Skip to content
✏️

Suggest Improvements

Help improve (ID: ) - Spot errors or suggest better descriptions

Spectralize - Ability ID 393

In-Game Description

"Normal-type moves become Ghost and Ghost gains STAB."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Spectralize transforms all Normal-type attacking moves into Ghost-type moves and grants Ghost STAB regardless of natural typing. This allows non-Ghost types to hit Fighting and Psychic types super-effectively with moves like Body Slam and Hyper Voice while gaining powerful Ghost coverage.

Character count: 299

Technical Implementation Details

From /Users/joel/Github/eliteredux/eliteredux-source/src/abilities.cc lines 3983-3985

cpp
constexpr Ability Spectralize = {
    ATE_ABILITY(TYPE_GHOST),
};

ATE_ABILITY Macro Implementation (lines 285-291):

cpp
#define ATE_ABILITY(type)                    \
    .onMoveType = +[](ON_MOVE_TYPE) -> int { \
        CHECK(moveType == TYPE_NORMAL)       \
        *ateBoost = TRUE;                    \
        return type + 1;                     \
    },                                       \
    .onStab = +[](ON_STAB) -> int { return moveType == type; }

Core Mechanics:

  1. Type Conversion: All Normal-type attacking moves become Ghost-type (checked at moveType == TYPE_NORMAL)
  2. STAB Grant: Pokémon gains STAB for ALL Ghost-type moves regardless of natural typing
  3. ateBoost Flag: Sets the ateBoost flag for converted moves (used for tracking and potential interactions)

Important Implementation Notes:

  • Uses the standard ATE_ABILITY macro with TYPE_GHOST parameter
  • NO automatic power boost (unlike some custom -ate abilities in Elite Redux)
  • Only affects attacking moves (status moves like Thunder Wave remain Normal-type)
  • The ability is registered in the ability table at line 9237: {ABILITY_SPECTRALIZE, Spectralize}

Strategic Analysis and Applications

Offensive Applications

Move Transformation Benefits:

  • Body Slam → Ghost-type STAB move with paralysis chance
  • Hyper Voice → Powerful Ghost-type special attack that hits through Substitute
  • Return/Frustration → Ghost-type STAB moves with variable power
  • Quick Attack → Ghost-type priority move
  • Explosion → Ghost-type suicide move (though still hits Ghost types due to explosive mechanics)

Type Coverage Advantages:

  • Super-effective against Fighting and Psychic types (2x damage)
  • Neutral against most types that resist Normal (Rock, Steel)
  • Can hit Normal types neutrally instead of being resisted

Defensive Considerations

Weaknesses Created:

  • Converted moves now resisted by Dark types (0.5x damage)
  • Steel types become immune to converted moves (0x damage)
  • Lose the benefit of Fighting types taking normal damage from Normal moves

Competitive Tier Analysis: HIGH

Tier Justification:

  1. Meta Relevance: Ghost is an excellent offensive type in competitive play
  2. Coverage Value: Provides super-effective hits against common Fighting and Psychic types
  3. STAB Access: Grants Ghost STAB to any Pokémon, significantly boosting power output
  4. Move Pool Synergy: Many Pokémon have extensive Normal-type movepools that benefit greatly

Optimal Usage Scenarios:

  • Mixed Attackers: Pokémon with both physical and special Normal moves
  • Coverage Seekers: Non-Ghost types needing Ghost-type attacks
  • STAB Maximizers: Pokémon wanting to boost their Normal-type moves with STAB

Other ATE_ABILITY Implementations

Standard -ate Abilities (Type Conversion + STAB only):

  • Refrigerate (ID 174): Normal → Ice
  • Pixilate (ID 182): Normal → Fairy
  • Aerilate (ID 184): Normal → Flying
  • Galvanize (ID 206): Normal → Electric

Enhanced -ate Abilities (with custom power boosts):

  • Steelworker (ID 200): Steel-type moves + Dark/Ghost resistance
  • Normalize (ID 96): All moves → Normal with 1.1x power boost for converted moves

Key Differences from Main Series

Elite Redux Implementation:

  • No automatic 1.2x power boost (unlike main series -ate abilities)
  • Only provides type conversion and STAB access
  • Makes the ability more balanced but still highly valuable

Power Calculation:

  • Converted move: Base Power × 1.5 (STAB only)
  • Main series equivalent: Base Power × 1.2 × 1.5 = 1.8x total

Synergy Abilities

Abilities that complement Spectralize:

  • Technician: Boosts weak converted moves like Quick Attack
  • Adaptability: Would double STAB bonus if present (though not applicable in 4-ability system)
  • Skill Link: Enhances multi-hit Normal moves that get converted

Battle Interactions and Edge Cases

Status Move Handling

  • Thunder Wave, Sleep Powder, etc.: Remain Normal-type (not converted)
  • Only attacking moves are affected by type conversion

Special Interactions

SpectralShroud Synergy (ID 386):

  • SpectralShroud checks for gBattleStruct->ateBoost[battler] and moveType == TYPE_GHOST
  • 30% chance to badly poison target when using converted Ghost moves
  • Creates powerful synergy between the two Ghost-themed abilities

Elite Redux 4-Ability System Integration

Recommended Slot Usage:

  • Changeable Slot: When flexibility is needed for different matchups
  • Innate Slot: When consistent Ghost coverage is core to the Pokémon's strategy

Multi-Ability Combinations:

  • Can stack with other offensive abilities for devastating combinations
  • Works well with stat-boosting abilities to maximize converted move power

Notable Pokémon Beneficiaries

Based on usage patterns in TrainerList.textproto and SpeciesList.textproto

High-Value Users:

  • Pokémon with extensive Normal-type movepools
  • Mixed attackers with both physical and special Normal moves
  • Pokémon needing Ghost coverage for competitive viability
  • Pokémon that can take advantage of Fighting/Psychic matchups

This ability represents one of the most valuable type-conversion abilities in Elite Redux, offering immediate offensive improvement and meta-relevant coverage to any Pokémon that can utilize it effectively.

Elite Redux Ability Codex