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Raging Moth - Ability ID 453
In-Game Description
"Fire moves hits twice, both hits at 70% power."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Raging Moth causes all Fire-type moves to hit twice consecutively, with each hit dealing 70% of the move's original power. This results in 140% total damage output. Both hits can trigger effects like Flame Body or items like Focus Sash separately. Perfect for breaking through defensive tactics.
Character count: 296
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Raging Moth is an offensive ability that enhances Fire-type moves by making them hit twice in succession. Each individual hit deals 70% of the move's base power, resulting in a total damage multiplier of 1.4x (140% of original damage).
Activation Conditions
- Move type requirement: Only Fire-type moves trigger this ability
- All Fire moves affected: Works on both physical and special Fire-type attacks
- No move restrictions: Affects all Fire moves regardless of power, accuracy, or effect
- Parental Bond system: Uses the same underlying mechanics as Parental Bond ability
Technical Implementation
c
// Raging Moth uses parental bond system for Fire moves
constexpr Ability RagingMoth = {
.onParentalBond = +[](ON_PARENTAL_BOND) -> MultihitType {
CHECK(moveType == TYPE_FIRE) // Only Fire moves
return PARENTAL_BOND_DUAL_WIELD; // 70% power per hit
},
};
// Power calculation: each hit = 0.7x original power
case PARENTAL_BOND_DUAL_WIELD:
return UQ_4_12(0.7); // 70% power multiplier
Damage Calculation
- First hit: 70% of move's base power
- Second hit: 70% of move's base power
- Total damage: 140% of original move power
- Both hits: Use same accuracy roll, type effectiveness, and critical hit determination
Important Interactions
- Multi-hit moves: Fire-type multi-hit moves (like Flame Burst) hit even more times
- Contact effects: Both hits can trigger contact-based abilities like Flame Body or Static
- Item interactions: Each hit can trigger items like Rocky Helmet or Rough Skin
- Substitute breaking: Can break Substitute with first hit, damage opponent with second
- Focus Sash/Sturdy: First hit can trigger these, second hit can potentially KO
- Type effectiveness: Both hits use same type matchup calculation
- Critical hits: Both hits have independent critical hit chances
Strategic Implications
- Damage output: 40% increase in Fire-type move damage
- Multi-hit benefits: Breaks through Focus Sash, Substitute, and Disguise more reliably
- Contact punishment: Triggers contact-based revenge effects twice
- Accuracy advantage: Only one accuracy check for both hits
- Critical synergy: Doubled critical hit opportunities on Fire moves
Synergistic Move Combinations
High-power Fire moves become devastating:
- Fire Blast: 110 → 154 effective power (2 × 77)
- Flamethrower: 90 → 126 effective power (2 × 63)
- Overheat: 130 → 182 effective power (2 × 91), but stat drop still applies once
- Sacred Fire: 100 → 140 effective power with burn chance on each hit
Contact Fire moves trigger abilities twice:
- Flare Blitz: Recoil calculated on total damage, but contact effects trigger twice
- Fire Punch: Each hit can trigger Static, Flame Body, etc.
- Fire Fang: Each hit has independent flinch and burn chances
Counters and Weaknesses
- Non-Fire moves: Ability provides no benefit to non-Fire type attacks
- Contact abilities: Flame Body, Static, and Rocky Helmet punish twice as hard
- Rough Skin/Iron Barbs: Double damage to the user on contact moves
- Multi-Scale/Shadow Shield: Only broken after first hit
- Ability suppression: Mold Breaker, Neutralizing Gas disable the effect
Team Building Considerations
- Fire-type specialists: Maximizes damage output of Fire-type attackers
- Mixed attackers: Benefits both physical and special Fire moves equally
- Wallbreakers: Excellent for breaking through defensive cores
- Late-game sweepers: Increased damage helps secure KOs
- Sun teams: Pairs well with sun boost for Fire moves (1.5x × 1.4x = 2.1x total)
Competitive Applications
- Substitute breaker: Reliably breaks Substitute + deals damage
- Focus item counter: Bypasses Focus Sash and Focus Band consistently
- Disguise counter: Breaks Mimikyu's Disguise and deals damage same turn
- Endure/Sturdy punishment: Can potentially KO through survival abilities
- Priority breaking: Can break priority users' Focus Sash
Common Users
- Fire-type Pokémon who rely heavily on Fire-type STAB moves
- Mixed attackers with strong Fire-type coverage
- Wallbreakers who need maximum Fire-type damage output
- Pokémon with access to high-power Fire moves like Fire Blast or Overheat
Notable Move Interactions
- Will-O-Wisp: Not affected (status move, not Fire-type attack)
- Burn Up: Still removes Fire typing after both hits
- Fire-type Z-moves: Z-power calculated on original power, then doubled
- Choice items: Still locked into the Fire move after using it
- Life Orb: Recoil damage applies to each hit separately
Weather Interactions
- Sun: Fire moves get 1.5x boost, combined with Raging Moth = 2.1x total damage
- Rain: Fire moves get 0.5x reduction, combined with Raging Moth = 0.7x total damage
- Harsh sun: Fire moves cannot be weakened by water, full 2.1x damage potential
Version History
- Custom Elite Redux ability
- Uses proven Parental Bond mechanics for reliability
- Designed to make Fire-type specialists more viable
- Balanced around 140% damage output to avoid being overpowered