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Noise Cancel
ID: 595
Type: Defensive Ability
Breakable: Yes
Extended In-Game Description
For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces) Provides sound-based move immunity to the user and allies on the same side. Functions identically to Soundproof but extends protection to team members, making it invaluable in doubles battles. Blocks all moves with the FLAG_SOUND property, including Hyper Voice, Boomburst, and Bug Buzz.
Extended Description (289 characters)
Grants sound-based move immunity to the user and all allied Pokemon on the same side of the battlefield. Functions like Soundproof but with team-wide protection. Blocks all moves flagged as sound-based, including Hyper Voice, Boomburst, Bug Buzz, and Uproar. Essential for doubles strategy.
Mechanics
- Immunity Scope: User and all allies on the same side
- Protected Moves: All moves with FLAG_SOUND property
- Breakable: Yes (can be bypassed by Mold Breaker-type abilities)
- Self-Targeting: Does not block sound moves that target the user themselves
Implementation Details
cpp
constexpr Ability NoiseCancel = {
.onImmune = Soundproof.onImmune,
.onImmuneFor = APPLY_ON_ALLY,
.breakable = TRUE,
.isSoundproof = TRUE,
};
- Uses the same immunity logic as Soundproof
APPLY_ON_ALLY
extends protection to teammatesisSoundproof = TRUE
marks it as a soundproofing ability
Strategic Applications
Doubles/Multi Battles
- Essential for protecting support Pokemon from opposing sound moves
- Allows safe use of Substitute without fear of sound-based bypass
- Enables team compositions vulnerable to sound moves to function effectively
Counters Common Threats
- Exploud/Noivern: Complete immunity to their signature sound moves
- Chatot: Blocks Chatter and other sound-based attacks
- Seismitoad: Protects against Hyper Voice variants
Synergies
- Substitute Users: Sound moves normally bypass Substitute, but this ability blocks them entirely
- Baton Pass Teams: Protects the entire passing chain from sound disruption
- Support Pokemon: Allows safe setup and support without sound move interference
Common Sound Moves Blocked
- Hyper Voice
- Boomburst
- Bug Buzz
- Uproar
- Chatter
- Metal Sound
- Screech
- Perish Song
- Sing
- Supersonic
Competitive Viability
Tier: Situational but valuable in specific metas Usage: Primarily in doubles/multi battles where sound moves are prevalent Niche: Counter to sound-based strategies and protection for vulnerable team compositions
Trivia
- The only ability that extends Soundproof immunity to allies
- Particularly effective against teams built around Exploud or other sound-based sweepers
- Does not prevent the user from using sound moves themselves