Appearance
Spectralize - Ability ID 393
In-Game Description
"Normal-type moves become Ghost and Ghost gains STAB."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Spectralize transforms all Normal-type attacking moves into Ghost-type moves and grants Ghost STAB regardless of natural typing. This allows non-Ghost types to hit Fighting and Psychic types super-effectively with moves like Body Slam and Hyper Voice while gaining powerful Ghost coverage.
Character count: 299
Technical Implementation Details
From /Users/joel/Github/eliteredux/eliteredux-source/src/abilities.cc
lines 3983-3985
cpp
constexpr Ability Spectralize = {
ATE_ABILITY(TYPE_GHOST),
};
ATE_ABILITY Macro Implementation (lines 285-291):
cpp
#define ATE_ABILITY(type) \
.onMoveType = +[](ON_MOVE_TYPE) -> int { \
CHECK(moveType == TYPE_NORMAL) \
*ateBoost = TRUE; \
return type + 1; \
}, \
.onStab = +[](ON_STAB) -> int { return moveType == type; }
Core Mechanics:
- Type Conversion: All Normal-type attacking moves become Ghost-type (checked at
moveType == TYPE_NORMAL
) - STAB Grant: Pokémon gains STAB for ALL Ghost-type moves regardless of natural typing
- ateBoost Flag: Sets the ateBoost flag for converted moves (used for tracking and potential interactions)
Important Implementation Notes:
- Uses the standard ATE_ABILITY macro with
TYPE_GHOST
parameter - NO automatic power boost (unlike some custom -ate abilities in Elite Redux)
- Only affects attacking moves (status moves like Thunder Wave remain Normal-type)
- The ability is registered in the ability table at line 9237:
{ABILITY_SPECTRALIZE, Spectralize}
Strategic Analysis and Applications
Offensive Applications
Move Transformation Benefits:
- Body Slam → Ghost-type STAB move with paralysis chance
- Hyper Voice → Powerful Ghost-type special attack that hits through Substitute
- Return/Frustration → Ghost-type STAB moves with variable power
- Quick Attack → Ghost-type priority move
- Explosion → Ghost-type suicide move (though still hits Ghost types due to explosive mechanics)
Type Coverage Advantages:
- Super-effective against Fighting and Psychic types (2x damage)
- Neutral against most types that resist Normal (Rock, Steel)
- Can hit Normal types neutrally instead of being resisted
Defensive Considerations
Weaknesses Created:
- Converted moves now resisted by Dark types (0.5x damage)
- Steel types become immune to converted moves (0x damage)
- Lose the benefit of Fighting types taking normal damage from Normal moves
Competitive Tier Analysis: HIGH
Tier Justification:
- Meta Relevance: Ghost is an excellent offensive type in competitive play
- Coverage Value: Provides super-effective hits against common Fighting and Psychic types
- STAB Access: Grants Ghost STAB to any Pokémon, significantly boosting power output
- Move Pool Synergy: Many Pokémon have extensive Normal-type movepools that benefit greatly
Optimal Usage Scenarios:
- Mixed Attackers: Pokémon with both physical and special Normal moves
- Coverage Seekers: Non-Ghost types needing Ghost-type attacks
- STAB Maximizers: Pokémon wanting to boost their Normal-type moves with STAB
Related Abilities and Comparisons
Other ATE_ABILITY Implementations
Standard -ate Abilities (Type Conversion + STAB only):
- Refrigerate (ID 174): Normal → Ice
- Pixilate (ID 182): Normal → Fairy
- Aerilate (ID 184): Normal → Flying
- Galvanize (ID 206): Normal → Electric
Enhanced -ate Abilities (with custom power boosts):
- Steelworker (ID 200): Steel-type moves + Dark/Ghost resistance
- Normalize (ID 96): All moves → Normal with 1.1x power boost for converted moves
Key Differences from Main Series
Elite Redux Implementation:
- No automatic 1.2x power boost (unlike main series -ate abilities)
- Only provides type conversion and STAB access
- Makes the ability more balanced but still highly valuable
Power Calculation:
- Converted move: Base Power × 1.5 (STAB only)
- Main series equivalent: Base Power × 1.2 × 1.5 = 1.8x total
Synergy Abilities
Abilities that complement Spectralize:
- Technician: Boosts weak converted moves like Quick Attack
- Adaptability: Would double STAB bonus if present (though not applicable in 4-ability system)
- Skill Link: Enhances multi-hit Normal moves that get converted
Battle Interactions and Edge Cases
Status Move Handling
- Thunder Wave, Sleep Powder, etc.: Remain Normal-type (not converted)
- Only attacking moves are affected by type conversion
Special Interactions
SpectralShroud Synergy (ID 386):
- SpectralShroud checks for
gBattleStruct->ateBoost[battler]
andmoveType == TYPE_GHOST
- 30% chance to badly poison target when using converted Ghost moves
- Creates powerful synergy between the two Ghost-themed abilities
Elite Redux 4-Ability System Integration
Recommended Slot Usage:
- Changeable Slot: When flexibility is needed for different matchups
- Innate Slot: When consistent Ghost coverage is core to the Pokémon's strategy
Multi-Ability Combinations:
- Can stack with other offensive abilities for devastating combinations
- Works well with stat-boosting abilities to maximize converted move power
Notable Pokémon Beneficiaries
Based on usage patterns in TrainerList.textproto and SpeciesList.textproto
High-Value Users:
- Pokémon with extensive Normal-type movepools
- Mixed attackers with both physical and special Normal moves
- Pokémon needing Ghost coverage for competitive viability
- Pokémon that can take advantage of Fighting/Psychic matchups
This ability represents one of the most valuable type-conversion abilities in Elite Redux, offering immediate offensive improvement and meta-relevant coverage to any Pokémon that can utilize it effectively.