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Impaler

Impaler combines the offensive power of Mighty Horn with a dangerous bleeding effect, making horn-based moves significantly more threatening.

Mechanics

  • Damage Boost: All horn-based moves deal 30% more damage (inherited from Mighty Horn)
  • Bleed Application: 30% chance to inflict Bleed status on horn-based moves
  • Type Immunity: Rock and Ghost types cannot be afflicted with Bleed
  • Status Priority: Cannot apply Bleed if target already has a primary status condition

Horn-Based Moves

Examples include:

  • Horn Leech
  • Smart Strike
  • Shocking Jab
  • Psyblade
  • Hyper Drill
  • Fire Glaive
  • Psycho Cut

Bleed Status Effect

Bleed is a primary status condition that:

  • Prevents affliction of other primary statuses (Burn, Paralysis, Poison, Sleep, Frostbite)
  • Rock and Ghost types are immune to Bleed
  • Unlike other status conditions, Bleed's specific damage mechanics vary by implementation

Extended In-Game Description

Mighty Horn's 30% damage boost to horn moves combines with a 30% chance to inflict Bleed status. Rock/Ghost types immune. Bleed prevents other status conditions. Stacks multiplicatively with other modifiers.

Elite Redux Ability Codex