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Cloud Nine - Ability ID 13
In-Game Description
"Clears weather and prevents its effects."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Cloud Nine clears all weather upon switch-in and nullifies weather effects while user remains on field. Weather can still be set but provides no benefits - no damage boosts, speed changes, or other effects. Works on all weather including primal conditions. Essential for shutting down weather teams.
Character count: 299
Detailed Mechanical Explanation
For Discord/reference use
Core Mechanics
Cloud Nine operates through two distinct mechanisms:
On-Entry Weather Removal: When a Pokémon with Cloud Nine enters battle, it executes
BattleScript_AnnounceAirLockCloudNine
which:- Immediately removes any active weather condition
- Displays appropriate messages about weather being cleared
- Works on both regular and primal weather conditions
Passive Weather Nullification: While on field, Cloud Nine prevents ALL weather effects via the
WEATHER_HAS_EFFECT
macro:c#define WEATHER_HAS_EFFECT (!IsAbilityOnField(ABILITY_CLOUD_NINE))
Complete List of Blocked Effects
- Damage Effects: No Sandstorm/Hail chip damage
- Type Modifications:
- Water moves don't get 50% boost in rain
- Fire moves don't get 50% reduction in rain
- Fire moves don't get 50% boost in sun
- Water moves don't get 50% reduction in sun
- Stat Modifications: Rock-types don't get 50% SpDef boost in sand
- Ability Activations:
- Swift Swim/Chlorophyll/Sand Rush don't double Speed
- Rain Dish/Dry Skin/Ice Body don't activate
- Solar Power/Harvest don't trigger
- Move Changes:
- Solar Beam/Solar Blade still require charging
- Thunder/Hurricane don't get accuracy boosts
- Weather Ball remains Normal-type
- Morning Sun/Moonlight/Synthesis heal standard amounts
Technical Implementation
- Located in
src/abilities.cc
- Uses shared code with Air Lock ability
- AI evaluates with
AI_SCORE_REMOVE_WEATHER
rating - The weather itself remains set but is completely ineffective
Interactions with Other Abilities
- Air Lock: Functions identically to Cloud Nine
- Clueless: Prevents weather, terrain, AND room effects
- Weather-setting abilities: Can still activate but provide no benefit
- Primal weather: Cloud Nine clears even primal weather on entry
Strategic Implications
- Anti-Weather Tech: Hard counter to weather-based strategies
- Defensive Utility: Protects team from chip damage and weather boosts
- Speed Control: Negates Swift Swim/Chlorophyll/Sand Rush threats
- Offensive Disruption: Removes opponent's weather-based damage boosts
- Switch Timing: Crucial to time switches for maximum weather denial
Common Users
Pokémon with access to Cloud Nine in Elite Redux include various defensive and support-oriented species that benefit from weather control.
Competitive Usage Notes
- Excellent on balanced teams that don't rely on weather
- Pairs well with setup sweepers who appreciate neutral conditions
- Can enable Fire-types to check Water-types in would-be rain
- Allows Ice-types to survive in would-be sun
- Creates "weather wars" where timing becomes critical
Counters
- Weather setters can reset after Cloud Nine user switches
- Abilities that don't rely on weather (Intimidate, Regenerator, etc.)
- Direct offense to force Cloud Nine user out
- U-turn/Volt Switch to maintain momentum while resetting weather
Synergies
- Stealth Rock setters (capitalize on forced switches)
- Pokémon weak to weather chip damage
- Mixed attackers who want consistent damage calculations
- Stall teams that prefer neutral conditions
Version History
Elite Redux maintains the Gen 5+ implementation where Cloud Nine blocks weather effects rather than just preventing weather from being set (as in Gen 3-4).