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Steelworker - Ability ID 200
In-Game Description
"Normal becomes Steel + Steel gains STAB. Resists Ghost/Dark."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Steelworker converts Normal-type moves to Steel-type and grants STAB for Steel moves regardless of typing. Additionally takes half damage from Dark and Ghost-type moves. This unique combination of offensive type conversion and defensive resistances provides exceptional versatility in battle.
Character count: 292
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Steelworker is a hybrid ability that combines the ATE (type-conversion) family mechanics with unique defensive properties. It serves dual purposes as both an offensive type converter and a defensive resistance provider.
Type Conversion Component (ATE_ABILITY)
- Normal-to-Steel conversion: All Normal-type moves used by the Pokémon become Steel-type
- STAB access: The Pokémon gains STAB (1.5x damage) for ALL Steel-type moves, regardless of original typing
- Pre-damage conversion: Type conversion occurs before damage calculation and type effectiveness
- Elite Redux difference: Unlike main series, no additional 1.2x power boost to converted moves
Defensive Resistance Component
- Dark-type resistance: Incoming Dark-type moves deal half damage (0.5x multiplier)
- Ghost-type resistance: Incoming Ghost-type moves deal half damage (0.5x multiplier)
- Unique defensive profile: No other ability provides these specific resistances
Technical Implementation
c
constexpr Ability Steelworker = {
ATE_ABILITY(TYPE_STEEL), // Normal→Steel conversion + Steel STAB
.onAfterTypeEffectiveness =
+[](ON_AFTER_TYPE_EFFECTIVENESS) {
if (moveType == TYPE_DARK || moveType == TYPE_GHOST) *mod /= 2;
},
.onAfterTypeEffectivenessFor = APPLY_ON_TARGET,
.breakable = TRUE,
};
Strategic Applications
Offensive Benefits:
- Converts Normal moves like Body Slam, Return, Hyper Voice to Steel-type with STAB
- Grants Steel STAB to non-Steel types, allowing super-effective hits on Rock, Ice, Fairy
- Excellent for Pokémon with expansive Normal movepools
- Steel typing provides neutral coverage against most types
Defensive Benefits:
- Half damage from Dark moves (counters Knock Off, Crunch, Dark Pulse)
- Half damage from Ghost moves (counters Shadow Ball, Shadow Claw, Hex)
- Provides defensive utility typically unavailable to most Pokémon
- Creates favorable matchups against Dark and Ghost-type specialists
Unique Positioning:
- Only ability that combines type conversion with specific type resistances
- Allows offensive Pokémon to have defensive utility against common attacking types
- Particularly valuable in Elite Redux's multi-ability system as innate ability
Common Users and Synergies
Based on species data analysis:
- Magnezone line: Natural Steel typing benefits from enhanced STAB coverage
- Durant: Bug/Steel with access to powerful Normal moves to convert
- Dialga variants: Legendary with Steel typing gains additional defensive utility
- Custom Elite Redux Pokémon: Various fan-made species utilize this unique combination
Competitive Usage Notes
- Team role flexibility: Can function as both offensive converter and defensive pivot
- Coverage enhancement: Steel moves hit Rock, Ice, Fairy super-effectively
- Dark/Ghost counter: Hard counters common offensive types in competitive play
- Multi-ability synergy: Excellent as innate ability paired with other offensive abilities
Type Effectiveness Interactions
Steel-type moves become super-effective against:
- Rock types (2x damage)
- Ice types (2x damage)
- Fairy types (2x damage)
Steel-type moves resisted by:
- Steel types (0.5x damage)
- Fire types (0.5x damage)
- Water types (0.5x damage)
- Electric types (0.5x damage)
Defensive resistances provided:
- Dark moves → 0.5x damage taken
- Ghost moves → 0.5x damage taken
Counters and Limitations
Ability Suppression:
- Mold Breaker ignores type conversion and resistances
- Neutralizing Gas suppresses the ability entirely
- Ability-changing moves remove Steelworker benefits
Type Disadvantages:
- Steel moves don't affect non-converted moves
- Still vulnerable to Fire, Fighting, Ground moves at normal effectiveness
- Fire types resist Steel moves and can exploit typical Steel weaknesses
Strategic Counters:
- Fire-type coverage to exploit typical Steel weaknesses
- Physical Fighting moves for neutral damage
- Status moves unaffected by type conversion
- Entry hazards and indirect damage bypass resistances
Synergistic Combinations
In Elite Redux 4-ability system:
- Iron Fist: Boosts Steel-type punching moves converted from Normal
- Sheer Force: Enhances Steel moves with secondary effects
- Tough Claws: Boosts Steel-type contact moves
- Adaptability: Doubles STAB bonus for Steel moves
Team Support:
- Magnet Rise users: Cover Ground weakness common to Steel types
- Fire-type coverage: Handle Steel resistances
- Status support: Paralysis/burns help with Speed control
Version History and Elite Redux Changes
- Custom Elite Redux ability: Unique combination not found in main series
- Enhanced utility: Provides both offensive and defensive benefits
- Multi-ability compatibility: Functions as changeable or innate ability
- Balanced design: Strong but has clear counters and limitations
Notable Interactions
- Return/Frustration: High-power Normal moves become Steel with STAB
- Multi-hit moves: Each hit gets Steel typing and STAB
- Hidden Power: If Normal-type, converts to Steel (rare interaction)
- Choice items: Lock into Steel-type moves after conversion
- Normalize interaction: Steelworker overrides Normalize's type conversion