2: Sleep 1 → Awake (can act)
- Total: 1 turn asleep
Edge Cases:
- Sleep 1 → Always wakes up immediately (both normal and Early Bird)
- Sleep 2 → Normal: 1 turn asleep, Early Bird: wakes immediately
Interaction Rules:
- Works Against: All sleep-inducing moves (Sleep Powder, Spore, Hypnosis, etc.)
- Works Against: Sleep from abilities (Effect Spore when it triggers sleep)
- Works Against: Sleep from items or other effects
- Does NOT Work: Against Pokémon already asleep when switching in (doesn't cure existing sleep faster)
- Stackable: If sleep counter is set to maximum (7), still reduces by 2 per turn
Move Interactions:
- Sleep Talk/Snore: Still usable while asleep, but Early Bird will wake up faster
- Rest: Duration halved from 2 turns to 1 turn of sleep
- Dream Eater: Opponent wakes up faster, reducing Dream Eater opportunities
Competitive Analysis:
Strengths:
- Hard counter to sleep-based strategies
- Reduces Rest downtime significantly
- Maintains momentum against sleep moves
- No drawbacks or negative effects
Weaknesses:
- Very situational - only useful when sleep is a factor
- No benefit against most common status conditions
- AI rates it only 4/10 in utility value
- Cannot prevent initial sleep, only reduces duration
Synergies:
- Rest users (particularly bulky Pokémon)
- Pokémon vulnerable to sleep moves in their meta
- Sleep Talk users (wake up to use regular moves sooner)
Counters:
- Status moves other than sleep (burn, poison, paralysis)
- Direct damage strategies that don't rely on sleep
- Moves with secondary effects rather than sleep focus
Notable Users:
Early Bird is naturally found on several Normal-type and bird Pokémon species, making it thematically appropriate for early-rising creatures.
Version History:
- Consistent behavior since Gen 3
- Elite Redux: No changes to core mechanic, maintains standard "subtract 2 instead of 1" functionality