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Balloon Bomber - Ability ID 614
In-Game Description
"Combines Aftermath and Inflatable effects."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
When hit by Fire or Flying-type moves, inflates like a balloon to boost Defense and Special Defense by one stage each. If the Pokémon faints from direct contact moves, it explodes dealing 25% max HP damage to the attacker. Defensive versatility combined with explosive revenge.
Character count: 294
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Balloon Bomber is a hybrid ability that combines two distinct effects:
- Inflatable Component: When hit by Fire or Flying-type moves, raises Defense and Special Defense by +1 stage each
- Aftermath Component: When fainting from contact moves, deals 25% of attacker's max HP as damage
Component Ability Analysis
Inflatable Effect
- Trigger: Hit by any Fire-type or Flying-type move
- Effect: +1 Defense and +1 Special Defense
- Timing: Activates after damage calculation
- Conditions: Must not be blocked by Substitute; at least one defensive stat must be below +6
Aftermath Effect
- Trigger: Pokémon faints from a contact move
- Effect: Deals damage equal to 25% of attacker's max HP (minimum 1 HP)
- Conditions: Attacker must not have Magic Guard; move must make contact; must actually faint
Technical Implementation
cpp
constexpr Ability BalloonBomber = {
.onDefender = +[](ON_DEFENDER) -> int {
return Aftermath.onDefender(DELEGATE_DEFENDER) || Inflatable.onDefender(DELEGATE_DEFENDER);
},
};
The ability uses a logical OR to check both component abilities, meaning either effect can trigger independently.
Activation Scenarios
Inflatable Activation
- Fire-type moves: Flamethrower, Fire Blast, Overheat, Will-O-Wisp, etc.
- Flying-type moves: Wing Attack, Hurricane, Air Slash, Roost, etc.
- Result: Immediate +1 Defense and +1 Special Defense after taking damage
Aftermath Activation
- Contact moves: Tackle, Body Slam, Earthquake, Thunder Punch, etc.
- Must cause fainting: Only triggers when the move reduces HP to 0
- Result: Attacker takes 25% max HP damage (ignores type resistances)
Strategic Applications
Defensive Pivot Strategy
- Switch into predicted Fire/Flying attacks to gain defensive boosts
- Use boosted bulk to set up or provide team support
- Threaten revenge damage if opponent uses contact moves to finish
Explosion Deterrent
- Opponents must consider using non-contact moves to finish off the Pokémon
- Creates mind games around finishing moves
- Particularly effective against physical attackers who rely on contact moves
Mega Wigglytuff Synergy
- Fire/Fairy typing benefits from Fire-type resistance (no damage from Inflatable trigger on Fire moves)
- High HP stat (120 base) makes Aftermath damage more threatening
- Balanced defensive stats benefit significantly from Inflatable boosts
Interactions and Counters
Interactions
- Magic Guard: Prevents Aftermath damage to the attacker
- Substitute: Blocks Inflatable activation but not Aftermath
- Multi-hit moves: Inflatable activates once per turn, Aftermath only on fainting hit
- Rocky Helmet: Stacks with Aftermath for massive contact move punishment
Counters
- Non-contact moves: Avoid Aftermath trigger (Psychic, Thunderbolt, etc.)
- Non-Fire/Flying attacks: Avoid Inflatable trigger
- Status moves: Neither effect triggers from status moves like Toxic
- Magic Guard users: Immune to Aftermath damage
Competitive Usage
Best Users
- Mega Wigglytuff: Currently the only known user in Elite Redux
- Ideal for: Bulky Pokémon that can survive initial hits and capitalize on boosts
Team Synergy
- Entry hazard support: Inflatable boosts help survive longer to set hazards
- Pivot strategies: Use defensive boosts to safely switch teammates
- Revenge killing: Aftermath punishes reckless contact move usage
Damage Calculations
Example with Mega Wigglytuff (120 HP):
- Before Inflatable: 252+ Atk Talonflame Flare Blitz = ~40-50% damage
- After Inflatable (+1 Def): Same attack = ~25-35% damage (significant reduction)
- Aftermath revenge: If Talonflame's Flare Blitz faints Mega Wigglytuff, Talonflame takes 25% max HP damage
Common Matchup Scenarios
vs Fire/Flying Attackers
- Switch in on predicted Fire/Flying move
- Take reduced damage and gain +1/+1 defensive boosts
- Either set up further or pivot to appropriate teammate
- Threaten Aftermath if opponent tries contact moves
vs Physical Attackers
- Use as a late-game revenge threat
- Force opponent to choose between contact moves (Aftermath risk) or non-contact moves
- Create favorable positioning through explosion threat
Version History
- Introduced in Elite Redux as a hybrid ability combining defensive utility with offensive threat
- Unique to Mega Wigglytuff as an innate ability
- Part of the expanded 4-ability system design philosophy