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Rhythmic

Ability ID: 640 Type: Regular Ability

In-Game Description: "Deals 10% more damage for each repeated move use."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Each consecutive use of the same move increases damage by 10%. No maximum cap (unlike Metronome item). Turn 1: 100%, Turn 2: 110%, Turn 3: 120%, etc. Resets when switching moves or when moves fail. Stacks with similar effects. By turn 10 reaches 200% damage. Excellent synergy with Choice items.

Character count: 295

Detailed Mechanical Explanation (Discord/Reference)

Rhythmic works similarly to the Metronome item but with unlimited scaling potential. Each consecutive use of the same move increases damage output by exactly 10%.

Core Implementation

cpp
constexpr Ability Rhythmic = {
    .onOffensiveMultiplier = +[](ON_OFFENSIVE_MULTIPLIER) { 
        MulModifier(modifier, UQ_4_12(1.0) + 10 * gBattleStruct->sameMoveTurns[battler]); 
    },
};

Damage Progression

  • Turn 1: 100% damage (base, no boost)
  • Turn 2: 110% damage (+10%)
  • Turn 3: 120% damage (+20% total)
  • Turn 4: 130% damage (+30% total)
  • Turn 10: 200% damage (+100% total)
  • No Cap: Continues scaling indefinitely

Trigger Conditions

  • Same Move Requirement: Must use the exact same move consecutively
  • Successful Hit: Move must not fail (MOVE_RESULT_NO_EFFECT)
  • Ability to Act: Battler must not be unable to use moves

Reset Conditions

Counter resets to 0 when:

  • A different move is used
  • The move fails completely
  • The battler was unable to use the move
  • During Parental Bond's first hit (doesn't increment)

Numerical Effects

  • Base Formula: 1.0 + (10 * sameMoveTurns)
  • Increment: Exactly 10% per consecutive use
  • Scaling Type: Linear, additive progression
  • No Maximum: Unlike similar mechanics, has no built-in cap

Interactions

Comparison to Metronome Item

AspectRhythmic AbilityMetronome Item
Boost per useFixed 10%Variable (typically 20%)
Maximum capNone (unlimited)100% (capped)
Item requirementNo item neededRequires holding Metronome
AvailabilityAlways activeItem must be obtained

Synergy Effects

  • Echoed Voice: Uses same sameMoveTurns counter, potentially stacking effects
  • Choice Items: Excellent synergy since they lock you into one move
  • Potential Metronome Stack: Could theoretically stack with Metronome item if available

Special Cases

  • Move Variations: Different forms of the same move (e.g., Hidden Power types) count as different moves
  • Parental Bond: First hit doesn't increment counter, second hit gets current bonus
  • Unlimited Scaling: In extended battles, damage can theoretically reach 300%+
  • Turn Tracking: Each battler has independent counters

Notes

  • High Risk/High Reward: Commitment to one move provides exponential damage growth
  • No Item Slot Cost: Frees up held item for other strategies
  • Strategic Depth: Encourages move prediction and strategic commitment
  • Potentially Overpowered: Unlimited scaling could become game-breaking in extended battles
  • Choice Item Synergy: Natural partnership with Choice Band/Specs/Scarf

Elite Redux Ability Codex