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Crowned King - Ability ID 530
In-Game Description
"Unnerve + Grim Neigh + Chilling Neigh."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Crowned King combines three powerful effects: prevents opposing Pokémon from using held items like berries (Unnerve), raises Attack by one stage when knocking out a foe (Chilling Neigh), and raises Special Attack by one stage when defeating an opponent (Grim Neigh).
Character count: 297
Detailed Mechanical Explanation
For Discord/reference use
Crowned King is a triple-combination ability that merges three distinct effects into one powerful package:
Core Mechanics
1. Unnerve Effect:
- Prevents opposing Pokémon from consuming berries and activating berry-based held items
- Affects items like Focus Sash, Custap Berry, Eject Button, and all berries
- Displays message "The opposing team is too nervous to use items!" on switch-in
- Cannot be suppressed or negated
2. Chilling Neigh Effect:
- Raises the user's Attack stat by one stage (1.5x multiplier) when knocking out an opponent
- Only triggers when the ability user directly causes a faint through damage
- Uses the same mechanism as Moxie but specifically for Attack
- Shows appropriate stat boost animation and message
3. Grim Neigh Effect:
- Raises the user's Special Attack stat by one stage (1.5x multiplier) when knocking out an opponent
- Only triggers when the ability user directly causes a faint through damage
- Complementary to Chilling Neigh, boosting the special attacking stat instead
- Shows appropriate stat boost animation and message
Technical Implementation
cpp
constexpr Ability CrownedKing = {
.onEntry = +[](ON_ENTRY) -> int { return SwitchInAnnounce(B_MSG_SWITCHIN_CROWNEDKING); },
.onBattlerFaints = +[](ON_BATTLER_FAINTS) -> int {
return AsOneShadowRider.onBattlerFaints(DELEGATE_BATTLER_FAINTS) |
AsOneIceRider.onBattlerFaints(DELEGATE_BATTLER_FAINTS);
},
.onBattlerFaintsFor = APPLY_ON_ATTACKER,
.unsuppressable = TRUE,
.randomizerBanned = TRUE,
.unnerve = TRUE,
};
Activation Conditions
- Switch-in: Unnerve effect activates immediately upon entering battle
- On KO: Both Chilling Neigh and Grim Neigh effects trigger simultaneously when the user knocks out an opponent
- Attack and Special Attack: Both offensive stats are boosted by one stage each per KO
Affected Items (Unnerve Component)
- All berries (Oran, Sitrus, Lum, etc.)
- Focus Sash and Focus Band
- Custap Berry
- Eject Button
- Quick Claw (timing-based items)
- Any consumable held item that activates during battle
Interactions with Other Abilities/Mechanics
- Stat Boosts: Can stack with other stat-boosting effects like Swords Dance or Nasty Plot
- Unsuppressable: Cannot be disabled by abilities like Neutralizing Gas or moves like Gastro Acid
- Randomizer Banned: Excluded from random ability assignment in ROM hacks
- Multi-Hit: Only triggers once per opponent defeated, not per hit
- Substitute: Does not prevent Unnerve from affecting item usage
Strategic Implications
- Offensive Sweeper: Perfect for mixed attackers that can utilize both physical and special moves
- Item Denial: Shuts down defensive strategies relying on berries or Focus Sash
- Snowball Effect: Each KO makes the user progressively more dangerous
- Entry Hazard Synergy: Pairs well with hazards that can bring opponents into KO range
Example Damage Calculations
Base scenario (100 Base Attack/Special Attack, neutral nature):
- Before KO: 252 Atk = 299, 252 SpA = 299
- After 1 KO: 448 Atk (+1), 448 SpA (+1)
- After 2 KOs: 598 Atk (+2), 598 SpA (+2)
Common Users
- Signature ability of legendary or mythical Pokémon
- Typically found on versatile mixed attackers
- Often paired with diverse movepools covering both physical and special attacks
Competitive Usage Notes
- Priority: High-priority ability for team building due to multiple effects
- Counters: Switching frequently to avoid giving free KOs, using non-item defensive strategies
- Synergies: Works excellently with Life Orb, Choice items, or Z-moves to secure initial KOs
- Team Support: Benefits from entry hazards and stat-lowering moves to help secure KOs
Version History
- Introduced as custom ability in Elite Redux
- Based on combination of existing Pokémon abilities: Unnerve (Gen 5), Chilling Neigh (Gen 8), Grim Neigh (Gen 8)
- Represents royal/legendary status through combination of intimidation and battle prowess