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Deadly Precision - Ability ID 794
In-Game Description
"Super-effective moves never miss and ignore abilities."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
When using super-effective moves, this Pokémon gains perfect accuracy and ignores the target's defensive abilities. Works with all moves that deal 2x or higher damage, ensuring they connect and bypass abilities like Levitate, Flash Fire, or Water Absorb for maximum offensive pressure.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Deadly Precision provides two key benefits when using super-effective moves (2.0x effectiveness or higher):
- Perfect Accuracy: Super-effective moves automatically hit regardless of accuracy modifiers
- Ability Ignoring: Super-effective moves bypass the target's defensive abilities
Activation Conditions
- Move must deal super-effective damage (2.0x type effectiveness or higher)
- Works with both single-type and dual-type super-effective matchups
- Does not activate on moves that are normally effective (1.0x) or not very effective (<1.0x)
- Only applies to attacking moves, not status moves
Technical Implementation
The ability works through two distinct code paths:
Accuracy Component:
cpp
.onAccuracy = +[](ON_ACCURACY) -> AccuracyPriority {
CHECK_NOT(IS_MOVE_STATUS(move))
CHECK(CalcTypeEffectivenessMultiplier(move, moveType, battler, target, TRUE) >= UQ_4_12(2.0))
return ACCURACY_HITS_IF_POSSIBLE;
}
Ability Ignoring Component:
cpp
// In battle_script_commands.c attackcanceler function
if (BATTLER_HAS_ABILITY(gBattlerAttacker, ABILITY_DEADLY_PRECISION))
gHitMarker |= HITMARKER_MOLD_BREAKER;
// Only applies if move is super-effective
if (!isMoldBreakerActive && typeEffectiveness < UQ_4_12(2.0))
gHitMarker &= ~HITMARKER_MOLD_BREAKER;
Affected Defensive Abilities
Deadly Precision bypasses all defensive abilities when landing super-effective hits, including:
Type Immunities:
- Levitate (Ground immunity)
- Flash Fire (Fire immunity/boost)
- Water Absorb (Water immunity/heal)
- Volt Absorb (Electric immunity/heal)
- Motor Drive (Electric immunity/Speed boost)
- Sap Sipper (Grass immunity/Attack boost)
- Storm Drain (Water immunity/Special Attack boost)
- Lightning Rod (Electric immunity/Special Attack boost)
Damage Reduction:
- Filter/Solid Rock (super-effective damage reduction)
- Multiscale (full HP damage reduction)
- Shadow Shield (full HP damage reduction)
- Thick Fat (Fire/Ice damage reduction)
- Heatproof (Fire damage reduction)
- Dry Skin (Fire weakness amplification is bypassed)
Other Defensive Effects:
- Wonder Guard (only super-effective moves hit - but this bypasses it entirely)
- Magic Guard (indirect damage immunity)
- Overcoat (weather/powder immunity)
Interactions with Other Mechanics
Does NOT bypass:
- Items (Focus Sash, Air Balloon, etc.)
- Type changes from moves like Soak or Forest's Curse
- Stat changes or defensive stat modifications
- Weather effects
- Terrain effects
- Entry hazards
Stacks with:
- Other accuracy-boosting effects (though not needed due to perfect accuracy)
- Other ability-ignoring effects like Mold Breaker
- Damage-boosting abilities and items
Strategic Implications
Offensive Benefits:
- Guarantees super-effective moves connect against evasive opponents
- Eliminates defensive ability counterplay against super-effective coverage
- Particularly powerful on mixed attackers with wide coverage
- Excellent for breaking through defensive cores
Best Coverage Moves:
- Ice Beam/Blizzard (hits Grass/Ground/Flying/Dragon)
- Thunderbolt (hits Water/Flying)
- Earthquake (hits Fire/Electric/Poison/Rock/Steel)
- Rock Slide (hits Fire/Ice/Flying/Bug)
Common Users
While the specific Pokémon with this ability aren't definitively known from the code analysis, it would typically be found on:
- Offensive Pokémon with diverse movepools
- Mixed attackers that can leverage both physical and special super-effective moves
- Pokémon designed to break through defensive strategies
Competitive Usage Notes
Pros:
- Eliminates accuracy-based counterplay on super-effective moves
- Bypasses common defensive abilities
- Creates reliable offensive pressure
- Excellent for wallbreaking strategies
Cons:
- Only works on super-effective moves
- No benefit against neutrally effective or resisted moves
- Doesn't provide defensive utility
- Relatively situational activation
Counters
Direct Counters:
- Focus Sash/Sturdy (survives one hit regardless)
- Air Balloon (prevents Ground-type super-effective hits)
- Resist Berries (reduce super-effective damage)
- Switching to resist the super-effective move
Strategic Counters:
- Using Pokémon without easily exploitable weaknesses
- Priority moves to revenge kill
- Defensive pivoting and momentum control
- Status moves and non-damaging strategies
Synergies
Ability Synergies:
- Download (boosts attacking stats for more damage)
- Adaptability (STAB moves hit harder)
- Technician (boosts weaker super-effective moves)
Item Synergies:
- Life Orb (boosts all moves)
- Expert Belt (further boosts super-effective moves by 20%)
- Choice items (massive power boost)
- Focus Sash (ensures survival to use super-effective moves)
Move Synergies:
- Wide coverage movesets
- Hidden Power for specific coverage
- Moves that change target's typing (Soak, Trick-or-Treat)
Example Damage Calculations
Assuming a base 80 BP super-effective move with equal Attack/Special Attack and Defense/Special Defense:
Without Deadly Precision:
- 50% chance to miss against +6 Evasion
- Reduced damage against Filter/Solid Rock (2.0x → 1.5x effectiveness)
- Complete miss against Levitate with Ground moves
With Deadly Precision:
- Always hits regardless of evasion
- Full 2.0x damage against Filter/Solid Rock
- Hits Levitate users with Ground moves for full super-effective damage
Version History
- Introduced in Elite Redux as a powerful offensive ability
- Part of the expanded ability system featuring combination effects
- Designed to counter defensive ability stacking strategies
Notes
- The ability combines aspects of No Guard (guaranteed accuracy) and Mold Breaker (ability ignoring)
- Only applies these effects conditionally on super-effective moves
- Represents a more tactical approach to ability bypassing compared to unconditional Mold Breaker