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Guts - Ability ID 62

In-Game Description

"Ups Atk by 1.5x if suffering from a status condition."

Extended In-Game Description

For use in Elite Redux extended ability UI (280-300 chars max)

Guts boosts Attack by 50% when suffering from any status condition. Only affects physical moves. Additionally, completely negates the Attack drop from burn status while still taking burn damage. Perfect for status-immune strategies and Flame Orb users seeking massive physical power.

Character count: 285

Detailed Mechanical Explanation

For Discord/reference use

GUTS is an offensive ability that converts status conditions into massive Attack boosts for physical moves.

Core Mechanics:

  • Attack Boost: 1.5x Attack multiplier when statused
  • Physical Only: Boost applies exclusively to physical moves (IS_MOVE_PHYSICAL)
  • Status Requirement: Any primary status condition activates the boost
  • Burn Immunity: Negates burn's Attack reduction (.negatesBurnAtkDrop = TRUE)

Technical Implementation:

c
constexpr Ability Guts = {
    .onOffensiveMultiplier =
        +[](ON_OFFENSIVE_MULTIPLIER) {
            if (HasAnyStatusOrAbility(battler) && IS_MOVE_PHYSICAL(move)) MUL(1.5);
        },
    .negatesBurnAtkDrop = TRUE,
};

Activation Conditions:

The HasAnyStatusOrAbility(battler) function checks for:

  • Primary Status: Sleep, Poison, Burn, Paralysis, Freeze
  • Elite Redux Status: Frostbite, Bleed
  • Special Cases: Comatose ability, Blood Stain effect

Status Synergies:

  • Burn: Ideal - no Attack penalty, but still takes damage
  • Poison: Good - consistent damage, no stat penalties
  • Paralysis: Risky - Speed reduction but massive Attack boost
  • Sleep: Temporary - only while asleep
  • Freeze/Frostbite: Situational - depends on thaw mechanics

Strategic Applications:

  • Flame Orb Sets: Self-inflict burn for guaranteed 1.5x Attack
  • Toxic Orb Sets: Alternative with escalating damage
  • Status Absorber: Turn opponent's status moves into advantages
  • Late-Game Sweeper: Activates naturally through battle damage

Damage Calculations:

  • Base Power: Remains unchanged
  • Attack Stat: Effectively 1.5x for physical moves
  • Example: 100 Base Attack becomes 150 effective Attack
  • Stacking: Multiplies with other offensive boosts

Elite Redux Enhancements:

  • Bleed Status: New permanent status that activates Guts
  • Blood Stain: Spreads bleeding condition for consistent activation
  • Expanded Status: More ways to trigger the ability

Common Users:

  • Machamp: Classic Guts user with No Guard
  • Hariyama: Thick Fat + Guts for defensive setup
  • Ursaring: High Attack stat amplified by Guts
  • Conkeldurr: Slow but incredibly powerful with status

Competitive Usage:

  • Physical Sweeper: Primary role with status orb
  • Wallbreaker: Breaks through physical walls
  • Revenge Killer: Status naturally acquired through battle
  • Anti-Status: Turns status moves into setup opportunities

Item Synergies:

  • Flame Orb: Most popular - predictable activation
  • Toxic Orb: Higher damage over time
  • Life Orb: Stacks multiplicatively for extreme power
  • Choice Band: Combined with Guts for overwhelming force

Interactions:

  • Wonder Guard: Guts boost still applies to super-effective moves
  • Huge Power: Multiplies with Guts for 3x total Attack
  • Choice Items: Guts boost stacks with Choice Band/Scarf
  • Mold Breaker: Cannot suppress Guts activation

Counters:

  • Physical Walls: High Defense stats resist boosted attacks
  • Intimidate: Lowers Attack stat before Guts multiplier
  • Will-O-Wisp: Burn activates Guts but provides chip damage
  • Status Healing: Aromatherapy removes beneficial status

AI Behavior:

The AI recognizes Guts and may:

  • Avoid inflicting status on Guts users
  • Prioritize healing status when possible
  • Use Intimidate to offset the Attack boost
  • Target with special attacks instead

Version History:

  • Elite Redux maintains core 1.5x boost functionality
  • Enhanced with burn Attack drop negation
  • Expanded status conditions provide more activation opportunities
  • Integrated with 4-ability system for defensive/utility combinations

Elite Redux Ability Codex