Appearance
Serene Grace - Ability ID 32
In-Game Description
"Doubles chance of secondary effects on its own moves."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Doubles the chance of all secondary effects from this Pokémon's moves. Turns unreliable effects into consistent threats: 20% flinch becomes 40%, 10% freeze becomes 20%. Stacks with Rainbow weather for 4x effect rates. Makes status, stat changes, and flinches far more likely to occur.
Character count: 284
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Serene Grace doubles the probability of any secondary effect on moves used by the ability holder. This simple multiplication creates dramatic changes in move reliability.
Technical Implementation
From /src/abilities.cc
:
cpp
constexpr Ability SereneGrace = {
.onModifyEffectChance = +[](ON_MODIFY_EFFECT_CHANCE) { *effectChance *= 2; },
};
The implementation:
- Uses
onModifyEffectChance
callback - Multiplies effect chance by 2
- Caps at 100% after all modifiers
- Applies only to user's moves
Affected Move Properties
Status effects:
- Burn chance (Fire Punch: 10% → 20%)
- Freeze chance (Ice Beam: 10% → 20%)
- Paralysis chance (Thunder: 30% → 60%)
- Poison chance (Sludge Bomb: 30% → 60%)
Stat changes:
- Attack drops (Aurora Beam: 10% → 20%)
- Defense drops (Crunch: 20% → 40%)
- Speed drops (Icy Wind: 100% → still 100%)
- Accuracy drops (Muddy Water: 30% → 60%)
Flinch chances:
- Bite/Air Slash: 30% → 60%
- Iron Head: 30% → 60%
- Headbutt: 30% → 60%
Other effects:
- Confusion (Water Pulse: 20% → 40%)
- Item removal (Knock Off: always 100%)
Notable Move Interactions
High-impact combinations:
- Thunder: 30% → 60% paralysis (70% with ParaFlinch builds)
- Air Slash: 30% → 60% flinch (infamous paraflinch)
- Iron Head: 30% → 60% flinch
- Rock Slide: 30% → 60% flinch (doubles)
- Scald: 30% → 60% burn
Already 100% effects:
- Icy Wind, Bulldoze (speed drops)
- Psychic (rare 10% → 20% SpDef drop)
Rainbow Weather Interaction
- Rainbow weather also doubles effect chances
- Stacks multiplicatively with Serene Grace
- Results in 4x effect chance (capped at 100%)
- Example: Thunder gets 100% paralysis chance
Related Abilities
Lucky Wings: Combines Serene Grace effect with Giant Wings (1.3x boost to wing/wind moves)
Strategic Applications
Paraflinch Strategy:
- Thunder Wave + Air Slash/Iron Head
- 60% flinch + 25% paralysis = ~70% no move
- Extremely frustrating but effective
Status Spreading:
- Reliable burn/poison application
- Scald becomes premier burn move (60%)
- Thunder becomes paralysis machine
Stat Control:
- Crunch for consistent Defense drops
- Psychic for Special Defense pressure
- Shadow Ball becomes 40% SpDef drop
Common Serene Grace Users
- Togekiss (paraflinch master)
- Jirachi (Iron Head flinches)
- Dunsparce/Dudunsparce
- Blissey (status spreading)
- Deerling/Sawsbuck
- Various Elite Redux additions
Damage vs Effect Consideration
While Serene Grace doesn't boost damage, the utility often outweighs raw power:
- 60% flinch effectively prevents damage
- 60% burn halves physical damage
- Status conditions provide lasting value
Synergies
- Paralysis support: Thunder Wave enables flinch abuse
- Speed control: Ensures moving first for flinches
- Substitute: Protects while fishing for effects
- King's Rock/Razor Fang: Additional flinch chances
Counters
- Inner Focus: Flinch immunity
- Shield Dust: Blocks secondary effects
- Substitute: Blocks most effects
- Covert Cloak: Prevents secondary effects
- Magic Guard: Immune to status damage
- Taunt: Prevents setup
Competitive Usage Notes
Serene Grace transforms unreliable secondary effects into core strategies. The ability is most valuable on Pokémon with:
- Access to high-flinch moves
- Good speed tiers or priority
- Moves with powerful secondary effects
- Defensive stats to abuse multiple turns
The psychological impact is significant - opponents must respect even low-chance effects.
Mathematical Examples
- 10% effect → 20% (1 in 5 chance)
- 20% effect → 40% (2 in 5 chance)
- 30% effect → 60% (3 in 5 chance)
- 50% effect → 100% (guaranteed)
AI Behavior
- Values moves with secondary effects higher
- Recognizes increased effect chances
- May prioritize status/flinch strategies
Version History
Serene Grace has remained mechanically consistent since Generation 3, always doubling effect chances. The ability's simplicity and effectiveness have made it a competitive staple, particularly on Togekiss and Jirachi.