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Fluffy - Ability ID 218
In-Game Description
"Takes 1/2 dmg from contact moves but Fire moves hurt it 2x more."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Fluffy fur reduces damage from physical contact moves by 50%, making the Pokémon resistant to attacks like Tackle, Scratch, and Punch moves. However, the fluffy coating is highly flammable, causing Fire-type moves to deal double damage. The defensive benefit is lost if the ability is suppressed.
Character count: 295
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
- Contact Move Reduction: All moves that make physical contact deal 0.5x damage (50% reduction)
- Fire Vulnerability: Fire-type moves deal 2.0x damage (100% increase)
- Breakable: Can be suppressed by abilities like Mold Breaker, Teravolt, Turboblaze
Activation Conditions
- Contact move reduction triggers when the Pokémon is hit by any move with the contact flag
- Fire vulnerability applies to all Fire-type moves regardless of contact status
- Both effects are passive and automatic
Technical Implementation
cpp
constexpr Ability Fluffy = {
.onDefensiveMultiplier =
+[](ON_DEFENSIVE_MULTIPLIER) {
if (moveType == TYPE_FIRE) RESISTANCE(2.0);
if (IsMoveMakingContact(move, attacker)) MUL(0.5);
},
.breakable = TRUE,
};
Contact Moves (Examples)
Affected moves include:
- Physical attacks: Tackle, Scratch, Pound, Quick Attack, Body Slam
- Punching moves: Punch, Fire Punch, Ice Punch, Thunder Punch
- Slashing moves: Slash, Night Slash, Psycho Cut
- Biting moves: Bite, Crunch, Fire Fang
- Multi-hit contact moves: Fury Swipes, Double Slap, Bullet Seed (if contact)
NOT affected:
- Projectile moves: Hyper Beam, Flamethrower, Thunderbolt
- Ranged physical moves: Rock Slide, Earthquake, Stone Edge
- Status moves: Thunder Wave, Toxic, Spore
Interactions with Other Abilities/Mechanics
- Suppression: Mold Breaker, Teravolt, Turboblaze ignore both benefits and drawbacks
- Ability Shield: Protects from ability suppression
- Type effectiveness: Fire weakness stacks with natural Fire weakness
- Critical hits: Contact reduction applies to critical hits
- Multi-hit moves: Each hit affected individually
Strategic Implications
Strengths:
- Excellent physical wall against contact-based attackers
- Forces opponents to use special moves or non-contact physical moves
- Synergizes well with high HP and Defense stats
Weaknesses:
- Severe Fire weakness creates exploitable matchups
- Vulnerable to special attackers and ranged physical moves
- Ability suppression removes all benefits while keeping Fire weakness
Example Damage Calculations
Against a Pokémon with Fluffy:
- Tackle (contact): 100 base damage → 50 damage (50% reduction)
- Flamethrower (Fire, non-contact): 90 base damage → 180 damage (2x Fire weakness)
- Fire Punch (Fire + contact): 75 base damage → 150 damage (Fire weakness applied, contact reduction ignored for Fire moves)
- Earthquake (non-contact): 100 base damage → 100 damage (no modifier)
Common Users
- Stufful line: Stufful and Bewear are the primary users in mainline games
- Defensive Pokémon: Works best on bulky Pokémon that can capitalize on the contact reduction
- Mixed walls: Particularly effective on Pokémon with good special bulk to compensate for Fire weakness
Competitive Usage Notes
- Team building: Requires Fire-type switch-ins or resists
- Movepool synergy: Benefits from non-contact physical moves for offense
- Weather: Sun doubles Fire damage, making the weakness even more severe
- Item synergy: Leftovers or other recovery items help maintain bulk
Counters
- Fire-type moves: Exploit the 2x weakness
- Special attackers: Bypass the contact reduction entirely
- Mold Breaker variants: Ignore the ability completely
- Non-contact physical moves: Earthquake, Rock Slide, Stone Edge
- Status moves: Toxic, Will-O-Wisp for indirect damage
Synergies
- Assault Vest: Boosts special bulk to cover Fire weakness
- Rocky Helmet: Stacks damage with contact-based counter-attacks
- Recovery moves: Roost, Recover to maintain defensive presence
- Intimidate support: Further reduces physical damage
Version History
- Introduced in Generation VII (Sun/Moon)
- Implemented in Elite Redux with identical mechanics
- Ability ID 218 in Elite Redux's ability system
- Classified as breakable ability in current implementation