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Fluffy - Ability ID 218

In-Game Description

"Takes 1/2 dmg from contact moves but Fire moves hurt it 2x more."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Fluffy fur reduces damage from physical contact moves by 50%, making the Pokémon resistant to attacks like Tackle, Scratch, and Punch moves. However, the fluffy coating is highly flammable, causing Fire-type moves to deal double damage. The defensive benefit is lost if the ability is suppressed.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Core Mechanics

  • Contact Move Reduction: All moves that make physical contact deal 0.5x damage (50% reduction)
  • Fire Vulnerability: Fire-type moves deal 2.0x damage (100% increase)
  • Breakable: Can be suppressed by abilities like Mold Breaker, Teravolt, Turboblaze

Activation Conditions

  • Contact move reduction triggers when the Pokémon is hit by any move with the contact flag
  • Fire vulnerability applies to all Fire-type moves regardless of contact status
  • Both effects are passive and automatic

Technical Implementation

cpp
constexpr Ability Fluffy = {
    .onDefensiveMultiplier =
        +[](ON_DEFENSIVE_MULTIPLIER) {
            if (moveType == TYPE_FIRE) RESISTANCE(2.0);
            if (IsMoveMakingContact(move, attacker)) MUL(0.5);
        },
    .breakable = TRUE,
};

Contact Moves (Examples)

Affected moves include:

  • Physical attacks: Tackle, Scratch, Pound, Quick Attack, Body Slam
  • Punching moves: Punch, Fire Punch, Ice Punch, Thunder Punch
  • Slashing moves: Slash, Night Slash, Psycho Cut
  • Biting moves: Bite, Crunch, Fire Fang
  • Multi-hit contact moves: Fury Swipes, Double Slap, Bullet Seed (if contact)

NOT affected:

  • Projectile moves: Hyper Beam, Flamethrower, Thunderbolt
  • Ranged physical moves: Rock Slide, Earthquake, Stone Edge
  • Status moves: Thunder Wave, Toxic, Spore

Interactions with Other Abilities/Mechanics

  • Suppression: Mold Breaker, Teravolt, Turboblaze ignore both benefits and drawbacks
  • Ability Shield: Protects from ability suppression
  • Type effectiveness: Fire weakness stacks with natural Fire weakness
  • Critical hits: Contact reduction applies to critical hits
  • Multi-hit moves: Each hit affected individually

Strategic Implications

Strengths:

  • Excellent physical wall against contact-based attackers
  • Forces opponents to use special moves or non-contact physical moves
  • Synergizes well with high HP and Defense stats

Weaknesses:

  • Severe Fire weakness creates exploitable matchups
  • Vulnerable to special attackers and ranged physical moves
  • Ability suppression removes all benefits while keeping Fire weakness

Example Damage Calculations

Against a Pokémon with Fluffy:

  • Tackle (contact): 100 base damage → 50 damage (50% reduction)
  • Flamethrower (Fire, non-contact): 90 base damage → 180 damage (2x Fire weakness)
  • Fire Punch (Fire + contact): 75 base damage → 150 damage (Fire weakness applied, contact reduction ignored for Fire moves)
  • Earthquake (non-contact): 100 base damage → 100 damage (no modifier)

Common Users

  • Stufful line: Stufful and Bewear are the primary users in mainline games
  • Defensive Pokémon: Works best on bulky Pokémon that can capitalize on the contact reduction
  • Mixed walls: Particularly effective on Pokémon with good special bulk to compensate for Fire weakness

Competitive Usage Notes

  • Team building: Requires Fire-type switch-ins or resists
  • Movepool synergy: Benefits from non-contact physical moves for offense
  • Weather: Sun doubles Fire damage, making the weakness even more severe
  • Item synergy: Leftovers or other recovery items help maintain bulk

Counters

  • Fire-type moves: Exploit the 2x weakness
  • Special attackers: Bypass the contact reduction entirely
  • Mold Breaker variants: Ignore the ability completely
  • Non-contact physical moves: Earthquake, Rock Slide, Stone Edge
  • Status moves: Toxic, Will-O-Wisp for indirect damage

Synergies

  • Assault Vest: Boosts special bulk to cover Fire weakness
  • Rocky Helmet: Stacks damage with contact-based counter-attacks
  • Recovery moves: Roost, Recover to maintain defensive presence
  • Intimidate support: Further reduces physical damage

Version History

  • Introduced in Generation VII (Sun/Moon)
  • Implemented in Elite Redux with identical mechanics
  • Ability ID 218 in Elite Redux's ability system
  • Classified as breakable ability in current implementation

Elite Redux Ability Codex