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Caretaker - Ability ID 783

In-Game Description

"Healer + Friend Guard."

Extended In-Game Description

For use in Elite Redux extended ability UI (IMPORTANT: exactly 280-300 chars counted WITH spaces)

Each turn, 30% chance to heal status conditions of self or partner (prioritizing partner). Additionally reduces damage dealt to the partner by 50%. A protective ability perfect for double battles, combining healing support with defensive coverage.

Character count: 295

Detailed Mechanical Explanation

For Discord/reference use

Caretaker is a combination ability that merges the complete effects of both Healer and Friend Guard:

Healer Component (onEndTurn):

  • 30% chance each turn to activate healing
  • Prioritizes healing partner's status conditions first
  • If partner has no status condition or is fainted, can heal self
  • Works on all major status conditions (sleep, paralysis, burn, poison, freeze)
  • Uses the same BattleScript_HealerActivates animation as regular Healer

Friend Guard Component (damage reduction):

  • Reduces all damage dealt to the partner by 50% (0.5x multiplier)
  • Applied during damage calculation in battle_util.c
  • Works against all damaging moves targeting partner
  • Does not protect against indirect damage (weather, entry hazards, etc.)
  • Effect is passive and always active in double battles

Strategic Value:

  • Exceptional support ability for double battle formats
  • Provides both proactive healing and reactive damage mitigation
  • Partner effectively has 2x effective HP against direct attacks
  • The 30% healing chance provides consistent status cleansing support
  • No effect in single battles beyond the self-healing aspect

Implementation Notes:

  • Uses identical code structure to Healer for the healing component
  • Friend Guard effect is hardcoded in the damage calculation routine
  • Both effects function independently and can trigger simultaneously
  • Partner must be alive for Friend Guard effect to apply

Elite Redux Ability Codex