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Wind Rage - Ability ID 728
In-Game Description
"Uses Defog on switch-in. Air-based moves get a 1.3x boost."
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)
Wind Rage automatically uses Defog when switching into battle, clearing all entry hazards and screens. Additionally, all air-based moves receive a 1.3x damage boost. Air-based moves include Flying-type attacks and moves with the air-based flag. Great for hazard control and boosting aerial attacks.
Character count: 298
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Wind Rage is a dual-purpose ability that combines hazard control with offensive enhancement. It provides automatic Defog usage upon entry and boosts air-based moves by 30%.
Entry Effect - Automatic Defog
- Timing: Activates immediately when the Pokémon switches into battle
- Effect: Automatically uses Defog with 0 BP (non-damaging version)
- Targets cleared:
- All entry hazards on both sides (Spikes, Toxic Spikes, Stealth Rock, Sticky Web)
- Light Screen and Reflect on opponent's side
- Aurora Veil on opponent's side
- Mist on opponent's side
- Accuracy: 100% success rate (cannot miss)
- PP consumption: Does not consume PP from Defog move
Offensive Boost - Air-Based Moves
- Multiplier: 1.3x damage boost (30% increase)
- Move criteria: Any move with the
gBattleMoves[move].airBased
flag set to TRUE - Common air-based moves:
- Most Flying-type attacks (Air Slash, Brave Bird, Hurricane, etc.)
- Some non-Flying moves like Gust, Twister
- Wind-based moves regardless of type
- Stacking: Multiplies with other damage modifiers (STAB, type effectiveness, etc.)
Technical Implementation
c
constexpr Ability WindRage = {
.onEntry = +[](ON_ENTRY) -> int {
return UseEntryMove(battler, ability, MOVE_DEFOG, 0);
},
.onOffensiveMultiplier = GiantWings.onOffensiveMultiplier,
};
// GiantWings implementation (shared code):
constexpr Ability GiantWings = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (gBattleMoves[move].airBased) MUL(1.3);
},
};
Important Interactions
- Entry hazard immunity: Clears hazards before taking damage from them
- Screen disruption: Removes opponent's defensive screens
- Multi-hit moves: Each hit gets the 1.3x boost if air-based
- Choice items: Entry Defog doesn't lock into Defog move
- Taunt immunity: Entry Defog bypasses Taunt restrictions
- Magic Bounce/Mirror Armor: Entry Defog cannot be reflected
- Substitute: Entry Defog bypasses Substitute
Air-Based Move List
Wind Rage boosts any move flagged as air-based in the battle engine:
- Flying-type: Air Cutter, Air Slash, Aeroblast, Brave Bird, Drill Peck, Fly, Hurricane, Peck, Sky Attack, Wing Attack, etc.
- Wind moves: Gust, Twister, Icy Wind (if flagged)
- Signature moves: Depends on individual move flags in battle data
Strategic Applications
Hazard Control
- Lead utility: Excellent lead Pokémon for hazard-heavy metas
- Pivot support: Safe switching while clearing hazards
- Anti-setup: Removes screens that protect setup sweepers
- Entry advantage: Ensures clean entry for teammates
Offensive Enhancement
- Flying-type synergy: Natural boost for Flying-type attackers
- Choice item users: Boosted air moves with item multipliers
- Mixed attackers: Benefits both physical and special air moves
- Priority moves: Boosts priority air-based attacks
Common Users
- Flying-type Pokémon with diverse movepools
- Pokémon with access to Hurricane, Air Slash, or Brave Bird
- Lead Pokémon on teams vulnerable to hazards
- Pivot Pokémon that need hazard control utility
Competitive Usage Notes
- Entry timing: Best used early in battle for maximum hazard control
- Team support: Provides utility while maintaining offensive presence
- Meta dependent: More valuable in hazard-heavy environments
- Move selection: Prioritize air-based moves in moveset
- Coverage options: Air moves often provide good neutral coverage
Counters
- Rapid Spin/Defog users: Can reset hazards after Wind Rage clears them
- Hazard immunity: Pokémon immune to hazards reduce entry value
- Non-air movesets: Ability provides no boost to non-air attacks
- Priority moves: Fast attacks before Wind Rage user can utilize boosts
- Status moves: Entry Defog doesn't prevent status infliction
Synergies
- Heavy-Duty Boots: Combined hazard protection and clearing
- Flying Gem: One-time massive boost to Flying-type moves
- Life Orb: Stacks with air move boost for high damage
- Choice items: Powerful boosted air moves with speed/choice
- Weather support: Hurricane accuracy in rain, Solar Beam charge reduction
Team Building Considerations
- Hazard weak teammates: Protects Pokémon vulnerable to Stealth Rock
- Screen reliant opponents: Disrupts defensive setups
- Air move coverage: Build around boosted air-based attacks
- Entry timing: Plan switches to maximize hazard clearing value
- Backup hazard control: Still valuable to have secondary removal
Version History
- Custom Elite Redux ability (ID 728)
- Combines utility and offense in single ability
- Based on GiantWings offensive multiplier code
- Uses UseEntryMove framework for automatic Defog
Related Abilities
- GiantWings: Same air move boost without hazard control
- HugeWings: Air boost + Levitate combination
- LuckyWings: Air boost + Serene Grace combination
- Defiant/Competitive: Stat boosts when stats are lowered by Defog