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Reverbate - Ability ID 812
In-Game Description
"Normal moves are Sound moves."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Reverbate converts all Normal-type moves into Sound moves, enabling them to benefit from sound-based abilities and interactions. Sound moves can target multiple foes with Amplifier or Bass Boosted abilities, but are blocked by Throat Chop for 2 turns.
Character count: 284
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Reverbate modifies the game's sound detection system by adding a special case for Normal-type moves when used by a Pokémon with this ability.
Implementation Location: src/battle_util.c
line 9198
c
int IsSoundMove(int battler, MoveEnum move) {
if (gBattleMoves[move].flags & FLAG_SOUND) return TRUE;
if (gBattleMoves[move].type == TYPE_NORMAL && BattlerHasAbility(battler, ABILITY_REVERBATE, FALSE)) return TRUE;
return FALSE;
}
Activation Conditions
- Pokémon must have the Reverbate ability
- The move being used must be Normal-type
- The ability check occurs during move execution and targeting phases
Sound Move Benefits
Once converted to sound moves, Normal-type moves gain access to:
Multi-target capabilities with sound-boosting abilities:
- Amplifier: Converts single-target sound moves to hit both opponents
- Bass Boosted: Same effect as Amplifier for sound moves
Sound move interactions:
- Affected by Throat Chop (blocked for 2 turns after being hit)
- Can be blocked by Soundproof ability
- Interact with other sound-based mechanics
Affected Normal-Type Moves
All Normal-type moves become sound moves, including but not limited to:
- Tackle, Body Slam, Double-Edge
- Quick Attack, Extreme Speed
- Return, Frustration
- Hyper Voice (already a sound move, no change)
- Boomburst (already a sound move, no change)
Strategic Implications
Advantages:
- Enables multi-targeting with Amplifier/Bass Boosted
- Synergizes with sound-based team strategies
- Converts common Normal moves into a specialized category
Disadvantages:
- Vulnerable to Throat Chop lockdown
- Blocked by Soundproof ability users
- May alert opponents to sound-based strategy
Common Users
This ability would be most effective on Pokémon that:
- Have access to powerful Normal-type moves
- Can benefit from multi-target capabilities in doubles
- Are part of sound-based team compositions
Competitive Usage Notes
- Excellent in doubles format where multi-targeting provides significant advantage
- Requires careful positioning to avoid Throat Chop users
- Best paired with other sound move users for consistency
Counters
- Throat Chop: Prevents sound move usage for 2 turns
- Soundproof: Blocks all sound moves completely
- Substitute: May block sound moves depending on implementation
Synergies
- Amplifier/Bass Boosted: Convert single-target Normal moves to multi-target
- Other sound move users: Create consistent sound-based team strategies
- Choice items: Powerful Normal moves become even more threatening
Version History
- Introduced in Elite Redux as a unique ability interaction
- Part of the expanded ability system providing new strategic options