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Guts - Ability ID 62
In-Game Description
"Ups Atk by 1.5x if suffering from a status condition."
Extended In-Game Description
For use in Elite Redux extended ability UI (280-300 chars max)
Guts boosts Attack by 50% when suffering from any status condition. Only affects physical moves. Additionally, completely negates the Attack drop from burn status while still taking burn damage. Perfect for status-immune strategies and Flame Orb users seeking massive physical power.
Character count: 285
Detailed Mechanical Explanation
For Discord/reference use
GUTS is an offensive ability that converts status conditions into massive Attack boosts for physical moves.
Core Mechanics:
- Attack Boost: 1.5x Attack multiplier when statused
- Physical Only: Boost applies exclusively to physical moves (
IS_MOVE_PHYSICAL
) - Status Requirement: Any primary status condition activates the boost
- Burn Immunity: Negates burn's Attack reduction (
.negatesBurnAtkDrop = TRUE
)
Technical Implementation:
c
constexpr Ability Guts = {
.onOffensiveMultiplier =
+[](ON_OFFENSIVE_MULTIPLIER) {
if (HasAnyStatusOrAbility(battler) && IS_MOVE_PHYSICAL(move)) MUL(1.5);
},
.negatesBurnAtkDrop = TRUE,
};
Activation Conditions:
The HasAnyStatusOrAbility(battler)
function checks for:
- Primary Status: Sleep, Poison, Burn, Paralysis, Freeze
- Elite Redux Status: Frostbite, Bleed
- Special Cases: Comatose ability, Blood Stain effect
Status Synergies:
- Burn: Ideal - no Attack penalty, but still takes damage
- Poison: Good - consistent damage, no stat penalties
- Paralysis: Risky - Speed reduction but massive Attack boost
- Sleep: Temporary - only while asleep
- Freeze/Frostbite: Situational - depends on thaw mechanics
Strategic Applications:
- Flame Orb Sets: Self-inflict burn for guaranteed 1.5x Attack
- Toxic Orb Sets: Alternative with escalating damage
- Status Absorber: Turn opponent's status moves into advantages
- Late-Game Sweeper: Activates naturally through battle damage
Damage Calculations:
- Base Power: Remains unchanged
- Attack Stat: Effectively 1.5x for physical moves
- Example: 100 Base Attack becomes 150 effective Attack
- Stacking: Multiplies with other offensive boosts
Elite Redux Enhancements:
- Bleed Status: New permanent status that activates Guts
- Blood Stain: Spreads bleeding condition for consistent activation
- Expanded Status: More ways to trigger the ability
Common Users:
- Machamp: Classic Guts user with No Guard
- Hariyama: Thick Fat + Guts for defensive setup
- Ursaring: High Attack stat amplified by Guts
- Conkeldurr: Slow but incredibly powerful with status
Competitive Usage:
- Physical Sweeper: Primary role with status orb
- Wallbreaker: Breaks through physical walls
- Revenge Killer: Status naturally acquired through battle
- Anti-Status: Turns status moves into setup opportunities
Item Synergies:
- Flame Orb: Most popular - predictable activation
- Toxic Orb: Higher damage over time
- Life Orb: Stacks multiplicatively for extreme power
- Choice Band: Combined with Guts for overwhelming force
Interactions:
- Wonder Guard: Guts boost still applies to super-effective moves
- Huge Power: Multiplies with Guts for 3x total Attack
- Choice Items: Guts boost stacks with Choice Band/Scarf
- Mold Breaker: Cannot suppress Guts activation
Counters:
- Physical Walls: High Defense stats resist boosted attacks
- Intimidate: Lowers Attack stat before Guts multiplier
- Will-O-Wisp: Burn activates Guts but provides chip damage
- Status Healing: Aromatherapy removes beneficial status
AI Behavior:
The AI recognizes Guts and may:
- Avoid inflicting status on Guts users
- Prioritize healing status when possible
- Use Intimidate to offset the Attack boost
- Target with special attacks instead
Version History:
- Elite Redux maintains core 1.5x boost functionality
- Enhanced with burn Attack drop negation
- Expanded status conditions provide more activation opportunities
- Integrated with 4-ability system for defensive/utility combinations