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Sludgy Mix - Ability ID 726
In-Game Description
"Intoxicate + Punk Rock."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Sludgy Mix combines Intoxicate and Punk Rock effects. Converts Normal-type moves to Poison-type with 20% power boost. Sound-based moves deal 30% more damage and take 50% less damage from opposing sound moves. Creates a unique offensive profile with poison typing and sound move mastery.
Character count: 286
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Sludgy Mix is a combination ability that merges the effects of two distinct abilities: Intoxicate and Punk Rock. This creates a unique offensive profile that enhances both Normal-type move conversion and sound-based move interactions.
Ability Components
Intoxicate Component
- Move Type Conversion: All Normal-type moves become Poison-type
- Power Boost: Converted moves receive a 20% damage boost (1.2x multiplier)
- STAB Interaction: Poison-type Pokémon gain STAB on converted moves
- Coverage: Provides Poison-type coverage without learning Poison moves
Punk Rock Component
- Offensive Boost: Sound-based moves deal 30% more damage (1.3x multiplier)
- Defensive Reduction: Takes 50% less damage from opposing sound moves (0.5x multiplier)
- Sound Move Recognition: Affects all moves with the sound flag in the game data
Technical Implementation
c
// Sludgy Mix combines both abilities through delegation
constexpr Ability SludgyMix = {
.onOffensiveMultiplier = +[](ON_OFFENSIVE_MULTIPLIER) {
// Delegates to both Intoxicate and Punk Rock offensive multipliers
Intoxicate.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
PunkRock.onOffensiveMultiplier(DELEGATE_OFFENSIVE_MULTIPLIER);
},
.onMoveType = Intoxicate.onMoveType, // Normal → Poison conversion
};
// Intoxicate uses the ATE_ABILITY macro for type conversion
#define ATE_ABILITY(type)
.onMoveType = +[](ON_MOVE_TYPE) -> int {
CHECK(moveType == TYPE_NORMAL)
*ateBoost = TRUE; // Applies 20% power boost
return type + 1; // Returns POISON_TYPE + 1
}
// Punk Rock provides sound move interactions
constexpr Ability PunkRock = {
.onOffensiveMultiplier = +[](ON_OFFENSIVE_MULTIPLIER) {
if (IsSoundMove(battler, move)) MUL(1.3); // 30% boost to sound moves
},
.onDefensiveMultiplier = +[](ON_DEFENSIVE_MULTIPLIER) {
if (IsSoundMove(attacker, move)) MUL(.5); // 50% less damage from sound moves
},
};
Affected Sound Moves
Common sound-based moves that benefit from Punk Rock component:
- Boomburst: Extremely powerful with 30% boost
- Hyper Voice: Reliable STAB option for Normal types
- Bug Buzz: Special attacking Bug move
- Overdrive: Electric-type sound move
- Clangorous Soul: Dragon-type stat booster
- Disarming Voice: Never-miss Fairy move
- Echoed Voice: Escalating power move
- Round: Doubles in power with ally usage
Move Conversion Examples
Normal moves that become Poison-type with 20% boost:
- Hyper Voice → Poison-type, boosted by both components (1.2x from conversion, 1.3x from sound = 1.56x total)
- Boomburst → Poison-type, massive power with both boosts
- Facade → Poison-type with status boost potential
- Body Slam → Poison-type physical attack
- Swift → Poison-type never-miss move
Damage Calculation
For a sound-based Normal move with Sludgy Mix:
- Base Power: Original move power
- Type Conversion: Normal → Poison (enables STAB for Poison types)
- Intoxicate Boost: 1.2x multiplier from type conversion
- Punk Rock Boost: 1.3x multiplier for sound moves
- Total Multiplier: 1.2 × 1.3 = 1.56x damage boost
- STAB: Additional 1.5x if user is Poison-type
Strategic Applications
Offensive Synergies
- Sound Move Spam: Hyper Voice and Boomburst become devastating Poison attacks
- Mixed Coverage: Normal moves provide unexpected Poison coverage
- STAB Maximization: Poison-type users gain STAB on formerly Normal moves
- Sound-based Sets: Built around powerful sound moves with dual boosts
Defensive Benefits
- Sound Move Resistance: Takes half damage from opponent's sound moves
- Noise Immunity: Reduces effectiveness of sound-based strategies
- Bulk Enhancement: Effective HP doubled against sound attacks
Pokémon Synergy
Ideal candidates for Sludgy Mix:
- Poison-types with Sound Moves: Gain STAB on converted moves plus sound boosts
- Normal-types with Sound Access: Transform their movepool while keeping sound advantages
- Mixed Attackers: Benefit from both physical and special sound move variety
- Bulky Sound Users: Appreciate the defensive sound resistance
Team Composition
- Sound-based Cores: Multiple Pokémon with sound moves for team synergy
- Anti-Meta Picks: Counters opposing sound-based strategies
- Coverage Fillers: Provides unexpected Poison typing on Normal moves
- Wallbreakers: Combined boosts create powerful wall-breaking potential
Competitive Considerations
Advantages
- Unpredictable Coverage: Opponents don't expect Poison-type attacks from Normal moves
- Sound Move Mastery: Excellent at both using and resisting sound attacks
- Flexible Movesets: Can run both sound and non-sound Normal moves effectively
- Anti-Sound Meta: Hard counters sound-based teams
Limitations
- Move Pool Dependent: Requires access to both Normal and sound moves for full benefit
- Type Matchup Issues: Poison typing can be resisted or ineffective
- Soundproof Immunity: Soundproof users are immune to sound move benefits
- Limited Defensive Scope: Only resists sound moves, not other common attacks
Counters and Checks
- Soundproof: Completely negates the Punk Rock component
- Steel-types: Resist Poison-type converted moves
- Poison-types: Immune to Poison-type moves entirely
- Non-Sound Attackers: Bypass the defensive sound resistance
- Substitute: Blocks sound moves regardless of ability
Notable Interactions
- Throat Chop: Prevents use of sound moves, negating major component
- Telepathy: Allies with Telepathy avoid damage from sound moves
- Liquid Voice: Other abilities that modify sound moves may interact uniquely
- Pixilate/Aerilate: Similar -ate abilities may conflict with move conversion
Version History
- Elite Redux custom combination ability
- Combines Generation VI+ abilities (Intoxicate concept) with Generation VIII (Punk Rock)
- Represents the fusion of type conversion and sound mastery themes
- Part of Elite Redux's expanded ability system for unique battle interactions