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Impaler
Impaler combines the offensive power of Mighty Horn with a dangerous bleeding effect, making horn-based moves significantly more threatening.
Mechanics
- Damage Boost: All horn-based moves deal 30% more damage (inherited from Mighty Horn)
- Bleed Application: 30% chance to inflict Bleed status on horn-based moves
- Type Immunity: Rock and Ghost types cannot be afflicted with Bleed
- Status Priority: Cannot apply Bleed if target already has a primary status condition
Horn-Based Moves
Examples include:
- Horn Leech
- Smart Strike
- Shocking Jab
- Psyblade
- Hyper Drill
- Fire Glaive
- Psycho Cut
Bleed Status Effect
Bleed is a primary status condition that:
- Prevents affliction of other primary statuses (Burn, Paralysis, Poison, Sleep, Frostbite)
- Rock and Ghost types are immune to Bleed
- Unlike other status conditions, Bleed's specific damage mechanics vary by implementation
Extended In-Game Description
Mighty Horn's 30% damage boost to horn moves combines with a 30% chance to inflict Bleed status. Rock/Ghost types immune. Bleed prevents other status conditions. Stacks multiplicatively with other modifiers.